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Lunar Wish: Orbs Of Fate is an indie role-playing game developed by LusterMX for the RPG fan community. It provides a unique experience unlike other RPGs in the community and has been made to provide the most complete and fulfilling downloadable gameplay experiences players can enjoy.
One of the elements which set Lunar Wish: Orbs of Fate apart from other games of its genre is that it does not feature a clear main protagonist, despite initial impressions of leading characters. This has been implemented to allow each and every one of the characters to develop and expand at their own pace; the progression of the storyline is also unique in this respect as each of the characters has a significant part to play in the plot. There is no hierarchy within Lunar Wish: each character is considered integral to the overall storyline and gameplay experience. As a result, the game itself is rich in character development and is supplemented by surprising twists and unexpected methods of progression, which are guaranteed to take the player on their own journey of discovery as they play along with the characters. Comedic elements are also continually employed, to give the game its characteristic feel and tone through the character’s voices. While on the surface, Lunar Wish may seem like an innocuous, unexciting RPG, but in reality it does well to subvert the player’s expectations of the standard RPG template.
The gameplay schematic of Lunar Wish was designed to be as simple to understand and play as possible. This was done so that even players who are unfamiliar with the RPG genre could start playing immediately and allow themselves to immerse themselves in the world of Lunar Wish. There are no complex systems to learn and the learning curve is kept minimal as to allow as much of the game to shine through as possible. Skill Trees are used within the game to obtain new skills: this system allows the player to further expand their experience with the game as they progress and become more familiar with the game’s structure. As the characters learn new skills and become more adept in battle, as does the player. The simplistic yet effective system of each character focusing on a different element, tactic and strategy means that battling is always enjoyable without ever being overwhelming.
Lunar Wish is ideally suited to casual gamers, but the prime difficulty level means that there are always new challenges ready to surprise and test the player’s ability to think on their feet. Lunar Wish succeeds in bridging the gap between simplicity and difficulty which is a common problem amongst many games of this genre.
Lunar Wish: Orbs Of Fate has been in development for 5 long gruelling years and is truly a labour of love devoted to members of the RPG fanbase community. It has finally been completed as of 27th April 2013. Estimates would place the total game time at just over 12 hours, but take note that Orbs of Fate is just the first part of an epic duo of RPG games, the second of which will be coming very soon. I hope you enjoy playing Lunar Wish: Orbs of Fate just as much as I enjoyed making and developing it. Happy playing!



Learn how to install the game ready to play Here


HALL OF FAME: Here!


If you liked Lunar Wish: Orbs of Fate, please consider donating to help promote future games I make. (That includes The Rebellion - Thank you.)

Latest Blog

V1.07 - Lunar Wish: Orbs of Fate

Greetings!
Version 1.07 is released!
The update also contains updates from 1.06, which was never uploaded to RMN, but uploaded to other sites.
Also, massive thanks to Clareain_Christopher for his feedback and criticism in his videos. It has helped loads

1.07 Updates:
*General improvements
*Made it so that if you lose a boss battle, you retain all the items that you had at the start of the battle
when retryting
*Fate's 'Recover' spell now requires just level 2 'Heal' and level 1 'Cure' (previously required level 5 Heal)
*Fate's 'Heal' spell is now more effective
*Removed the random encounters from the Kobold Fortress
*Made it so that Kobolds die once they are defeated
*Adjusted the Party formation window
*Changed the BoP Woods, so that the party no longer randomises
*Fixed some equipments which we're not doing according to their descriptions
*Fixed the Shops, so that the Grass element displays as normal
*Fixed the top left menu bar display in Cronif Cave and the Kobold Fortress
++Special thanks to Clareain_Christopher's feedback videos for pointing issues in the game++

1.06 Updates:
*General improvements
*More typo fixes
*Fixed Circuit Break so that level 1 and 2 attack twice
*Changed 'Lecto Spear' and 'Circuit Break' SP cost so that they are reduced as they level up
*Cindy's 'Freezing Fall','Flame Fall' and 'Fuzz Fall' all now may add Coldness, Burn and Stun respectively
*Fixed a few mapping issues
*Increased the attack power of Tash's 'Mind Arrow' at all levels
  • Completed
  • Lustermx
  • RPG Maker VX
  • RPG
  • 08/11/2011 09:33 AM
  • 02/23/2024 06:59 PM
  • 04/27/2013
  • 871539
  • 177
  • 13283

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Posts

Oh, that's an interesting outcome.
I never thought to use Autolife in that particular battle! Thanks for notifying me on that.
I am unable to locate the Grape Coke, no-matter where I search and managed to find all the rest of them, did I miss it somewhere? I also seemed to have missed one or two of those family member just standing there things. Of course I also had no luck finding red eyes as well.

Am I missing something here?
Give the crazy chicken lady the green and blue goo to be able to finish the guest for the guy who wants a new wife - that'll get you the grape coke.

As for the rest...don't know how to help you. Some standing there people are rather well hidden...I think it's one in every town?
Help!! where do I find the clear bow for Tash, strongman armour for Kestral, earl grey armour for Verna, dakilicious dagger for Myst and the Match Maker for Kross - I think I have all the other special equipment but seem to be missing these thanks
Mo - 1st person - boy hidden in Applon says the trees keep him warm
2. - Avale - coke fan
3. Tryone - the old man near the locked doors
4,- Arrowseye - little boy (near the well I think & hates people)
5. - Snowdown - in 2nd part near the 2nd house- feels cold
6. - Lumeni - girl says she blends in - near shops at bottom
7. - Tag's Fort - must get before Tag's Fort is ruined - old woman
8.- Moo Moo's farm - lady near stall - she is hungry
hope that helps

You can buy a good portion of those weapons in the Lumeni town - that's where the best equipment is outside of sidequests.
Just finished the game and it said 95% completion - I have done 13 side quests- what have I left out - found all the people for the old man - can you help please- ps great game
You may be missing one of the character's ultimates
Thanks I missed the contest in the arena - have now finished 100% - great game - wish you all the best for the next installment
IMO, the arena seemed somewhat anticlimatic, since you mostly fight the same foes from random encounters.
I can't figure out how to break that wall and the blue spheres outside that Cronif Cave place. Can anyone help me?

Plus; what's the reward for getting all the cokes? Personally I get bothered when I know that I'm missing stuff important to the game but then I get frustrated trying to actually get it...

And; is there a point in the game where you can free roam, go back and do the side quests? Like I got the teddy bear for that kid in Avale or Applon (forgot which) but can I still go back there later on or is each city a point of no return? Or maybe I have to wait for a certain part in the game for free roam? I'm not sure; I'm only at Cronif Cave :P

And oh god here comes another question; if you DO want to freeroam, do you have to walk to every single place manually? I remember when I played Aveyond there was a 'cheat' or a goodie (i think it was officially called goodies) that allowed you to buy teleport tablets to a city when you actually got there, so you wouldn't have to walk. I think it also had a train transit thing set up but I had the tablets so I never bothered.. for this game do you need to do that?

It's a great game too. My friend found it and had me play. She said it was pretty simple to follow and that made it enjoyable. Some people complain about the bosses being too hard but I think part of a game is training and leveling up your characters so you CAN get to beat them; I had to do that to beat that monster in the cave with Fate and Tash and .. whatshisface. It's not that bad; you kind of eased the xp gain out pretty nicely. When I died and had to redo the entire chapter it only took me a short time to regain my four or so levels. Plus I kind of like the characters way of speaking and the silliness. Keeps you playing longer.
There are times when certain towns are locked out, but at the very end, everything's unlocked. You'll unlock fast-travel as you continue playing the game.
well thats a relief :P the number of games I've played where they don't give you fast travel... makes you shudder

v yeah i went though almost all the pages looking for stuff but I was using the ctrl + f to search instead of manually looking through 28 pages of stuff..

EDIT: went back through the entire thing, didn't find anything in regards to the Cronif Cave mystery sphere (and wall). I've like refused to move past it in case there's something of importance or usefulness there.. but then I also found a bunch of spoilers and tips xD

that old lady at tag's fort is NOT escaping me...

alot of stuff I thought silly and unnecesary really isnt.. but that's a good thing on the makers part. geez i kept getting those legs from those spider monsters early in the game and i kept selling them because i thought they were useless until that guy shows up in avale.. and says for 20 he'll sell you a weapon.. so i went back and killed them until i had 20..

(gave up with grammar there sorry)

And now I've also got myself wanting to get on the hall of fame X_X
this might take me awhile..
Linkis
Don't hate me cause I'm Cute :)
1025
I can help with most of your last questions....I THINK :)

As for the freeroam, you will find Capt. Dia near the end and she will ask if you want to move forward or finish off things in town. If you save to go forward I believe that's it..no going back, but by that time you will have found an easier way to get around to finish off some of the quests.

Good luck and yes this is an excellent game :)

I did not find all the cokes :( so can't help with what happens...

There is a post several ways back that has those HIDE/SHOW windows that has a bunch of info as to where to find things.

Hope this help.
Okay I went back like 2 times and found someone mentioning that you need to use a Zippo to break the boulders. I keep seeing this Zippo come up.. what is it??

EDIT: also kept reading to find that its actually an important tool.. is it possibly an item received in Tyrone or Avale from one of those 'give me this and ill give you that' people?

and from what i gather all the cokes gives u



i think it's like after you get cindy's uniform you need to finish the coke dream quest to actually get her ultimate

figures, it's cindy...
I did not find all the cokes: (so can not help with what happens ...
Are obtained 6 cokes in sidquest and the last fightting with the monster on top of Mt. Gelado.

Zippo is obtained through the storyline.
Zippo is Obtained through the storyline.
Yes. Moo Moo's farm
^ thanks ;) I feel silly now.

Also just in case its noteworthy there appears to be a glitch in the Arrowseye armor shop where the save book is kind of walk-over-able. Not sure if it's just my game or a legit glitch.

EDIT: I just picked up Gummi again in Arrowseye and I'm at the second set of spikes but there seems to be nothing to close them with.. help?

EDIT2: nvm pfft.. didn't realize there was another path..

EDIT3: Dodgers armor... raises evasion.. and lowers agility... seems a little.. fishy..
Also just in case its noteworthy there Appears to be a glitch in the shop armor Arrowseye save where the book is kind of walk-over-able. Not sure if it's just my game or a legit glitch.

EDIT: I just picked up again in Arrowseye Gummi and I'm at the second set of spikes but there seems to be nothing to close with .. Them help?
Use the star to trigger levers. Make print it is easier to help. If you are stuck where Gummi has a path behind the tree to follow.
EDIT2: nvm .. pfft did not realize there was another path ..