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"Can the remnants of our past lead us to a future...?"
Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.
STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”
The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…
“How can this be? Is it truly possible that the world be so small?”
Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.
Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!
CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.
RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself
Latest Blog
Updated Version is Here!
Orias_Obderhode
0 post(s)- 03/30/2013 03:47 PM
Hey all! The updated version is here. It is 100% compatible with all save files from the previous final version. I would strongly encourage all of you to download this update as it fixes all the minor and major bugs (lag) present in the original final version.
New equipment has been added, so be sure to check out the "Equipment" tab on the game page.
When I make an update, I always want to be sure and include new content. I've added Notorious Monsters (NM's) akin to FFXI. Every region in past time now has a rare encounter with a monster that is slightly stronger than the normal monsters around that region. Defeating that monster is sure to bring great rewards to the player.
Here is a list of all of the changes:
1. The Treasure Game has no lag at all anymore. As such, the time given to complete the task has been reduced to 25 seconds. It plays much smoother now.
2. In Erdrich Forest, the correct path of west, west, south, east, north did not work the first time. In the new version, the path will work right away. (In the old one, you had to go any direction one time and then the path would work)
3. I reduced the HP of certain monsters in Erdrich, Rhemhage, Quevi, Yu'Tolio, and Persiva regions.
4. Lowered the MP Cost of Aldain's Frizz to 1 and Frizz is now learned at level 3.
5. Drop rate on certain monster materials have increased.
6. It is now possible to purchase an Emerald Ring (prevents silence) and Iron Cuirass before facing the boss of the Quevi region.
7. Some enemies now drop more gold.
8. The password in the pyramid has been changed so that it fits 100% on the screen.
9. A npc has been added that mentions what you should do in Yardrick.
10. The requirements on getting the Rhemhage Mayor to acknowledge your help and let you recruit Oruba have been lowered.
11. The weapon, Trident, poisoned enemies. It wasn't supposed to, so this has been removed. Now the high end spears (Slender and Holy Lance) now have additional effects on them.
12. It is now easier to find the battle with the dragon for the legendary quest for Ragnarok.
13. If you die to Kingsquid, your game is not messed up. Now it doesn't.
14. Aqua Rings reduced ice damage by mistake. It now reduces water damage.
15. There was a glitch involving Cardial Cove in past time when you re-enter it for a third time. All issues have been solved.
16. An issue involving warp locations you've reached if you open a current file then start a new game has been fixed.
17. It is no longer possible to re-fight the boss of Bariden.
18. Wicked Wizards in the legendary quest for Tuspimati have been weakened slightly.
19. Issues revolving around revisiting Cardial Cove have been solved.
20. The Queen not recognizing one tinymedal (from the House of the Legendary) has been fixed. An extra tinymedal has been removed.
21. Issues involving NPCs mistakenly calling the hero "Aldain" even if you named him something else have been solved.
22. The breeding combination "WATER + Taileater" now results in the correct monster.
23. The "Last Rite" Trial is now slightly easier to complete.
24. Aldain now learns "Taunt" at level 20. To coincide with this change, "Aggravate" has been strengthened and does damage.
25. Woman in Wyuto now awards the correct number of honesty/dishonesty points.
26. The abilities "True Will", "Empower", and "EerieLite" now function as intended.
27. The effects of the abilities "Drain Dance", "Magic Dance", and "Thor's Blade" have been strengthened.
28. All elemental slashes now cost 3 MP instead of 8.
29. The following abilities cost less MP: MouthShut, Numboff, Drain HP, Drain MP.
30. Fixed an issue with the battle background in Cardial Region.
31. Slowdown (on some machines) in Onyu (present time) has been fixed.*
32. Notorious Monsters (NMs) have been added to every region.* *
*Players who had the original final version and made it to Onyu will need to re-enter Onyu two times.
**Notorious Monsters appear as random encounters and will be a differently named monster that drops a rare piece of equipment (in most cases) and rare monster material. One of the drops will have a 100% chance and the other drop range from a 10% to 33% chance. There is a notorious monster for every region (in past time only).
New equipment has been added, so be sure to check out the "Equipment" tab on the game page.
When I make an update, I always want to be sure and include new content. I've added Notorious Monsters (NM's) akin to FFXI. Every region in past time now has a rare encounter with a monster that is slightly stronger than the normal monsters around that region. Defeating that monster is sure to bring great rewards to the player.
Here is a list of all of the changes:
1. The Treasure Game has no lag at all anymore. As such, the time given to complete the task has been reduced to 25 seconds. It plays much smoother now.
2. In Erdrich Forest, the correct path of west, west, south, east, north did not work the first time. In the new version, the path will work right away. (In the old one, you had to go any direction one time and then the path would work)
3. I reduced the HP of certain monsters in Erdrich, Rhemhage, Quevi, Yu'Tolio, and Persiva regions.
4. Lowered the MP Cost of Aldain's Frizz to 1 and Frizz is now learned at level 3.
5. Drop rate on certain monster materials have increased.
6. It is now possible to purchase an Emerald Ring (prevents silence) and Iron Cuirass before facing the boss of the Quevi region.
7. Some enemies now drop more gold.
8. The password in the pyramid has been changed so that it fits 100% on the screen.
9. A npc has been added that mentions what you should do in Yardrick.
10. The requirements on getting the Rhemhage Mayor to acknowledge your help and let you recruit Oruba have been lowered.
11. The weapon, Trident, poisoned enemies. It wasn't supposed to, so this has been removed. Now the high end spears (Slender and Holy Lance) now have additional effects on them.
12. It is now easier to find the battle with the dragon for the legendary quest for Ragnarok.
13. If you die to Kingsquid, your game is not messed up. Now it doesn't.
14. Aqua Rings reduced ice damage by mistake. It now reduces water damage.
15. There was a glitch involving Cardial Cove in past time when you re-enter it for a third time. All issues have been solved.
16. An issue involving warp locations you've reached if you open a current file then start a new game has been fixed.
17. It is no longer possible to re-fight the boss of Bariden.
18. Wicked Wizards in the legendary quest for Tuspimati have been weakened slightly.
19. Issues revolving around revisiting Cardial Cove have been solved.
20. The Queen not recognizing one tinymedal (from the House of the Legendary) has been fixed. An extra tinymedal has been removed.
21. Issues involving NPCs mistakenly calling the hero "Aldain" even if you named him something else have been solved.
22. The breeding combination "WATER + Taileater" now results in the correct monster.
23. The "Last Rite" Trial is now slightly easier to complete.
24. Aldain now learns "Taunt" at level 20. To coincide with this change, "Aggravate" has been strengthened and does damage.
25. Woman in Wyuto now awards the correct number of honesty/dishonesty points.
26. The abilities "True Will", "Empower", and "EerieLite" now function as intended.
27. The effects of the abilities "Drain Dance", "Magic Dance", and "Thor's Blade" have been strengthened.
28. All elemental slashes now cost 3 MP instead of 8.
29. The following abilities cost less MP: MouthShut, Numboff, Drain HP, Drain MP.
30. Fixed an issue with the battle background in Cardial Region.
31. Slowdown (on some machines) in Onyu (present time) has been fixed.*
32. Notorious Monsters (NMs) have been added to every region.* *
*Players who had the original final version and made it to Onyu will need to re-enter Onyu two times.
**Notorious Monsters appear as random encounters and will be a differently named monster that drops a rare piece of equipment (in most cases) and rare monster material. One of the drops will have a 100% chance and the other drop range from a 10% to 33% chance. There is a notorious monster for every region (in past time only).
- Completed
- Orias_Obderhode
RPG Maker VX- RPG
- 08/14/2011 11:47 PM
- 06/19/2013 05:25 AM
- 03/04/2013
- 120608
- 69
- 3448

Posts 

Alrighty, so I'm done! I put about 7 hours into the demo, very very impressive! It almost feels like a love letter to Dragon Warrior 7 fans, which I'm most definitely one of. One quick question, then I'll get into the spoilerriffic stuff.
Are the demo saves going to be compatible with future demos and possibly the main game? If not, that's fine, can't wait to play more!
Whew, anyways, sorry for all the whining. I loved this so far, and I LOVE the fact that you used the DW7 music, it really fits, even with the 8 bit feel. Love it so far, can't wait to play more in the future!
Are the demo saves going to be compatible with future demos and possibly the main game? If not, that's fine, can't wait to play more!
Anyways, ok, so I wanted to list a few things. None of them really break the game, nor do they make it too difficult, just some things I think you ought to know.
A: In the castle of Rhemage, you can walk onto the tapestries, and then into the backdrop of the castle. It doesn't net you anything special, nor can you break the game, but I think you should know.
B: The dancevegi's odd dance can, and will completely drain your characters of MP in the Rhemage of the past. It's not THAT big a deal, especially with the town nearby, but it did make it difficult.
C: Cardial. Just out of curiosity, was it inspired by the Hamelia area in Dragon Warrior VII? I've got to be honest, that was probably the most memorable area in DW7 to me, since I spent at least 10 hours griiiiinding there, haha. Gracos (as well as Gracos V) were SUPPOSED to be hard bosses...The boss of Cardial was pretty tough though!
D: Speaking of Cardial, I found it really difficult to grind there, namely because the heal slimes were making the battles last forever. Which brings me to my next point...
E: When everyone is holed up in the tower, you can't buy the new weapons or armor that were available in Cardial before.
F: Are you considering adding save points within other areas of the game? Or are you going to stay with the 8 bit feel?
G: Last but not least, when you visit Cardial in the future/present time, going into the tavern will cause you to go back to the past Cardial.
A: In the castle of Rhemage, you can walk onto the tapestries, and then into the backdrop of the castle. It doesn't net you anything special, nor can you break the game, but I think you should know.
B: The dancevegi's odd dance can, and will completely drain your characters of MP in the Rhemage of the past. It's not THAT big a deal, especially with the town nearby, but it did make it difficult.
C: Cardial. Just out of curiosity, was it inspired by the Hamelia area in Dragon Warrior VII? I've got to be honest, that was probably the most memorable area in DW7 to me, since I spent at least 10 hours griiiiinding there, haha. Gracos (as well as Gracos V) were SUPPOSED to be hard bosses...The boss of Cardial was pretty tough though!
D: Speaking of Cardial, I found it really difficult to grind there, namely because the heal slimes were making the battles last forever. Which brings me to my next point...
E: When everyone is holed up in the tower, you can't buy the new weapons or armor that were available in Cardial before.
F: Are you considering adding save points within other areas of the game? Or are you going to stay with the 8 bit feel?
G: Last but not least, when you visit Cardial in the future/present time, going into the tavern will cause you to go back to the past Cardial.
Whew, anyways, sorry for all the whining. I loved this so far, and I LOVE the fact that you used the DW7 music, it really fits, even with the 8 bit feel. Love it so far, can't wait to play more in the future!
I'm glad you enjoyed it, nesfreak64! I certainly did my best to recreate the feel of DW7, as it was one of my favorites as well.
I am hoping that the future versions of Legacy of the Lost will be compatible with current save files, but I can't promise it will. Sometimes scripts can cause errors unless you start over from the beginning. In the next demo though, I will give people the option to skip all the way past Cardial.
Let me try and answer those other questions too! :)
I am hoping that the future versions of Legacy of the Lost will be compatible with current save files, but I can't promise it will. Sometimes scripts can cause errors unless you start over from the beginning. In the next demo though, I will give people the option to skip all the way past Cardial.
Let me try and answer those other questions too! :)
A. Good find! I'll be sure to fix it.
B. OddDance may be just a little over powered for that region! I think I'll change it to a single target magic drain spell.
C. Most certainly! I also enjoyed that region in DW7. I have tried to come up with completley original regions, but I was influenced by Hamelia. A Great Flood is also like the perfect way to wipe away a region too!
D. I might adjust some of the enemies. I originally didn't intend much grinding to be done in Cardial. The next coming region will make it easier to grind though since EXP from enemies will get a pretty nice increase.
E. I'll see about letting the weapons guy sell his things in the tower too.
F. Hmm... I can see where more save points would be a good thing, and not be all that hard to implement. I have planned for certain long dungeons, to have save points at certain spots, but my hope is making most dungeons not so long or incredible hard that a well stocked team can't handle it without dying. On a somewhat related note, I am trying to incorporate a better Game Over for the game, so that if you die, you can "respawn" at the last safe location you visited, losing half your gold. I found a script for this, but its not working as intended at the moment!
G. I've added the present bar for the future release. :)
B. OddDance may be just a little over powered for that region! I think I'll change it to a single target magic drain spell.
C. Most certainly! I also enjoyed that region in DW7. I have tried to come up with completley original regions, but I was influenced by Hamelia. A Great Flood is also like the perfect way to wipe away a region too!
D. I might adjust some of the enemies. I originally didn't intend much grinding to be done in Cardial. The next coming region will make it easier to grind though since EXP from enemies will get a pretty nice increase.
E. I'll see about letting the weapons guy sell his things in the tower too.
F. Hmm... I can see where more save points would be a good thing, and not be all that hard to implement. I have planned for certain long dungeons, to have save points at certain spots, but my hope is making most dungeons not so long or incredible hard that a well stocked team can't handle it without dying. On a somewhat related note, I am trying to incorporate a better Game Over for the game, so that if you die, you can "respawn" at the last safe location you visited, losing half your gold. I found a script for this, but its not working as intended at the moment!
G. I've added the present bar for the future release. :)
author=Radnen
Hey I get a black screen. The font is invisible on my computer; How's this fixed?
Hey! There should've been a font that came with the download, called PressStart2P. If you install that font everything should work correctly. :)
author=Orias_Obderhodeauthor=RadnenHey! There should've been a font that came with the download, called PressStart2P. If you install that font everything should work correctly. :)
Hey I get a black screen. The font is invisible on my computer; How's this fixed?
Yeah I got it working. You should add a readme to the game files so that someone who downloads it randomly can see what to do.
I'm planing on writing a review for this game, only if you think its complete enough? It's looking good so far.
I would be honored to have a review done of the game! I do think the game is in a state where it could be reviewed. There are currently a lot of features that aren't implemented in the version available at the moment, such as breeding, casinos, arena, and alchemy pot that future versions will have.
Perhaps a no-star review might work best, in light of several features missing and plans to clean up a few things. :)
Perhaps a no-star review might work best, in light of several features missing and plans to clean up a few things. :)
It's actually looking hard so far. I died not too far into the game. Right after I put my mother away.
Basically it comes down to you just having one lousy attack and some weird need to grind early on. I'd prefer that you level up just a bit faster so that the early game isn't so boring. And I love RPG's especially dragon quest like games.
I died because I was at 1 hp left, and I used a Herb but the enemy attacked before I could heal. I dunno if you wrote the battle system from scratch but it'd be nice to prioritize the healing. Otherwise I'm wasting a 30hp Herb on my 24 HP, I tend to conserve by using healing at the last second so that I get a good enough fight out of the player character. I didn't continue because I got bored and left. Yeah I'm complaining about bad luck, but whatever. xD (I know it may sound like nit-pick but I don't remember hardly any game in which you die early on, even with bad luck). "Pidgey uses gust, goodbye bulbasaur" - just doesn't happen y'know?
Other than the combat everything about the game is perfect. From the dialog to the menus, the mapping graphics and sounds all come together wonderfully, and the 8-bit and 16-bit really do mesh very well. :) (A review is looking at the 4-5 star range).
Edit:
I went back and died a second time - the same exact way. 2 hp left used healing but the small dragon enemy attacked and knocked me out. Again bad luck, or is it? And I still didn't level up, holy hell how long does it take?
Edit:
I went over the bridge and there were harder creatures, being level 2 I didn't want to sit and grind but those creatures are hard! So, I waited until level 3 dipping into a hard creatures every so often. I then come across a PlantSlime that poisoned me. And that I must say is the end of the game for me. After healing at my house I was still poisoned. I had no poison cure items on me. And the person to cure poison is far away in a castle.
Also I die often in battle because I'm given one lousy attack; there's no strategy besides hit enter and pray. Yes I upgraded my items, but at level 2 there's ain't much. A rule of thumb: you make the game easier before it gets harder. As it stands the early-game combat is the worst I've ever played. But I have no clue into what it may become, it could be excellent?
Basically it comes down to you just having one lousy attack and some weird need to grind early on. I'd prefer that you level up just a bit faster so that the early game isn't so boring. And I love RPG's especially dragon quest like games.
I died because I was at 1 hp left, and I used a Herb but the enemy attacked before I could heal. I dunno if you wrote the battle system from scratch but it'd be nice to prioritize the healing. Otherwise I'm wasting a 30hp Herb on my 24 HP, I tend to conserve by using healing at the last second so that I get a good enough fight out of the player character. I didn't continue because I got bored and left. Yeah I'm complaining about bad luck, but whatever. xD (I know it may sound like nit-pick but I don't remember hardly any game in which you die early on, even with bad luck). "Pidgey uses gust, goodbye bulbasaur" - just doesn't happen y'know?
Other than the combat everything about the game is perfect. From the dialog to the menus, the mapping graphics and sounds all come together wonderfully, and the 8-bit and 16-bit really do mesh very well. :) (A review is looking at the 4-5 star range).
Edit:
I went back and died a second time - the same exact way. 2 hp left used healing but the small dragon enemy attacked and knocked me out. Again bad luck, or is it? And I still didn't level up, holy hell how long does it take?
Edit:
I went over the bridge and there were harder creatures, being level 2 I didn't want to sit and grind but those creatures are hard! So, I waited until level 3 dipping into a hard creatures every so often. I then come across a PlantSlime that poisoned me. And that I must say is the end of the game for me. After healing at my house I was still poisoned. I had no poison cure items on me. And the person to cure poison is far away in a castle.
Also I die often in battle because I'm given one lousy attack; there's no strategy besides hit enter and pray. Yes I upgraded my items, but at level 2 there's ain't much. A rule of thumb: you make the game easier before it gets harder. As it stands the early-game combat is the worst I've ever played. But I have no clue into what it may become, it could be excellent?
Unfortunately, the beginning can be a tad rough, and I am considering changing the difficulty a little bit, probably by increasing XP/gold recieved. My thought process was, that you would do very few fights on the way to Erdrich Castle Town. Then, you view the CS with the doctor and would recieve just enough gold to buy either a Club or Traveler's Tunic from the shop (buying herbs or something of that nature is not necessarily a bad decision either). Better equipped, Aldain should be able to last 3-5 battles without need of much healing, going back to to the inn or item shop to restock and heal up when needed. Once you reach level 2, the enemies around this initial area will hardly pose a threat.
Then you can head off to continue the game. You'll need to be level 3 before attempting the first major dungeon in the region, but the process of reaching level 3 (going from level 1 to 3) should only take 10-20 minutes of battling (20 minutes is probably pushing it some), depending on luck.
You aren't the first person to tell me that it may be a tad grindy! I probably tried a little to hard to I guess lengthen? the beginning with a not too low EXP curve, based on my experience with the Dragon Quest series.
Just to make sure, were you battling with Sarah in the party? There is a bed in the house you can use to rest up damage recieved from encountering Azul Slime, but by having more members in the party, EXP gained from monsters will be reduced, splitting it among all members.
Hopefully its really not too frustrating! If it is, you can be certain it will be changed.
Then you can head off to continue the game. You'll need to be level 3 before attempting the first major dungeon in the region, but the process of reaching level 3 (going from level 1 to 3) should only take 10-20 minutes of battling (20 minutes is probably pushing it some), depending on luck.
You aren't the first person to tell me that it may be a tad grindy! I probably tried a little to hard to I guess lengthen? the beginning with a not too low EXP curve, based on my experience with the Dragon Quest series.
Just to make sure, were you battling with Sarah in the party? There is a bed in the house you can use to rest up damage recieved from encountering Azul Slime, but by having more members in the party, EXP gained from monsters will be reduced, splitting it among all members.
Hopefully its really not too frustrating! If it is, you can be certain it will be changed.
author=Orias_Obderhode
Hopefully its really not too frustrating! If it is, you can be certain it will be changed.
Yeah you should definitely change it; as it stands it's gotten impossible with the poisoning. The poison should deal like 1 damage every 3 steps. That way navigating such a large map would be a tad easier?
It's very frustrating because all you hit is Enter and you can't seem to counter or do anything else when a stronger creature, or creature combo like Big Bird and PlantSlime come (that combo can be invincible). I can guarantee you that anyone who has gotten past this has played far too long than is needed by grinding too much very early on, or are just very lucky.
Note taken! Adjustments will certainly be made in the next version. :)
EDIT: I also hate how poison works on the field. So far I'm using the default VX poison effect, and its pretty disastrous. Not only does it hurt way too much, it does it way too often making the screen flash an absurd amount of time. I'll see what I can do to fix this. Ideally, I'd want poison to hurt you maybe 1 damage every 15 steps.
EDIT: I also hate how poison works on the field. So far I'm using the default VX poison effect, and its pretty disastrous. Not only does it hurt way too much, it does it way too often making the screen flash an absurd amount of time. I'll see what I can do to fix this. Ideally, I'd want poison to hurt you maybe 1 damage every 15 steps.
Hey Orias im still playing this as im testing other games too but in the meanwhile i met up with some things in gameplay which might need changing.
I did have about 3/4 problems i encountered but cant remember them all but the two i do remember..
1) when you get the key from the bandit in the swamp cave around the early part of the game and you go to get the holy water from gustav i realized he takes back the key. This mean if you accidently used the swamp caves tunnel you get stuck in the tunnel as you no longer have the right key to get through.. whether this has been updated since i dont know.
2) i think someone above may have pointed this out.. the cardial part seemed pretty difficult.. the main boss especially.. i usually play rpgs day in and out but the main boss seemed highly over powered.. besides in the flooded tower you cant buy weapons.
all in all though i have enjoyed thus far.. nice job :)
I did have about 3/4 problems i encountered but cant remember them all but the two i do remember..
1) when you get the key from the bandit in the swamp cave around the early part of the game and you go to get the holy water from gustav i realized he takes back the key. This mean if you accidently used the swamp caves tunnel you get stuck in the tunnel as you no longer have the right key to get through.. whether this has been updated since i dont know.
2) i think someone above may have pointed this out.. the cardial part seemed pretty difficult.. the main boss especially.. i usually play rpgs day in and out but the main boss seemed highly over powered.. besides in the flooded tower you cant buy weapons.
all in all though i have enjoyed thus far.. nice job :)
author=jay185
1) when you get the key from the bandit in the swamp cave around the early part of the game and you go to get the holy water from gustav i realized he takes back the key. This mean if you accidently used the swamp caves tunnel you get stuck in the tunnel as you no longer have the right key to get through.. whether this has been updated since i dont know.
2) i think someone above may have pointed this out.. the cardial part seemed pretty difficult.. the main boss especially.. i usually play rpgs day in and out but the main boss seemed highly over powered.. besides in the flooded tower you cant buy weapons.
Thanks for the comments and suggestions!
I'll fix both issues! The concept that you could get stuck in the cave actually eluded me!
As for Sea Devil, he is a little overly powerful. I actually did a recent play-though because I added a script that messed up certain events, and when I came to Sea Devil I found him to be too hard. I've lowered his stats and ability use so that it is more of a fair fight.
I don't know if anyone told you this but you can walk on the flags and beyond in the castle in the north on the first island past part. also to comment on the beginning part of the game where people saying its too hard, I just have to say they must have never played the nes versions,for it was just like how your game is and that's what I love about it. I say keep it as it is as it is a love letter to the past.
Also do you think I should pick of dragon quest 7 for the ds?
Also do you think I should pick of dragon quest 7 for the ds?
author=Rolandknight
I don't know if anyone told you this but you can walk on the flags and beyond in the castle in the north on the first island past part.
It was brought to my attention and will be fixed in future versions, thanks!
I sort of liked the leveling curve as well, but I am considering changing EXP received by monsters just a little bit, without removing much of the old school charm.
I didn't realize they were making a Dragon Quest 7 for DS! It's such a massive game, but its awesome! I'd recommend it. :)
author=Orias_Obderhodeyeah its been out for awhile now. wal-marts holds them as far I as know.author=RolandknightIt was brought to my attention and will be fixed in future versions, thanks!
I don't know if anyone told you this but you can walk on the flags and beyond in the castle in the north on the first island past part.
I sort of liked the leveling curve as well, but I am considering changing EXP received by monsters just a little bit, without removing much of the old school charm.
I didn't realize they were making a Dragon Quest 7 for DS! It's such a massive game, but its awesome! I'd recommend it. :)
Finding that cave trap was totally by bad luck (or luck) lol because i decided to take it as a shortcut. Realized that dropping down a level with no way back up meant i had to reset game lol.
Also i dont find this game difficult, its just about right imo.. For me its just the cardial part that i found alittle overpowered.. had to grind 60-80 battles in the flooded tower for next level lol. So i think the idea of tinkering the exp would defo be a good idea. Maybe earn 2-5 more exp from enemies.. or 'alittle' less exp to level.
Either way gotta figure out what to do next, im stuck lol.
Also i dont find this game difficult, its just about right imo.. For me its just the cardial part that i found alittle overpowered.. had to grind 60-80 battles in the flooded tower for next level lol. So i think the idea of tinkering the exp would defo be a good idea. Maybe earn 2-5 more exp from enemies.. or 'alittle' less exp to level.
Either way gotta figure out what to do next, im stuck lol.
Beating Cardial is actually the end of the demo (you can get back to the Present and explore some of the unfinished islands though if you wish).
I will be releasing a new version of Legacy of the Lost in the coming months though! Hopefully old save files will be compatible, but I will have an option in the new demo to skip to the end of Cardial.
I will be releasing a new version of Legacy of the Lost in the coming months though! Hopefully old save files will be compatible, but I will have an option in the new demo to skip to the end of Cardial.
author=Rolandknight
I don't know if anyone told you this but you can walk on the flags and beyond in the castle in the north on the first island past part. also to comment on the beginning part of the game where people saying its too hard, I just have to say they must have never played the nes versions,for it was just like how your game is and that's what I love about it. I say keep it as it is as it is a love letter to the past.
No, because it got impossible for me. The very second you get poisoned early on you can't cure it by sleeping in the bed of your house. You aren't given any cure poison items. And so that's a recipe to die fast. (Walking all the way to the castle would kill me). That and there's no real skill but button mashing involved (in the beginning). I got bored if anything, the difficulty isn't too much a concern as it is when certain enemy combos come through or skills like poison acting on you pretty harshly. You have to have some serious luck in the beginning to get through it or grind more than you have to. I remember playing dragon quest myself and I never had that kind of difficulty, albeit it was on the Gameboy not the NES.












