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"Can the remnants of our past lead us to a future...?"


Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.

STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”

The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…

“How can this be? Is it truly possible that the world be so small?”

Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.

Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!


CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.

RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself

Latest Blog

Updated Version is Here!

Hey all! The updated version is here. It is 100% compatible with all save files from the previous final version. I would strongly encourage all of you to download this update as it fixes all the minor and major bugs (lag) present in the original final version.

New equipment has been added, so be sure to check out the "Equipment" tab on the game page.

When I make an update, I always want to be sure and include new content. I've added Notorious Monsters (NM's) akin to FFXI. Every region in past time now has a rare encounter with a monster that is slightly stronger than the normal monsters around that region. Defeating that monster is sure to bring great rewards to the player.

Here is a list of all of the changes:

1. The Treasure Game has no lag at all anymore. As such, the time given to complete the task has been reduced to 25 seconds. It plays much smoother now.
2. In Erdrich Forest, the correct path of west, west, south, east, north did not work the first time. In the new version, the path will work right away. (In the old one, you had to go any direction one time and then the path would work)
3. I reduced the HP of certain monsters in Erdrich, Rhemhage, Quevi, Yu'Tolio, and Persiva regions.
4. Lowered the MP Cost of Aldain's Frizz to 1 and Frizz is now learned at level 3.
5. Drop rate on certain monster materials have increased.
6. It is now possible to purchase an Emerald Ring (prevents silence) and Iron Cuirass before facing the boss of the Quevi region.
7. Some enemies now drop more gold.
8. The password in the pyramid has been changed so that it fits 100% on the screen.
9. A npc has been added that mentions what you should do in Yardrick.
10. The requirements on getting the Rhemhage Mayor to acknowledge your help and let you recruit Oruba have been lowered.
11. The weapon, Trident, poisoned enemies. It wasn't supposed to, so this has been removed. Now the high end spears (Slender and Holy Lance) now have additional effects on them.
12. It is now easier to find the battle with the dragon for the legendary quest for Ragnarok.
13. If you die to Kingsquid, your game is not messed up. Now it doesn't.
14. Aqua Rings reduced ice damage by mistake. It now reduces water damage.
15. There was a glitch involving Cardial Cove in past time when you re-enter it for a third time. All issues have been solved.
16. An issue involving warp locations you've reached if you open a current file then start a new game has been fixed.
17. It is no longer possible to re-fight the boss of Bariden.
18. Wicked Wizards in the legendary quest for Tuspimati have been weakened slightly.
19. Issues revolving around revisiting Cardial Cove have been solved.
20. The Queen not recognizing one tinymedal (from the House of the Legendary) has been fixed. An extra tinymedal has been removed.
21. Issues involving NPCs mistakenly calling the hero "Aldain" even if you named him something else have been solved.
22. The breeding combination "WATER + Taileater" now results in the correct monster.
23. The "Last Rite" Trial is now slightly easier to complete.
24. Aldain now learns "Taunt" at level 20. To coincide with this change, "Aggravate" has been strengthened and does damage.
25. Woman in Wyuto now awards the correct number of honesty/dishonesty points.
26. The abilities "True Will", "Empower", and "EerieLite" now function as intended.
27. The effects of the abilities "Drain Dance", "Magic Dance", and "Thor's Blade" have been strengthened.
28. All elemental slashes now cost 3 MP instead of 8.
29. The following abilities cost less MP: MouthShut, Numboff, Drain HP, Drain MP.
30. Fixed an issue with the battle background in Cardial Region.
31. Slowdown (on some machines) in Onyu (present time) has been fixed.*
32. Notorious Monsters (NMs) have been added to every region.* *

*Players who had the original final version and made it to Onyu will need to re-enter Onyu two times.
**Notorious Monsters appear as random encounters and will be a differently named monster that drops a rare piece of equipment (in most cases) and rare monster material. One of the drops will have a 100% chance and the other drop range from a 10% to 33% chance. There is a notorious monster for every region (in past time only).

Posts

No walkthroughs yet, but I plan on putting one together when I release the final version.

For the Test of Wisdom, go this path:
right up left right up
where am i supposed to go after reaching Rhemrage castle ???
the fortune teller said that i would have to find a divine item or something but, can't find my next quest/destination ..
if there will be an adjustments in the game ..
how about our saved game files ??
is it still gonna work with the new version you'll gonna make ??
author=Orias_Obderhode
Note taken! Adjustments will certainly be made in the next version. :)

EDIT: I also hate how poison works on the field. So far I'm using the default VX poison effect, and its pretty disastrous. Not only does it hurt way too much, it does it way too often making the screen flash an absurd amount of time. I'll see what I can do to fix this. Ideally, I'd want poison to hurt you maybe 1 damage every 15 steps.
For the fortune teller, can you think of any item you have obtained previously that was "divine" or holy in nature (in Erdrichia)?^^

For the most part, saves will work. I have added a new game over feature that makes the penalty for dying losing half your gold instead of all your progress. This feature won't be carried over if you use your old save. You file will still work, though, it'll just maintain the default game over system.

However! There will be an option in the new demo to skip over to where this current version left off. I will give players the stats and EXP I had, in addition to asking a few questions to determine whether or not the player did certain sidequests. So either way you won't lose progress. :)

wow .. thanks a lot ..
and i can't wait for the next version of DQ : Legacy of the Lost :)
Lastly , a Walkthrough ..
can't get-over to a quest having a difficult puzzle ..
Haha ... :) : D
The Download Is Too Way High =(
author=CheerUp
The Download Is Too Way High =(

I apologize! I wish I knew ways to work around that, but I reduced the file sizes as much as I know how. :(
Just figured I'd bump! Progress been going a good bit slower lately, but I won't be giving up on the project.
Ocean
Foodmonster
5921
Can you submit your download as a main one in the profile? That way people can review it if they need to.
Done! Didn't realize I needed to. Thanks! :)
Archeia_Nessiah
Tear Harvester Nessiah
9798
am I supposed not to learn any spells after choosing I want to be a lone badass mage?
The initial questions don't determine what spells you learn actually, but determine what seeds/sidequest you get to attempt later on. So if you picked a lone mage, you probably ended up with a mystic seed and INT seed.

Aldain can potentially be built to be a mage, but his offensive spell list is rather limited until later in the game.
Archeia_Nessiah
Tear Harvester Nessiah
9798
well that sucks, that's just mean that I would be just mashing attack and hope these dumb birds would die.
kentona
By the power of donations!
13164
How did I miss this game? This is right up my alley. I subbed.
I updated the "Features" section on the game page and added a new "Equipment" section. I've listed all of the weapons, armor, and accessories attainable in the game and denoted the recipe for all items.

When the game is completed, I will create a walkthrough for it. The equipment pages are the first part of the walkthrough.

Is this still being worked on? I just discovered the magical world of RPG maker :P
I would have played... if it had more updated graphics, I just cant stand the old 8 or 16 bits...
Can I get the dragon quest tilesets and charasets? Or where did you get them
I can rip charasets but formatting tiles is too complex for me
author=earthboundfanboy121
Can I get the dragon quest tilesets and charasets? Or where did you get them
I can rip charasets but formatting tiles is too complex for me


I'm currently not at a place where I am willing to release the tileset, I'm sorry. :(

If you need it, I'd be happy to give you the template file I made though. I exported a charset and filled it with 32x32 alternating single color blocks so that it is a bit easier to tell where graphics should go.