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Aetherion is a roleplaying game created in one month for the 2011 RMN Summer Games Competition. The contest’s theme was Surrealism.


What is it about?

The world of Aetherion is a strange place where dreams and reality are closely intertwined. The world is periodically threatened by Raythe, bizarre otherworldly entities that prey upon humanity’s weaknesses and fears. To protect the world from the threat of Raythe, the ARC Institute was founded, to study and protect against the Aether, the mysterious realm from which Raythe originate.

Take on the role of Edan, a new initiate at the ARC Institute, as he learns the secrets of the Aether and takes up his mission to protect the world from the looming nightmares that threaten it.

Credits

Giving credit where it's due:

1. Rei-: for some awesome music!
2. heisenman: VX Tileset edits
3. Whitecat: Extra icons

Latest Blog

Tumblr

Krissy here,

Totally started a Tumblr for game project updates:
http://latenightstudio.co/

It'll have more than just Aetherion on it, but I'm a blogging person
and Tumblr is a great place to spam with updates.
I never felt comfortable spamming this place.

Here is the latest update I did there, of a battler for a character not yet introduced:


So yes, we're still working on it, just a lot more slowly than we were before.
I'm sure there will still be blog updates here as well, just different ones.
Probably longer posts that include a lot more content than just an image or two.

So, here for important updates, Tumblr for spam. 8D YAY SPAM.

Look forward to it guys! We're still cracking!
  • Completed
  • Anaryu
  • Krisanna
    Solitayre
  • Happy (Other)
  • RPG Maker VX
  • RPG
  • 08/25/2011 12:10 AM
  • 02/22/2013 07:03 AM
  • 08/31/2011
  • 118466
  • 85
  • 3461

Posts

Marrend
The Armageddon deals -6400 damage.
7458
author=Fanatik007
Is it full game?


There's going to be expanded content later on, but it's playable in it's current format. Though, me saying that "It's playable" is something of an understatement!
author=Marrend
author=Fanatik007
Is it full game?
There's going to be expanded content later on, but it's playable in it's current format. Though, me saying that "It's playable" is something of an understatement!


To expand a bit more, the next version isn't exactly the same although we're using a lot of the material - you'd feel it was basically the same for the most part.

We simplified some scenes and are balancing things out more, but the next 'version' will be the real start of the full game, this is a complete project for it's scope (think of like a one-shot to test the waters of this project viability.)
calunio
Come home with me.
5573
I love this game's battle system.

---edit---

It's quite obvious Avarice should be in the recommendations page.
Solitayre
Captain Reviewer, saving the day one review at a time.
11190
author=calunio
It's quite obvious Avarice should be in the recommendations page.

I don't believe in plugging your own games on the recommendation pages. This is entirely my own personal preference, but I have no plans to ever add Avarice.

Glad you like the game, though!
fucking amazing game

all that needs to be said.
Craze
RMN's supervillain, and enjoying it
7439
OH HEY downloading like nobody's business
Congrats on having it featured :D & hope to see new developments in this project.
This is incredible! Avarice was pretty good, but this game was sublime. The story is quite intriguing and I am eager for the next installments. I believe you said you were taking suggestions for the overhaul, so:

1. The battle system could use a "wait" option -- I often found things happening far too quickly, and even taking the time to select a different target than the default can be dangerous.
2. I noticed that it's impossible to go back from the final boss area once you reach it, so you can't level grind in case you get stuck, as I did.
3. The battle system was quite interesting, but I think there are too many skills and too few slots. I think it might be a good idea to perhaps allow two skills per level (or perhaps add a fourth power level) in later installments.
4. Balance issues! Some skill combinations are absolutely gamebreaking, some are nigh-useless, and it's difficult to tell this in advance. I only managed to beat the final boss after I realized how broken Blessing + Ray of Frost was.
5. Related to the above, it would be nice to have some detail in the skill descriptions as to their power and charge time.

Bugs:

1. It seems to be impossible to unequip accessories if there are none to switch with.
2. There isn't an exclamation point marker before the scene with the second boss.

Regardless, I loved it. I will definitely keep my eyes peeled for the sequels, and may make a TV Tropes page later if I have time.

Edit: Oh, also, I was quite impressed with the extreme variety of the face portraits! Like the rest of the art, very well-done.
Solitayre
Captain Reviewer, saving the day one review at a time.
11190
"Spirit stacking" (piling up tons of spirit buffs on one character) is very broken in this version of the game. It's really easy to do with Alaria due to Blessing, but any character can become absolutely lethal with enough spirit buffs. We're aware of this and scaling it back in the future.

We're also including better descriptions (including charge time). You aren't the first person to complain about wanting a wait option, either (I want one, too!)

We've kicked around ideas for a hypothetical "fourth level" skill, but it would work differently than the other three and would function more like a Limit Break.

Glad you like it, though!
We've kicked around ideas for a hypothetical "fourth level" skill, but it would work differently than the other three and would function more like a Limit Break.


Aren't level 3 skills kind of like limit breaks already? Or perhaps you could give them a new functionality and give the "limit break" functionality to level 4 skills...hm. (There aren't a whole lot more things you could do, but perhaps a skill that gives no energy points?)
Solitayre
Captain Reviewer, saving the day one review at a time.
11190
Actually one of the ideas I had for it was for it to be tied to how many times you "Break" an opponent in a single battle. After succeeding at enough breaks, you'd gain access to one use of a super powerful technique. This is all still hypothetical though.
One word could explain what I think of it: incredible.
By the way, seeing how you're using fire, air, and water as aspects, I assume earth is an aspect as well? And judging by the title, you may be using the fifth "ether" element as well... (Apologies for not spelling it correctly, I don't have the keyboard shortcut for the "ae" symbol memorized.)

Edit: Oh yeah, a suggestion I forgot to mention: have you considered learning skills in a way other than through level ups? It works for now, but it is rather generic, and it would be nice to see a more unique mechanic, especially considering how important the different skills are.
author=argh
By the way, seeing how you're using fire, air, and water as aspects, I assume earth is an aspect as well? And judging by the title, you may be using the fifth "ether" element as well... (Apologies for not spelling it correctly, I don't have the keyboard shortcut for the "ae" symbol memorized.)


Thanks for the feedback so far, it's all being put to good use!

"Earth" is the fourth and final 'primary' you'll see characters belonging too, and we've only seen it once so far (with the punk boss in the intro.)

It would probably be best to think of the aspects as a big circle, with each primary at one of north/south/east/west points, and a person can exist as a point within that circle. Most people will only be able to slightly deviate from their aspect, but you're sure to meet the odd-balls who might have really odd aspects like "Gravity" (earth and fire) or "Light" (fire and wind,) etc.

Aether/ether is a unique type that no one relates to directly; how it fits into the world will be explored later, but it ties heavily into the Aether itself of course!
You have obtained a TV Tropes page! Have fun. I know my description probably isn't the greatest, so people are free to change it if they want to.

By the way, do you want me to request a custom title to make the page "Ætherion", or do you want to keep it as just "Aetherion"?
Thank you, certainly didn't expect that!

"Aetherion" is fine - using that special character would be too annoying to keep consistent. : )
i just beat this game/demo and i have to tell you from that first battle i was hooked.
listen i know this game is fairly new but i was wondering if you could give an estimated time period in which i could expect a sequel?
oh and one last ramndom question... i noticed some striking similarities between this and a game call enchanted arms for the xbox 360 and i was curious if you may have been inspired by that game
sorry for the double post, but light element and dark element would fit this game sooo well..... that and i think you guys could make darkness attacks look so freaking awesome