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Dev Blog: Mechanics Update 2 - Talents

Welcome to part 2 of the Mechanics Updates



Everyone has talents, some are good at music or art, others at math or science, and some are skilled at increasing the Break% of their skills 5% for each assigned talent point.

Not everyone starts off realizing their full potential, some you learn as you grow, others (in a more realistic approach) you need to find as a special item or as a quests reward.


You will probably get the point of the video after about 10 seconds

To promote the new talent system, we asked each person what their favorite part of this new system was!

Alaria: I appreciate how I can reassign my talents at any time; I like to be flexible.
Flynn: (I like her to be flexible too.)
Alaria: What was that?
Flynn: I was just saying you still need to unlock each level of talents by assigning the appropriate amount of points to the level before.
Edan: But that's... OW!
Flynn: ...exactly what I said!
Alaria: Hmph. What about you Edan?
Edan: Are you kidding? Did you see my talents? I can do CRITICAL DAMAGE! I bet criticals make a bone-crunching sound and are red numbers or something awesome.
Flynn: I'm a bit sad I can't cause a critical.
Alaria: (You cause a critical failure every time you open your mouth...)
Flynn: What was that?
Alaria: I was just saying you cause a critical failure every time you open your mouth.
Flynn: :(
Edan: Wait, how did you pronounce...

AND THAT is all we have time for today!

Posts

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Marrend
The Armageddon deals -6400 damage.
7357
If nothing else, the mock conversation makes me smile.
Seconded. I also find the names and little commentary of the talents to be quite humorous.
Craze
RMN's supervillain, and enjoying it
7439
I need to use the "critical failure" line in normal conversation.
Glad some enjoyed the banter, trying to find ways to make the blogs more fun since just spouting a bunch of technical jargon hasn't worked well (it's boring to read!) so we've added custom art and humor. : )
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