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Hey! This is my first completed project for rpgmaker2003, it's a short non-linear exploration game. Even though it is non-linear, it does have an ending. The point of the game is about figuring what's going on. It's an exploration, but most of the discoveries will be about what happened to the protagonist. The aesthetic is based on old gameboy RPG's, this includes graphics, music and writting style. It's a short game. It really shouldn't take anyone more than an hour from start to finish.

Most of the graphics and music were made by me, but there are some exeptions. Some tiles (flower tiles, all water tiles, dirt, walls) are from The Legend of Zelda: Link's Awakening, and others (seats, bookshelves) are from Pokemon Red. Not_home_anymore is similar in parts to a song from Digimon World 3, and Alone might be entirely plagarized from somewhere, though I cannot recall from where (If anyone knows, please leave a comment). All sound effects are from Link's Awakening, except the stair climbing sound which is from A Link to the Past. They were all taken from HelpTheWretched's website (http://noproblo.dayjo.org/ZeldaSounds/ ).

As far as difficulty goes, there are no fights, there is no way to lose, except to get stuck, of course. I would recommend the old strategy of talking to every NPC in case you do get stuck, though. I made a point of always making the NPC that gave the hint before the flower they hinted at. I Hope you enjoy playing it as much as I enjoyed making it!

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  • Completed
  • Rastek
  • RPG Tsukuru 2003
  • RPG
  • 09/03/2011 05:37 PM
  • 06/20/2015 02:45 PM
  • 09/04/2011
  • 154781
  • 40
  • 10205

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Hello, Rastek. I liked a lot your game!
The graphics, the songs, the story... you are awesome ^^
I wish you the best.
Just found a reference from this game to another. I was playing NES game, Day Dreamin' Davey and a reaper makes you go find coins to get on his boat ride. Neat reference if it was actually one.
Loved the game. I was hoping I could just turn back and leave the town, though. I kept going, "Nope, nope! Don't want to do that," when I noticed Charon.
Hi! I really enjoyed your game! It's short but really enjoyable. I did a let's play of it. Hope you don't mind > <
This game was creepy but interesting. Brief but interesting. To be honest I didn't recognize the graphics while playing but the door open sound tore me out of the game for a second as I immediately knew where it was from. The Dream was freaky even with foreshadowing from an NPC. The end was sweet. It was a short game but I really enjoyed it. Sorry for the vagueness but I don't want to spoil it for anyone else who hasn't played it.
Hey, I signed up here just to let you know how great this game was. Please make some more.
Absolutly Fantastic! Hey wait a minute...Why is there a car burried in the graveyard?
Absolutly Fantastic! Hey wait a minute...Why is there a car burried in the graveyard?
author=Deacon Batista
You run around and have to collect the flowers...

most games are about running around looking for items, crystals, flowers, mcguffins, etc...i guess you just didnt like how the package was wrapped in Wither, then

author=Deacon Batista
Conclusion:
Well, as said, the game is short... damn short.

lmao dude you made a short game yourself, so why is it bad that this game is short?
a game's length and enjoyability are in no way correlated. people like Wither, people like Skyrim.

otherwise good review, probably just as good as most of the reviews of games here, not sure why it was rejected. just add like 10 words about zelda or something
Link_2112
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5890
I've complained that this game was too short...only cause it's so awesome and I WANTED MORE xD
What people? Names!

Me, I don't whine about short games. I LOVE short RM games. I'd sooner whine about the likes of Laxius Power when it comes to game length than Wither or Burning Grail...
So, people always whine because of short games. This one is damn short. So I jumped onto your train, kids. ;-)
This is a "I'm not the target audience for this game" review. Wither has plenty of those. I'm not saying that it's... err... bad... just that it gets a little... repetitive.

I have poor vocabulary anyway, so if I said something improperly, please excuse me,
Orochii Zouveleki
author=Deacon Batista
Means we can ignore stories from now on, because it is always up to the player who co-creates it ;-)

In good stories that work so well due to rousing your imagination, yes. For example, all good horror fiction is based on that.

Define what "being entertained" is for you. If it's watching sprites kill sprites, then no, you won't be entertained by Wither. And yes, there are other reasons for reading books or watching movies; art house cinema is not made to entertain the audience, as are para documentaries. There's more to even fantasy fiction than sword fighting.

Yeah, that WAS one of the few positive points I meantioned in my little review.

This may actually constitute the whole game and captivate many a gamer.
Means we can ignore stories from now on, because it is always up to the player who co-creates it ;-)

Is the only reason you watch movies or read books is to be entertained too?

You have other reasons? I'm curious.

wandering through atmospheric surroundings, for example

Yeah, that WAS one of the few positive points I meantioned in my little review.
Is the only reason you watch movies or read books is to be entertained too? If yes, then I'm not surprised you didn't like this game. Although there's more ways to be entertained than killing monsters or shooting terrorists - wandering through atmospheric surroundings, for example.

As for the story... well, there's as much of it as the effort you put into co-creating it, in a way...
Well, when I play a game, no matter which genre it is, I expect the game to be fun. And this wasn't. It's that easy. It bored me. Full stop.
And yes, of course I could write a more detailed review, but I won't, because, as said: short game --> short review.
And about the story... yeah, let's say it was quite poor.
Link_2112
Only RMN Donors can edit the User Title field
5890
author=alterego
what kind of short attention span would someone need for even the simplest of game mechanics to distract them from a story?


Distract isn't the right word for what i was trying to say. Having puzzles or battles wouldn't make you forget what the story has been or anything like that. I just meant that it would break the immersion of it all. The entire time you're playing the game, every event is there to add something to the story. If you had to stop for a few minutes to do a puzzle for no reason, it would waste time that you could have been using to get more of the story. Now, if that puzzle somehow explained some extra aspect of the story then it would be more forgiving. Battles especially, would derail the story. Sure there are tactful ways of doing this, but to me, it would just seem like pointless filler. The point of this game isn't to play something, it's to follow a story.

If that goes against everything that is generally accepted as what constitutes calling it a "game", then maybe it's time to rethink the usage of the word(or call this art xD, jk)

Looking for flowers is the game mechanic. It's a fetch quest. It does the job of giving you a reason to talk to people and progress through the game. So while I suppose there could always be something to be said under "Gameplay", in terms of giving a score I still think it could be N/A. Giving it a 0 because "there was nothing to do" seems more unreasonable than that.
I would be the first to call bull on all art games, but I had real fun playing Wither. It's the kind of game that isn't about gameplay, but immersing yourself in the fictional world, just like when reading poetry or looking at a painting (not that Wither is of that magnitude, just the mental process). Whether the game achieves that is so subjective it's not subject to discussion or critical analysis.

Firing up games such as this and expecting a tight gamer's experience will always lead to disappointment and awkward reviews like the one above. It's like going to the theater to see Evil Dead and wondering why this horror movie is so silly. Or going to Last Action Hero expecting a Commando-like movie. You have to know what the game is about before playing it or you're in for disappointment and it wouldn't be the game to blame.

And yes, there is loads of story in this game, it's that much of it is not expressed through text. You're also supposed to fill some blanks with your imagination and try to piece the puzzle together. It's not the game's flaw, it's its feature.

As for the genre designation - does anyone care? Maybe the creator missed that part when submitting the game... It's nitpicking. Comparing this game to adventure games is also pointless, since I very much doubt the author meant to make a full-fledged adventure game, rather a simple exploration (for lack of better term) game. I'm convinced it was supposed to be minimalistic in every aspect, including gameplay and puzzles, it's its strong point in fact.
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