So I have been working on the sprites for the main characters, which is something we've been putting off because building sprites is such a fantastically tedious pain in the ass. However, we must press on. Next is working on combat roles and each character's unique abilities and weaponry, which I am looking forward too even less than the sprites.
However, I should not be bitching. The sprites are coming along well and we are close to being in the final phases of work for the demo, which is also going to serve us as a model for the rest of the game, so that's good. We're also going back and overhauling the outline of the Gobbler's Knob chapter and making sure that all of the events and crap that we've scripted flow together and make sense and just feel right as far as story and pacing are concerned.
In other news, we bought some hamburgers and right now there are some ghosts in the kitchen cooking them for us while we sit back here in the office and toil, which is highly convenient if not fairly creepy.
I've been done with DS9 for a few weeks so it is onto voyager, which may as well be called 'Star Trek: Ship of Bozos*'. It's just amazing how often this crew manages to just fuck everything up beyond belief.
Okay, stay tuned. We're working.
-HKR
* starring Tom Paris, Galactic Douche