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Earthless.

Gordie is an average dude. He's an aspiring artist, hopeless romantic, but lacks the motivation he needs to get his life in order. Thus, he loses himself in his art, his stories, and ultimately the chemicals he so depends on.
One night, whilst self medicating, he finds himself battling against his own inner demons as he traverses the labyrinth of his own mind. He'll make strange new friends, find himself in familiar yet blurry versions of reality, and raise arms against vile and disturbing foes both external and internal.

Earthless is mostly a story driven game with some rpg elements parallel to those of our past. Magic is based on a color system, e.g. fire is based on warm colors, water spells based on cooler tones, etc. etc. For particular characters weapons are found and often created when certain criteria is met. You may find a box of nails in one area and a leaf blower in another; thus someone might be inspired to combine said items to make some sort of nail gun or double ended shovel or chainsaw boomerang or whatever. Animals can also be recruited and will accompany Gordie on his journey through the mind.

Like any good story, Earthless will be filled with many highs and lows and hopefully a challenging puzzle to figure out.

All story elements, character sprites, visual effects, music, and sound will be custom made; except for backgrounds which I am spending most of my time fine tuning to meet a particular design aesthetic akin to old-school adventure games and will not appear to be so top-down heavy like many rpgs, but will be slightly skewed to more of a side view. Think Sword and Sworcery, which I give heavy credit to in some if not most of my backgrounds.

Cool beans.

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The Coal Preacher

There was a very lonely man. The loneliest man still alive they say. One night, he found himself deep in the forest. He made a fire with sticks and pinecones. The fire took his thoughts from him and floated them to the treetops. He could hear them echoing down the mountains. He could see them making the leaves stir. They were not surprising to the man - he had seen & heard his thoughts a thousand times. He had felt them hollowing out his heart, making a little canoe of it, to float down the stream of his tears. Yes, he knew these sad thoughts very well.

But to the Owl of the Vagabonds, this man was singing the sweetest it had ever heard. The Owl came and perched on the tree above the man's head. It sat and listened for a long time. The loneliest man knew nothing of the Owl of the Vagabonds. He knew nothing about being NightWorthy, but he knew indeed what fire meant. It was not cold that night in the forest. He had built the fire to keep him company. He had built it to empty his head and heart. When the fire grew low, the man's song came to an end. This was when the Owl tried to call to him.

"Who cooks for you? Who cooks for you?" said the Owl.

The man raised his head. It was the saddest song he had ever heard. It rang of a solitude eons old.

The Owl called again: "Who cooks for you? I do!"

The man began to cry. His heart collapsed heavy. He did not know that he had just become NightWorthy. He did not realize he was never to be alone again. All he knew was that the Owl sang the saddest song - it snowballed into his own sadness and the world became a sad place. At that moment, he could no longer bear it. Slashing at his wrists, he freed his spirit. It floated up to the sky in a burst of magic. The Owl of the Vagabonds leapt from its perch and seized the soul with its talons. It dragged it back to the earth and then devoured it whole.

The Owl now had the man's song beating in its own heart. It sang this song the rest of the night. The Owl knew that this song was always and forever to be its favorite. But the Owl was also wise - wisest of the wise on high. He knew he could not keep this song for long. He knew this song needed to be shared with the world. When the dawn came, the Owl of the Vagabonds passed the soul as a pellet. This pellet was a perfect piece of coal. This piece of coal grew into a man.

This man was Coal Preacher.
  • Production
  • WizQuiz
  • RPG Maker 2003
  • Adventure
  • 10/05/2011 11:11 AM
  • 05/25/2012 06:52 AM
  • 02/02/2012
  • 17723
  • 37
  • 0

Posts

Pages: first 12 next last
Jesus fuck. Out of all the boring, lifeless traditional RPG games plaguing this site, this game rises from the pile. I've never been interested in a game here for a long time. Subscribed, and I really hope you go through with this. Looks very interesting.
Yeah this is a really amazing looking game. Hope the gameplay is just as good!
Man, this looks real cool.
Solitayre
Captain Reviewer, saving the day one review at a time.
11190
Is this based on the old King's Quest games? It has a really similar graphic style. I dig it!
King's Quest... mmm... yes and no. Those old Lucasarts and Sierra games had a very interesting quality to them, wherein each scene was like a matte painting and told it's own story visually. Artistically I'm approaching this project to depict a higher quality in storytelling and atmosphere whilst staying in the boundaries of the classic 16-bit aesthetic. Being limited to using tilesets, I'm finding it rather challenging and fun to create this story within the limitations of the program.
Ketsumio
I guess he's an Xbox and I'm more Atari
1022
>.> OPPS I thought they were based on...not lifted from the game..my bad
Jude
User Title
1268
Doesn't anybody else care that these graphics are lifted from a recent indie title? This isn't the kind of behavior that should be rewarded at an indie game development site.
Solitayre
Captain Reviewer, saving the day one review at a time.
11190
They are? What from?
Jude
User Title
1268
author=Solitayre
They are? What from?


Sword and Sorcery
author=Jude
Doesn't anybody else care that these graphics are lifted from a recent indie title? This isn't the kind of behavior that should be rewarded at an indie game development site.


I've stated in the description where those graphics have come from. Everything else is going to be custom made; which I've also stated and you can see the proof. I can only assume, after looking at your game images, that you take great pride in originality. Don't fret.
Jude
User Title
1268
author=WizQuiz
I've stated in the description where those graphics have come from. Everything else is going to be custom made; which I've also stated and you can see the proof. I can only assume, after looking at your game images, that you take great pride in originality. Don't fret.


This isn't about pride--it is about respecting your peers. Using those graphics without consent is improper.
author=Jude
author=WizQuiz
I've stated in the description where those graphics have come from. Everything else is going to be custom made; which I've also stated and you can see the proof. I can only assume, after looking at your game images, that you take great pride in originality. Don't fret.
This isn't about pride--it is about respecting your peers. Using those graphics without consent is improper.


Like I said, don't fret. I have tremendous respect for the designers of Sword and Sworcery, hence I've done what most of the RPGmaker community has done in using graphics that aren't designed by myself. Sword and Sworcery has inspired me to take something I enjoy and add upon it without the need for personal gain. I am breaking no rules nor claiming that I designed them. Besides, this is just a hobby, I don't take myself so seriously.
Solitayre
Captain Reviewer, saving the day one review at a time.
11190
People in this community usually draw a line between stealing commercial graphics and indie graphics. It is a completely stupid, arbitrary and pointless line, because it's still stealing in both cases, but some of the people in this community will argue to the hilt about how it is technically okay to steal from commercial games for some reason, but not indie games.

So basically, in this community, stealing from commercial games is widely considered acceptable, stealing from other indie artists is universally condemned. Like I said, it's an arbitrary and stupid distinction, and I don't agree with it at all, but there it is.

I hear ya. I'm just trying to have a good time here. There is a story I'd like to tell through the tools set forth in front of me. If someone doesn't like it, then don't bother. There is always going to be someone who doesn't agree or likes to blow the whistle; I personally don't act on such behaviors, well... unless provoked. But that's a different scenario altogether...

Thanks for chiming in with your opinions though. They are greatly appreciated.
Jude
User Title
1268
author=Solitayre
So basically, in this community, stealing form commercial games is widely considered acceptable, stealing from other indie artists is universally condemned. Like I said, it's an arbitrary and stupid distinction, and I don't agree with it at all, but there it is.


Stealing from commercial games isn't kosher, but you can't pretend it's the same thing as stealing from indie developers. It is akin to robbing your own struggling family versus shoplifting from a Wal-Mart in a different state.
Sauce
Oh bother.
1111

Yeah, no. Bad.
Beside the fact that Sword and Sorcery is made by indie developers, it is also a recently released game. If this game ever get more exposure in the indie gaming websites, I can see a shitstorm coming.
chana
(Socrates would certainly not contadict me!)
1914
"it is also a recently released game"
Right, that too.
author=Jude
Stealing from commercial games isn't kosher, but you can't pretend it's the same thing as stealing from indie developers. It is akin to robbing your own struggling family versus shoplifting from a Wal-Mart in a different state.

Wow... Jude, you are a talented spriter, but you're also using a stolen and illegal pirated program. Please get over it, have a cry or a rage nap. Then I will steal all of the monsters from Necropolis.
The story sounds incredible. Looking forwards to this title.
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