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Earthless.
Gordie is an average dude. He's an aspiring artist, hopeless romantic, but lacks the motivation he needs to get his life in order. Thus, he loses himself in his art, his stories, and ultimately the chemicals he so depends on.
One night, whilst self medicating, he finds himself battling against his own inner demons as he traverses the labyrinth of his own mind. He'll make strange new friends, find himself in familiar yet blurry versions of reality, and raise arms against vile and disturbing foes both external and internal.
Earthless is mostly a story driven game with some rpg elements parallel to those of our past. Magic is based on a color system, e.g. fire is based on warm colors, water spells based on cooler tones, etc. etc. For particular characters weapons are found and often created when certain criteria is met. You may find a box of nails in one area and a leaf blower in another; thus someone might be inspired to combine said items to make some sort of nail gun or double ended shovel or chainsaw boomerang or whatever. Animals can also be recruited and will accompany Gordie on his journey through the mind.
Like any good story, Earthless will be filled with many highs and lows and hopefully a challenging puzzle to figure out.
All story elements, character sprites, visual effects, music, and sound will be custom made; except for backgrounds which I am spending most of my time fine tuning to meet a particular design aesthetic akin to old-school adventure games and will not appear to be so top-down heavy like many rpgs, but will be slightly skewed to more of a side view. Think Sword and Sworcery, which I give heavy credit to in some if not most of my backgrounds.
Cool beans.
Gordie is an average dude. He's an aspiring artist, hopeless romantic, but lacks the motivation he needs to get his life in order. Thus, he loses himself in his art, his stories, and ultimately the chemicals he so depends on.
One night, whilst self medicating, he finds himself battling against his own inner demons as he traverses the labyrinth of his own mind. He'll make strange new friends, find himself in familiar yet blurry versions of reality, and raise arms against vile and disturbing foes both external and internal.
Earthless is mostly a story driven game with some rpg elements parallel to those of our past. Magic is based on a color system, e.g. fire is based on warm colors, water spells based on cooler tones, etc. etc. For particular characters weapons are found and often created when certain criteria is met. You may find a box of nails in one area and a leaf blower in another; thus someone might be inspired to combine said items to make some sort of nail gun or double ended shovel or chainsaw boomerang or whatever. Animals can also be recruited and will accompany Gordie on his journey through the mind.
Like any good story, Earthless will be filled with many highs and lows and hopefully a challenging puzzle to figure out.
All story elements, character sprites, visual effects, music, and sound will be custom made; except for backgrounds which I am spending most of my time fine tuning to meet a particular design aesthetic akin to old-school adventure games and will not appear to be so top-down heavy like many rpgs, but will be slightly skewed to more of a side view. Think Sword and Sworcery, which I give heavy credit to in some if not most of my backgrounds.
Cool beans.
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