Unfortunate Delay...
I got so caught up in trying to fix everything that was wrong with my other game that I completely neglected this one.
Taking work, band stuff, and other projects I have going on right now into account, I'm aiming for a demo release date of December 17th. That should give me enough time to deal with a couple of critical errors I stumbled into today as well as get the first section of the game laid out properly. It is very easy to make the maps for this one, but getting all the doors and panels in them to function right all of the time? Ehh, not so much!