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THE Captain's Log #44 - I've fixed text problems! At last!

  • orochii
  • 10/12/2015 03:53 AM
  • 339 views
Hello mighty readers! It's me, your captain again, throwing some tasty news for me-- I mean, I have some news.

First of all, let's talk about text and dialogues. Thing is, I've finally fixed two annoyances I had before regarding text display. First one was, I was unable to use certain characters, like ♥. That was because of RMXP's script editor encoding. I don't know, it just loved converting ♥'s into ?'s. AND THAT MADE ME PRETTY MAD!

But I had this idea of using a small workaround to fix this. I made an extern script in Ruby...


Making it .rb because I like the icon!


...and imported it manually by using the built-in require function. It didn't worked because of some weird issues. I found out it was because of the file path containing a ö, and since this game hopes to be played by anyone and there are a zillion of people using éëê... I made a something that mimics the require.

def require_new(name)

eval(File.open(name).read)
end

As I wrote somewhere... the longest script code I've ever written...

That's it! That made my life easier! So I can now put things like this...



No, really. All this mambo jambo was because of that heart. ♥


The other issue I fixed today can be compared with the previous screen. Characters now have ZERO of that ugly antialias. Finally! All is in perfect 2x (except when I screw things up using zoom in animations, but no one will find out!--whoops...).

And so, that's it for texts.

Now, let's have this here!

5 out of 8 character artworks! Yay! This could potentially mean a new release is coming. Or maybe it's just me teasing people to get attention. Who knows? Let's find out next time Jesus celebrates his birthday, maybe!

Time to eat, so, thanks for reading! See you next time damas y caballeros.