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THE Captain's Log #11 - Let's have another log
orochii- 09/18/2012 02:56 PM
Well, probably the one reading this already knows, I changed to XP. And so with it, comes scripting. That's in what I'm focused for now, at least for the main systemathics. And so, I'll put a changelog for the week. The thing is to fill it with a lot of stuff, since I'm a pro and I'm fast BD. Just kidding. But I'm pretty fast to do stuff when I put my mind on it.
Anyway, here's the list of changes as it goes by now. I'll put a "starting point" this time, just for filling it properly, because there is the code that inspired me to even start with this.
STARTING POINT: Ccoa CBS EX edition Demo. So thanks goes to Ccoa (CBS base), MOG (graphical tweaks), XMS (CP stuff), Risefield (shadowed text), PARA (cursor).
September 8~9
- Started and finished the menu.
- Made some changes at the battle (double attack, etc).
- Incorporated the map wrapping from Dirtie.
September 10~12
- Database trespassing. Some battle testing regarding general formulae. General refinings at weapon's atk get methods.
September 13
- Made the vehicles stuff. Fully functional. Car, ship and aircraft.
September 14
- Group changes menu. Day/time.
September 15
- Target/scope changing. Back/pincer attacks partial support (needs some tweaks here and there).
TODO List:
Database, synthesis menues.
Revise Game_Party for Database.
Do synthesis extra definitions.
Acreditations list.
CCOA - Custom Battle Script
MOG - EX Version and Damage "System"
Midge - Double Sword/Shield Support
Wachunga - Multiple Message Windows
ForeverZero - MMW Optimizations
XMS - CP Stuff I think =D
PARA - Cursor add-on for windows
RiseField - Shadowed texts
Dirtie - Map Wrapping
For taking whole map "screens"
Bitmap to PNG - Cycleby
SephirothSpawn - Tilemap Class rewrite.
I'll be mantaining this log for now with this kind of info, just to have it by here. I already have a personal log inside the scripts hehe >_>, but in case something happens to it, this is here as a backup, and for anyone that wants to see... the changes as they get done hahaha!
Thanks for your time,
Orochii Zouveleki
Anyway, here's the list of changes as it goes by now. I'll put a "starting point" this time, just for filling it properly, because there is the code that inspired me to even start with this.
STARTING POINT: Ccoa CBS EX edition Demo. So thanks goes to Ccoa (CBS base), MOG (graphical tweaks), XMS (CP stuff), Risefield (shadowed text), PARA (cursor).
September 8~9
- Started and finished the menu.
- Made some changes at the battle (double attack, etc).
- Incorporated the map wrapping from Dirtie.
September 10~12
- Database trespassing. Some battle testing regarding general formulae. General refinings at weapon's atk get methods.
September 13
- Made the vehicles stuff. Fully functional. Car, ship and aircraft.
September 14
- Group changes menu. Day/time.
September 15
- Target/scope changing. Back/pincer attacks partial support (needs some tweaks here and there).
TODO List:
Database, synthesis menues.
Revise Game_Party for Database.
Do synthesis extra definitions.
Acreditations list.
CCOA - Custom Battle Script
MOG - EX Version and Damage "System"
Midge - Double Sword/Shield Support
Wachunga - Multiple Message Windows
ForeverZero - MMW Optimizations
XMS - CP Stuff I think =D
PARA - Cursor add-on for windows
RiseField - Shadowed texts
Dirtie - Map Wrapping
For taking whole map "screens"
Bitmap to PNG - Cycleby
SephirothSpawn - Tilemap Class rewrite.
I'll be mantaining this log for now with this kind of info, just to have it by here. I already have a personal log inside the scripts hehe >_>, but in case something happens to it, this is here as a backup, and for anyone that wants to see... the changes as they get done hahaha!
Thanks for your time,
Orochii Zouveleki








