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This is a game 12-13 years in the making (I quit keeping accurate track). Originally a throw-away project to be completed in a few weeks it ballooned into this massive ordeal with seemingly no end.

It has a main storyline you follow but you can basically veer off the path at anytime and go exploring in some of the many optional dungeons. I've gone for an old-school feel so be careful wandering into territory that may be overpowered for your current state.

What's so great about this?!
Here's the part of the page where I try to entice you to download it. I'll briefly go over some of the features that I believe make this game pretty fun.

Custom Default Battle System


The game uses a specialized version of the default battle system. Basically it's the shell of the default battle system but everything is done via scripts through common events. Here's what this means for the battle system:

1. Ability to program exact damage formulas, which means I'm able to balance the game easier
2. Enemy battle animations; get the shit beat out of you from the perspective of the protagonist
3. The mind stat now plays an integral part in defending against magic attacks
4. Ability to have unique/bizarre skills, such as a Life 3 (FF6) where you revive upon death when casted, an immortality spell, a regen spell, elemental barriers and lots more

There's more but we'll move on to the gameplay of the battle system now. The battle system borrows heavily from the simplicity of the first Dragon Quest game, where it's typically just you and a single opponent, although in this game you'll usually have a helper recruited with you. To make up for this most of the enemies are considerably powerful, so every battle is like a miniboss.

The advantages to the simplicity allow you to avoid situations of running into 5 trash enemies and groaning as you realize you don't have enough MP for an area attack, resulting in the mashing of the enter button for attacks or a failed escape attempt and then further mashing of the enter button as you scroll through all the shrugged off attacks.


Customization
The game allows you to customize you or your helper with a myriad of different systems. You can also attempt to recruit any NPC you run across to be your helper. All helpers retain the skills they've learned from the Forum System (one of the main methods of customization) and those skills carry over to any other helpers you recruit. Helpers also retain their level or are advanced to your current level (whichever is higher) so feel free to play around with the 60 or so helpers that are able to join you.

You can also level up weapons to alter your stats or teach you new skills or even get some rare items.

Optional content
In the full game there are only about five mandatory dungeons that you need to complete (only two in the demo), everything else is optional and mostly open from the start. Feel free to explore wherever, just don't be surprised if you get your head handed to you in territory you probably shouldn't be in yet.

More stuff here as I come up with it

Latest Blog

Contemplations

I'm seriously considering drastically changing the game by removing random encounters to visible enemies on the map. I'm not sure how this will play out since there's plenty of ups and downs to both methods. To anyone who's downloaded and played through a bit let me know what you think about this. Thanks.
  • Production
  • golbez
  • RPG Maker 2000
  • RPG
  • 10/20/2011 03:02 PM
  • 04/07/2012 06:11 AM
  • 12/31/2020
  • 8284
  • 8
  • 0

Posts

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masterofmayhem
I can defiantly see where you’re coming from
472
Has this been completed, or is it still in development?
author=masterofmayhem
Has this been completed, or is it still in development?


It's got a ways to go unfortunately
Holy shit, internet timewarp. I remember playing the others when they came out.
Despite being extremely incomplete, it still looks pretty good so far. I've been testing it for a few days now when I get the time. A couple of things, though:

On the menu screen, when you choose "Options" and then choose "Nevermind", a message appears that says "GRAPHIC MAKING SWITCH, THIS SHOULD NOT BE VISIBLE. CONTACT GOLBEZ IF YOU SEE THIS.", so I figured I would let you know.

In SM.net, I have no idea what the forum hint guy means by "dancing" when talking about Xod's Mystic Bakery. Is this forum implemented, or incomplete?

Also, it says that you will get something cool if you master the Steel Knuckles, but they're grade L0 on the equip screen, and they don't gain any exp. Is this a bug, or have you just not finished coding this one? Just wondering.

If anything else comes up I'll try to remember to post it.
Thanks for checking it out! In regards to the graphic making switch, that's been removed now so thanks for pointing that out.

About the dancing thing, it's really a shitty way to open the door to xod's bakery and is so obscure I've been meaning to take it out for awhile but never could come up with another good hiding place. Basically just do a figure eight around the ferns in the middle of the room a few times, you'll know if you're doing it right.

Steel Knuckles is technically a grade 2 weapon, but all grade 2 glove weapons aren't implemented yet. You can only find up to grade 2 of any weapon so far and the gloves are the only grade 2 weapons that haven't been coded in yet so you shouldn't run into that problem too much.
Cool, thanks for clearing that up. After joining all the regular forums I found the Happy Note, but I'm not quite sure what it is. It seems like a number of spaces you have to walk from somewhere, but I have no idea where to start.

Oh yeah, just wondering, as far as those stairways, ladders, ropes, etc. around SM.net's entrance go, are those unfinished areas, or do you just have to fulfill some requirements to gain access? The same question applies to the fort to the southeast.

I also noticed that I can't get advice from or sell weapons to MogOfGlory as Dragondyne. I don't know if you just hadn't worked on that yet, or if it was a bug, so I figured I would go ahead and mention it, just in case.

Also, I can't believe I forgot to comment on how strange this game is. This is a bit of a strong point in my opinion, as lately I had been wanting to play a weird RPG generally filled with random whackiness, and I stumbled upon this. Just as an example, Mr. Spoon's little 80s synthpopesque video thing, although lame, was just bizarre enough to be funny. And that trippy little montage that wizmo induces was another "WTF, lol" moment. Hopefully there will be even stranger parts ahead. Anyway, I hope you can get at least a couple more areas in this game finished soon, so good luck on this, RPG Party, and anything else you may be working on.
Sorry for the late reply:

Happy note is some super secret way to gain access to the hidden forum. The embarrassing part about this is that it's so super secret and the way there is hidden across multiple events in the game that I've completely forgotten how to access it or what the Happy Note is even for. In fact I have no idea where to even find the note anymore, if you can message me where you found that thing that would be cool.

All the ladders around SM.net are for show at the moment, but I have plans to change the layout of the outside of it to make it a bit larger so you'll be able to run around outside the castle and whatnot.

Sorry about the MogOfGlory bug, I just noticed what you were talking about and it was something blindingly simple like forgetting a switch. It only affects Dragondyne at the moment, so sorry about that :(
Just an FYI, but your dl is down do to MegaUpload's demise. You might want to upload to a new site, though from your blog it seems you were planning a drastic update and may not wish to re-upload until it's done.
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