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In a kingdom covered in snow, in a kingdom where the snow never melts and never goes away, there lives a prince who keeps watch over his kingdom and resolves to maintain peace. When the prince learns that his family’s history isn’t as spotless as he had been told, he endeavors to fix what his family had done wrong and to ensure the continual peace of his kingdom. This will lead the prince to battling the phantoms that prowl the lands, to saving a princess, and to realizing the secrets of his family and his kingdom.

The entire game takes place in Sabine Kingdom and the island that it rests on. The island is constantly shrouded in snow, but for some reason, no one ever feels cold. Plants continue to grow despite the snow, so there is no danger of a food shortage. There has never been a need to question this, so the residents of Sabine Kingdom are blissfully unaware.

Though of course, our prince--Snowe--is not blissfully unaware any longer. A dream leads him to combing through his parents' library and learning that something is amiss. What is our prince to do except try and fix what he had found? He can't just sit back and pretend like he hadn't read about a girl being locked in a tall tower where she may one day die from flames that threaten to burn her. No, he can't do that at all.



Please visit Star Stealing Prince's Wordpress for more information! Before asking me for help with a puzzle or boss help, please read the wordpress! A lot of potential questions are answered. I've done my best to head off all kinds of questions with it; if something isn't answered there or you need clarification, please feel free to ask! : )



Latest Blog

Ephemeral Prince !

Hi! Long time no post~

Just wanted to give anyone curious a heads up on what's been going on in Star Stealing Prince terms. I've been working on the sequel for far too long and I'm finally getting it posted! Oh, but wait, it's not an RPG--it's a webnovel. So if that is an automatic turn off, that's cool! You don't have to read if you don't want to.

For those that do, hop on over here: http://ephemeral-prince.tumblr.com/ and you can start reading. I have the prologue and chapter 1 up so far. Don't forget to check the About page (it gives you explanations and reasons). I hope if it does interest you and you read it, that you enjoy it!

Thanks for all your kind words on Star Stealing Prince in general as well. I figure I could spend every hour of my day thanking everyone but it won't be enough.

Posts

@Vinicius
I honestly felt that the challenge in the game was pretty fair. The enemies weren't overpowered, however they weren't too weak either and I was a little under leveled. The bosses are nowhere near as hard as your making them out to be. If you use strategy you should be fine. In addition to that the dungeons weren't ridiculously long and you can save at anytime (the game even tells you when to make a new save slot). The only time I felt that the game was a little unfair was with the Dream boss (you only have three people for a very powerful boss) and the Final boss (the fight was way too long). If you think this game is unforgiving then try Shin Megami Tensei Nocturne (awesome game, but really difficult when you first play it). That game use save points and has some pretty long dungeons. Also the Trumpeter is an unfair boss because of his ability to fully heal you (or himself) or instantly kill you (there is a set pattern to the nonsense, but if the MC dies its game over).
Ronove
More like Misao Stealing Prince
968
No, not in the sense of a full prequel. I have been writing little short stories that take place before the game itself (they are on my star*cadets site), but as for a full game or whatnot, nope. I'm glad the game impressed you!
I just finished the game and I have to say, I'm really impressed.
I heard there was a prequel to this game is that true?
Ronove
More like Misao Stealing Prince
968
Are you using your items? I made a lot of the bosses with the idea in mind that you would use all you have at your disposal (buffs, debuffs, poison, etc). So if you haven't and you're having trouble, try giving those a whirl. I know the battles in the tower are hard if you just have Snowe on your party because he's only one person, but I'm sure you can brave through it!

I hope you have fun with it! Glad despite the battles so far you're enjoying it. :)
Sated
puking up frothing vitriolic sarcastic spittle
6714
Hmmm...

I can't decide whether I'm bad at this game, the game balanced it badly designed/far too "jumpy", or if I'm supposed to grind more. If it's the latter, the game really isn't set-up in a manner which facilitates grinding, but it's no worse than having to leave/re-enter areas in Grandia II.

I'm only as far as the first real boss, though, really haven't had as much time to play it as I wanted. I'm loving the graphics, the dialogue and the storyline, I can tell you that much :)
Just finished Star Stealing Prince and I have to say, it was amazing. I enjoyed every second of it! Good work! (P.s. Love the Snowmen~)
One of the best games I've ever played!
author=Volrath
Just stop dude. You made an exceedingly stupid statement and trying to defend it will only make it worse.

The game is challenging, yes, but a strategy of buffs, debuffs and status effects are enough for all the bosses. In the playthrough I'm doing for my LP, the old skeleton in the catacombs (a particularly notorious fight) got his ass kicked on my first try thanks to Sleep, Poison, the Scary Mask/Child's Cornet and lots of healing. It's fine if the challenge of the battles was more than you were hoping to deal with, but using the word "ruined," as if the game crashes every time a boss fight starts, is epic fail.

And by the way, people DO have the right to defend their work from criticism! People's complaints aren't mandates to be obeyed unconditionally, just suggestions to be accepted or rejected as per the creator's judgment.


Funny thing is, I never even used either of those items, and yet I still beat every boss in the game with little to no frustration. Maybe I'm a masochist?
Ronove
More like Misao Stealing Prince
968
Who was hating? XD I was just curious cause I had no idea what it meant.
Ven01273
Scattered Dreams
1202
author=Ronove
What does game(!) even mean?

I think he's misusing it.
I've seen it in some Japanese writing, but I'm not sure what it's actually
supposed to mean.
EDIT: Whoops, he explained while I was typing.
Too... much... hate... around here. (or a case of missing emoticon to convey emotion :p)

It's really rare to finish a game! It takes a lot of work and dedication, thus I worded it so that it meant "congrats on finishing a game!" & "congrats on finishing a game you'd like to play!".

I was a compliment.

(you can use "(!)" to express admiration or surprise at something in the middle of a sentence, but since it's in brackets you can also ignore it and read the full sentence)
Ronove
More like Misao Stealing Prince
968
What does game(!) even mean?
Poor Vinicius, he didn't know he can't voice his opinions when they go against the majority. :p

I only tried the demo, the setting and story seemed interesting and mysterious, although I didn't like some of the writing, the graphics were beautiful an detailed (footprints! luv me some details!), but I didn't like the excessive overlays.

Didn't like the battle system aesthetics and "feel", so I stopped playing.

Congrats on finishing a game(!) you'd like to play, Ronove (and team)!
Sailerius
did someone say angels
2303
I get the feeling that English isn't Vinicius's first language. Cut him some slack - it seems like he just used poor wording.
harmonic
It's like toothpicks against a tank
3324
Yikes.

Vinicius's post was not inflammatory or unreasonable. He's just someone who happened to dislike one feature of a game that is generally held in high regard.

We have to allow for dissenting opinions. I didn't used to take criticism well, but since my 3rd indie game was released, I've met dissenters with a smile and a thank you, rather than telling them how rude or wrong they are. After all, if they're taking the time to comment about your game, they like your game enough to care about what they think is wrong with it.

Welcome to rpgmakernet, Vinicius.

People take criticism really seriously here, since--for most of us--game design is a labor of love, not something we have the luxury of doing professionally. There tends to be a lot of back-and-forth here when it comes to giving a game negative feedback, with creators and fans and critics all getting involved.

I hope you're not scared away by the internet backdraft effect that got sparked off in here, and I'm glad you made an account to give some feedback. Honestly, I think if you'd said "the hard bosses ruined the game for me", no one would have jumped on you. That was the spirit I read your post in, and that's what I still feel like you meant.
Just be careful with your words next time, Vinicius. "Ruin" is a big word, you know? "Horrible" is also a big word. Those are words you wouldn't want to use unless you're absolutely certain the game deserves those words, when clearly, the game does not at all.
Ronove
More like Misao Stealing Prince
968
You can disagree with me if you want but telling me I ruined my own game is going too far. The game is made so I know I would play it and enjoy it. My reasoning for the child cornet and scary mask are because I really loved Mother 3 and you HAD to use similar items or you'd get creamed in that game too. I loved that. It makes zero sense that your party is gods-in-the-making and can take down bosses with ease. Especially up against the final boss (really, it makes no sense that Snowe and his party are able to win given the backstory of that boss). Under normal circumstances, Snowe is going to be creamed. So I introduced an item to give your players the advantage they need in the game's story AND in battle and it makes complete sense to me. Why do you think Astra weakens the first boss in the way she does (and he's beatable after she does that)? That was a way of me telling you you have to do this in the game. Use all you can to stop the boss from hitting you so hard this is the key to winning.

And again, had you not said I ruined my own game, I wouldn't even have cared.

I did not ruin my game. It's smooth to me and smooth to other people who have played. You just not enjoying it any longer does not equal me ruining it.
Just stop dude. You made an exceedingly stupid statement and trying to defend it will only make it worse.

The game is challenging, yes, but a strategy of buffs, debuffs and status effects are enough for all the bosses. In the playthrough I'm doing for my LP, the old skeleton in the catacombs (a particularly notorious fight) got his ass kicked on my first try thanks to Sleep, Poison, the Scary Mask/Child's Cornet and lots of healing. It's fine if the challenge of the battles was more than you were hoping to deal with, but using the word "ruined," as if the game crashes every time a boss fight starts, is epic fail.

And by the way, people DO have the right to defend their work from criticism! People's complaints aren't mandates to be obeyed unconditionally, just suggestions to be accepted or rejected as per the creator's judgment.
author=Ronove
Man, you ruined the game.
I don't really care you think the game is too hard. I have loads of people tell me it's just right so not much I'm going to change now. What I do have a major issue with in your post is what I quoted above.

How the hell did I ruin my own game? I made a game I would want to play. I made it the difficulty I would appreciate, I gave the game the plot twists I would appreciate, I made the game so I would play it. I didn't make the game so loads and loads of people on the internet would play it and stroke my ego. If I had put the game on the internet and it was largely ignored, I would have been fine with it because in the end, I made the game for myself not anyone else. Sure, I've gone back and tweaked a few things to fix some things that were unfair, but largely, the game is how it is because it is a game I would have eaten up if I was a teenager and was still devouring RPG Maker games. I would not have had an issue with your post had you not said I ruined my own game.

I did not ruin my game. I made the game I would have played. If you think that's ruining the game, you can click the back button on your browser, delete the game from your computer, and play another game.

Thank you for your interest regardless.


Don't get me wrong, when i say you ruined the game is because i really liked your work, and disagreed with you on the boss. I wouldn't look for a forum just to complain about your job(i know how hard it is to make a long RPG in the maker). I got attached to the game, but it's bosseses are annoying. Everything runs smoothly and linear until a boss apear. All this "Child's Cornet" and "Scary mask" thing became repetitive and there's no winning without them anymore.

I keep on playing and i'm at the prince's dream on my way to kill the demon (lvl 30, have all the best weapon for every character). I wouldn't come this far if i didn't like the game. But it's my sincere opinion... your hands applying the bosses stats was too hard, and think ruined the smoothness of it all. I know i was too harsh with you, but you should deal with it, since it's a game and is open for anyone who is maker fan to download.

Thanks for answering me though, and sorry if i made you upset, i didn't mean.