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One thousand years ago, from the current date. Earth was a beautiful planet. Full of many desires and possibilities. What one could do, is only limited by their very own imagination. If you wanted to be an adventurer, so be it. If you wanted to have a quiet life on your own, you could do so without worry. A wonderful ability known as magic, was later discovered. The people of earth were fascinated by this strange, yet appealing power they created. Sadly, not every person is that of a pure heart. For every person that used magic for good, there was twice as many that used it for unjust reasons. Earth was not the only world, there was a demon world as well. Over in the demon world they to had there own magic, but many from that world thought that if they had earths magic, they could be even more destructive then they already are.

There was a force from the demon world that was dubbed the name, the great evil. He had an obsession with stealing the magic from earth and he hatched a plan. For many years the great evil trained his evil magic so that he could attempt to take over earth and obtains its magical power. The great evil eventually made its plan a reality, he soon turned earth into hell. The great evil killed and destroyed anything and everything it could get its hands on. With every kill the great evil became more powerful. It seemed as if he would not only steal earths magic, but he would make earth non existent.

As hope looked to be just a faded dream, a group of heroes stepped up to challenge the great evil. Of course, the great evil jumped at the chance to obtain more power. A raging battle ensued with each side striking with near fatal blows at every second. Eventually, with all their might. The heroes were able to defeat the great evil, but they did not kill it and there was a reason for that. The heroes used their unique powers to create four elemental crystals, each crystal was given a guardian. With that being said, the only way a being can come from one world to another would be to destroy the crystals. So, the heroes sent him back to the demon world, so that the great evil can forever wonder what if. However, right before the great evil was casted back to its home world. It planted two evil seeds on Earth just as it was being sent off, that at the right moment will grow and try once again, try to hatch a plan to make his evil dream a reality once more.

Latest Blog

I am changing the monster graphics for my RM2K3 game, I need input

Ok, I am using currently Romancing Saga 3 (well, mostly) monster sprites for my game. But, honestly I aint feeling them so much anymore. They look really similar to the FF 3/6 monster sprites. Which, by the way people over use to death. I have decided to switch to FF 4 and FF 5. Yes I know, they are still FF monsters, but not used even close to as much as FF 3/6 ones. Well, thats about it. I just felt I wanted to share this with you guys (for what ever reason, I dunno.)
  • Production
  • Jparker1984
  • RPG Maker 2003
  • RPG
  • 11/05/2011 05:38 AM
  • 04/24/2013 05:48 AM
  • N/A
  • 22038
  • 20
  • 158

Posts

Pages: first prev 123 next last
author=edchuy
author=Jparker1984
I fixed the issues, the tree one where you teleport to a new screen was an old idea i was toying with and forgot to remove.
Great, JP. When do you expect to upload a new version so I can continue playing?


for now, just keep playing and just avoid touching that tree. unless you find another game breaker continue on. atleast if you have to start over, you didnt get that far.
what happends after u get the boat...i went as far as boat goes and it said wrong way...so i went up into desert..and nothing there...then even went to fight the quardian at the cave...beat it..but nothing happends...so can u maybe set me straight and tell me where i go next??..ty for any info...as i cant continue..just level up..im on 14 now.....alan
author=wraptorman1955
what happends after u get the boat...i went as far as boat goes and it said wrong way...so i went up into desert..and nothing there...then even went to fight the quardian at the cave...beat it..but nothing happends...so can u maybe set me straight and tell me where i go next??..ty for any info...as i cant continue..just level up..im on 14 now.....alan


first off level 14 wow, good job. you have to go back to Jeromys house.
ok where is that??...i went all the way back through tunnels and still didnt find it...think maybe i am passed that?? please help
no problem....sorry for the late reply. i plan to upload a new version with more bug fixes soon
Somehow I increased the armor skill to 5/4 lol. So it doesnt stop leveling. At least not at 4.
ok, i will look into that. thanks for the bug report.
Tau
Looking Back
2774
Wow, you just added a shit load of screenshots haha. No download as well?
Yea lol, I changed a lot of graphics, so I wanted to re-vamp my screens. I'm working on getting a new download up, in a few days at most.
author=Jparker1984
Yea lol, I changed a lot of graphics, so I wanted to re-vamp my screens. I'm working on getting a new download up, in a few days at most.


Just a heads up, I'm still chipping away at your review. It's taking a lot longer than expected.
thats fine, ive been dealing with a medical issue (nasty ear infection) so time spent on my game has been limited.
Link_2112
rush rush rush
3605
Just played this for 40 minutes. I was mashing enter the entire time and I didn't feel like I did anything at all. I can't get into this game. It's not the worst game on the site, it does have some redeeming factors in terms of the decisions you made, you're getting there as a developer. But overall, there is nothing fun or interesting to keep me playing.

There are some rough edges. Plenty of misspelled words and wrong words. With words like undesirable you wrote un desirable, or re organize. Still using to instead of too, and in one case too instead of to. Some of the graphics have clashing edges or missing pieces. Some door frames don't have corners, and those sand tiles in the desert...

I like that there is a special menu and star point system, but I feel you chose an inadequate way of implementing it. The star items don't give much but it seemed like star points were plentiful, so that's ok. But 70 gold stars to get the random chance is pretty high. I'd have to play the game for hours just to reach that point once. A lesser reward with a lesser cost would be more of an incentive. Now it's like, ok I'll rarely see that reward and by the time I do it will be so insignificant. The flow of executing commands in the star points screen is a little awkward. It seemed to have a piece of the word "MAG" above the options I had to pick from, but pieces were cut off each end. You'll see it in the video when I post it.

When I search an area, the text crawls along at a slow speed when no other text does. It's not only inconsistent but highly annoying and made me not want to examine anything else after a while. I don't like wasting my time. The world map is confusing as hell, too. Lots of pointless walking, even a long dead end. Nice.

Things happen in this game for nonsensical reasons. Every character seems to have the same personality. Some have different mannerisms, but there is very little setting them apart. The things they say are...kinda lame :/ Writing good dialogue is hard if you are not learned in good writing technique. It comes with practice but this dialogue is downright silly at times, mostly with the demon in the opening. That scene went on for far too long, imo. I expected the heroes to lose when I saw that their names were their job titles xD Like it was going to be a joke about how the cliche heroes always beat the demon with love.

"The power is in our hearts"

*puke*
author=Link_2112
haha Don't get discouraged but don't expect this game to appeal to seasoned RPG players. It has nothing special going for it and does a few things not so great.

I think you were a tad bit harsh for only playing a 40 min. I do agree with some things you said, but please dont say "It has nothing special going for it" when you clearly didnt play long enough to see that your wrong.

I have a good number of custom systems. The Blue Magic system (a unique style that I thought up, not done like FF.) The Moogle Town building feature, the talent menu, the ability menu, the star point system. The story is full of plot twists, which you cant see in 40 min.

I do agree about the mapping issues and the grammar (i've always had grammar issues, though most of the time they are minor.) I will also go and fix the star point issue you mentioned, thanks. About the button mashing you mentioned link, you get a number of melee characters first, so it will be alot of items and attacking, but not for to long.

If I seemed a little bit irritated, I was. I was completely fine with everything you were saying and agreed to a lot of it, but when you said "It has nothing special going for it" when you only played 40 min, kind of struck a nerve with me. It's hard not to get discouraged when someone says something like that. Thanks for the feed back for the most part.

Link_2112
rush rush rush
3605
but please dont say "It has nothing special going for it" when you clearly didnt play long enough to see that your wrong.

Yeah, I guess I can't really determine that. I take it back.

But with any game, if it takes too long to get interesting I'm going to stop playing. I didn't like the story nearly as much as Ashes seems to have. All the "gameplay" in those first 40 minutes was everything I hate about poorly designed RPGs. No skills and too many pointless fights with the same monsters in every area. No thanks.

But hey, that's just me.
It was a slow start, I can admit that. But playing it as it is for what it is and judging it that way by it's own terms, is what I did. I didn't compare it up against Tales of Symphonia or Final Fantasy Mystic Quest because it's not one of this games. While I completely agree, if the game can't hook me in a new, fresh and believable way in the first 5 minutes then my interest is usually lost. The next hook point comes at about 45 minutes in. If I'm still not feeling it ten I trash it and move. This was a game that like we all agree can be rough around the edges and there are a lot of things that need improvement before this game can truly shine.
alterego
RMN's wet blanket
1582
Ok. First and foremost, I realize this is a very old-schooly game and kinda on the light-hearted side, so, take this with a pinch of salt...

-Graphics are Ok for the most part. There are a few inconsistencies here and there, but it's nothing too serious. Just make sure all your graphics in any category come from the same source. All your monster from FF, All your chipsets from Mac&Blue, All your facesets from Rocco... and if this is not always possible try to make your own edits, don't just grab wathever is at hand.

-I have no qualms with the story. It's nothing extraordinary but it's not bad either. You just need to think what direction you want it to take because right now it's kind of a regular anime story but it has the potential to be more serious and dramatic. The characters are Ok too. I like the dynamic between the main two and their friends, but the rest while not bad could use some more work.

-Cutscenes could be better. For the most part, characters just stand in place frozen, and the dialogue is a stream of text boxes that I'm not always sure who are they comming from... The moment players realizes they're just pressing Enter, you've lost them. Try to add some movement in there, some emotion to spice things up. Also, why don't you just use facesets in text boxes?

-Dungeon design is quite bad. Most of your dungeons and even the world map are setup like mini labyrinths. It's like, the distance between point A and point B is really short, but you make me go through a lengthy path designed for maximum walking distance. I don't feel like I'm going anywhere in this way, I just feel like a lab rat trapped in a maze! ...When designing a dungeon you have to make its flow feel natural, don't force players to go down a road in a manner they notice it. Give them some space, allow for some exploration, branch paths, etc. Also, try to rationalize every aspect of the dungeon. Don't just add rooms and throw in random stuff. Think of an structure, think of a reason for there to be ornaments, puzzles, anything. The less 'artificial' a dungeon feels the more enjoyable it is.

-Part of the charm of old school RPGs is traveling from town to town, buying new equipment, pwning the local fauna, and becoming stronger... There's not much of that here. For the enterity of the demo I only had the equipment I bought in the very first town. Equipment found in treasure chests was scarce and not much of an alternative, really. And while monsters did get stronger from one location to another, I was stuck dealing the same 20-40 damage I was able from the beginning. The game also has serious balance issues. Eg. A Sand flower which usually took forever to kill (253 Hp) would neat me less experience than a simple slime that I could kill in about 1 turn; I was just level 8 by the end of the demo... All in all, the feeling of "progression" and "reward" that makes an rpg entertaining was lost.

-The special menu is good, but it could use some improvements. First of all, try to make it more accesible. Moogles are quite scarce in some points of the game. Second of all, make its navigation swifter. If I press, say, 'Exit' is because I want to exit. If I don't want to exit is my mistake. But overbearing the player with confirmation messages and multiple choices is the developer's mistake. Also, the cursor. If you can fix it somehow, do it... Lastly, like other have said, things take a bit long to start to shine. Most skill are not much of a good trade for pyshical attacks or items. The Moogle town only opens an item store and an inn when I was desperate for a new weapons shop. And star points while a good idea were rather difficult to come by and not really worth spending for such insignificant stat boosts.

-Rm2k3 sucks. This is a fact of life. It's not your fault, but you could do things to make it less sucky. For example, the way agility is handled in battle makes the ATB bars fill painstalkingly slow. The easy fix is patching your game with Cherry's DynRpg and use DHM's Faster ATB plug in. The way experience curves work, the way damage formulas work, the way everything works is flawed somehow. And you need to know this stuff to properly balance your game, to know if a certain skill or stat boost really makes a difference in the long run or it's just a waste of time... Craze had an article or forum thread floating around that covered some of these topics. Other people randomly talk about it on the forums too. Sorry I can't provide you with a link, I never bookmark these things, so you have to dig them up.

Well, I guess that's the gist of it. If you want me to elaborate further on any or these points of talk about something else, let me know.
Thanks everyone. It is a bit more critique then I had expected, but it really helped me realize things I need to work on. I just added a few real life friends to the team, or lack there of lol.

I really appreciate the lengthy and detailed feedback.
Liberty
~RTP Princess~
9501
...The bio slimes have 9999 life. You give us two in the fight against the bear thing. Maybe I just have an older demo, but, uh, it made it impossible to continue past that point.
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