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Map refresh, script refresh, etc.

--05/02/2015--
Scratch the ABS script, this game is going back to the old ATB battle, excluding Overdrives.... for now.

--01/28/2015--
I forgot, I am confirming that most of the maps, the good looking maps (Akiko's Apartment, now going to be in an apartment building, Hunter's base, etc.), are going to be the same as I will be copying the good maps from the old build to the new build. Some sprites may be fixed, and currently, Alternate Outfits, for Akiko and (eventually) Kita, won't be implemented yet. The PHS is out of the game, and I am going from ATB to ABS, with at most two allies. As I'm looking for the easiest ABS script, I will then add it in the game, replacing the old build's battle system. Not sure which one yet. Some charsets, especially the ones that didn't look right much, are going to be edited a small bit. The color of the characters should stay afterward. That's all for tnow. Check back later.

--01/27/2015--
Well, the new years have been here fore 26 days, as this is posted. Well, I'm going to refresh EVERYTHING. Mainly because of glitches, switches, and variables. There's a few glitches that need to be dealt with, there's too many switches, leftover from prologue, other switches from past changes, and there are too many unused variable, so I think this may work. Maps are also going to be refreshed as well as re-importing graphics/sounds/music. This should shorten the filesize greatly. That and I have a plan for the beginning that couldn't work with the glitches in the game.