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2016 Demo coming soon, as well as a progress update and decisions

This will probably be the last demo shown as the storyline has been completely renewed, and the characters, and enemies, are stronger... As well as this little fresh start, the game may not be as BIG as the late 2015 Demo. Anyway, I'm still in the midst of going through maps of the older versions, yes I still have those apparenlty. So here's how the demo will go this time.

You will be able to save the game, as the demo is just a small piece of the full Part 1, which is still in development. There's more freedom than just doing the story portion as I also allowed the game instant access to both 3-Minute Survival (formerly known as Final Arena Mode) where you run around fighting off enemies in the area, and Exploration mode where you play as Akiko and explore areas with two explorers. Though these two modes are limited to a certain extent, because it's a demo, You'll be able to continue playing the game once the full version of Part 1 officially comes out.

Some new features I kind of added into this fresh start, starting with the obvious Autosaving.



I decided to have three ways to save; Saving in the menu, Save Points, and Auto Saving. Though it's ridiculous to have Save Points in a game that you can Manually save, I wanted to keep the Save Points, at least the normal and recovery ones, from the previous version that I stopped and decided to scrap-ish.

The second is a scale in some maps, though before I decided to have the 1024x768 resolution, I decided to keep these maps the way they are.

The third is a few map rennovations/remakes. I started map rennovating for the old maps, I also decided to remake some maps that were not as good (Shadowing Forest for example didn't even look like a forest in the demos or the previous versions, it was all clunky).

Well, that's all for now. I'll keep you posted about any new things that'll happen, or if I feel like showing another useful item from the older build(s).

One more thing. The demo and the full Part are kind of being developed at the same time. You see (I'm revealing a development thing), I develop part of it, decide to say "That's probably good enough for a demo", copy and paste into a new folder, then start doing compression thing (this time I'll be using the Nullsoft Setup Install thing as I found that it's free and open source). Afterwards, I release the demo, I did that in the past and so far I think it'll work well with the fresh start too.