Scratch the ABS script, this game is going back to the old ATB battle, excluding Overdrives.... for now.
I forgot, I am confirming that most of the maps, the good looking maps (Akiko's Apartment, now going to be in an apartment building, Hunter's base, etc.), are going to be the same as I will be copying the good maps from the old build to the new build. Some sprites may be fixed, and currently, Alternate Outfits, for Akiko and (eventually) Kita, won't be implemented yet. The PHS is out of the game, and I am going from ATB to ABS, with at most two allies. As I'm looking for the easiest ABS script, I will then add it in the game, replacing the old build's battle system. Not sure which one yet. Some charsets, especially the ones that didn't look right much, are going to be edited a small bit. The color of the characters should stay afterward. That's all for tnow. Check back later.
Well, the new years have been here fore 26 days, as this is posted. Well, I'm going to refresh EVERYTHING. Mainly because of glitches, switches, and variables. There's a few glitches that need to be dealt with, there's too many switches, leftover from prologue, other switches from past changes, and there are too many unused variable, so I think this may work. Maps are also going to be refreshed as well as re-importing graphics/sounds/music. This should shorten the filesize greatly. That and I have a plan for the beginning that couldn't work with the glitches in the game.
Lately, due to adding some new content and changing some things, I am now going to slim this game to lower the total size. During this, I am going to remove all old charsets, SFX, Music, Window Skins, etc. that are imported in the game, and deleting them from the project for good, lowering the game's size and possibly having a lower sized setup for future demos/Full games.
Ehh... A bit of a time hassle, but pretty much been going around a few parts of Part 1, I've also changed a bit of the part. Here's what I mean.
The Hunter Exams that WERE going to be in Part 1 has been moved to a later part, mainly because I want to finish this part as quick and thorough as possible.
Kita's role has been altered a little bit. She, as a character, has been out of the sidelines during progression. However, her role has a little difference than what it was before the change.. However, I can't spoil her new role.... yet.
The few Suri maps are also being remade as soon as this Part is released. Mainly because the maps aren't as accurate as what I thought they would be. I also have a different tileset planned for these maps.
The new Ability grid was recently shown since April 17th. This part of the game is experimental, and so far by my point of view, it probably will get better as time goes on.
Here's the current size of the Ability grid as of April 17th.
Character Sprite Design of Kita has changed, even though only a part of the old sprite was shown in an earlier Part 1 Demo.
The bar has been edited to show a lack of customers a bit.
Lastly, I'm using a Menu and Title Screen Script to change the way the game will be. Mainly because that the default Menu screen has that big blank when I removed the 4th slot. The title screen's command list is a bit hard to..... well..... move to the right place.
The game has no dateline, mainly because of the lack of attempts to fully work on developing, and editing. However, i am taking some time to work on this.
My dad let me use a charger for my laptop... literally. I started typing this 5 minutes before April Fool's day's end. I copied over the project data, what I got from it at least, over to another PC, making it work out. I will be backing up the data, as usual, to my Laptop when I get a charger for it. Till then, keep on waiting, and playing the Late 2013 demo, unless you already beat it.
As the develop of Memorie stopped due to the Laptop dying, along with its spin off, The game hasn't seen any further updates since the Late 2013 Demo... Last I checked. It's going to be a few months before I can start developing Memorie again, in the meantime, the game Project: Side Clash has turned into something different and is now on its planning stages... again.
In 2014, the development of Memorie will continue, and will attempt to get ALL of Part 1 done, along with some new developed practice. That's the current goal for now. For the spin off, I'm going to see if I can continue the project without having it to be a time waster.
Can't say that I was going to but I decided to cut two characters from the game. Rai Unknown's Ron Koda and Hiro Sasumara's Sasuya Tasubiki. These characters are my brothers, and I don't know what they were planning with them. But there are traces of them in the game. Rai Unknown and Hiro Sasumara, as he's calling himself currently, are not rmn users, but are in fact my brothers.
Part 1 is getting a rebuild. The idea had no aspect to it, but the story stays the same. during map building and such, I decided to change how the exams work, but there will still be traces of the demo, for example the yellow ghost with the red eyes, inside the right places. The Dating game element is still going to be added, just for fun.
The Character Bio and guide image layouts are going to be changed. I'll make a note that the current layout will be in a different game.
The side story I shown an item for is also going to be rebuilt. I will reveal all that next time I'm online and not so busy.
The character shown in the "see you next time" image in the demo is going to be revealed as a mystery character in Part 1. This character only Akiko can see for now.
The PC that you can access in the game is also probably going to have a different windowskin. The windowskin will probably resemble the Windows Classic look, a look that was taken off of Windows 8. The bar on the bottom, however, will still stay the way it is.
I'm also changing the color of the cursor in the accessible PCs. Red and orange were good, but I don't think people will be able to see it in the wallpaper.
I can't say that I'm going to make this quicker, although I keep saying that apparently. The game, Memorie, and its spin off Memorie EXTRA - Aki and Maemi, is taking longer than I thought. Of course, I'm not an idiot like I was back then, this is serious. That and I'm also typing a novel and planning a fighting game (probably for PSN if the planning stage is done), as long as I don't have homework from college. I'm also taking breaks on MMORPG games to broaden my horizons. Making more Hunter Sprites for Part 1 is going to take longer than I thought. I want every hunter look different. different enough that the game might increase in size by a little, sorry about that. I'm also going to give them their own stats, for any encounters.
Since this is taking place in a bigger place than where prologue takes place, I'm going to need to make more Hunter Characters, since the game takes place in the Central Base, and it's an exam for at least one Hunter from across the game world's globe. This....is....going....to....take....awhile.....
Yesterday, I released a pre release version of Final Arena Mode for Memorie. I played that version myself, since I'm a one man developer with no testers that are close to my living space. Anyway, I realized that the mode had a major bug in it. It wouldn't let you go back to the last map with the character and map select event on it. Afterwards, I fixed the bugs in version 0.02, which was a quick fix of this bug, and added the ATB Bar. I also made a windowskin for this mode.
Anyway, another pre release version (v0.02) of Final Arena Mode and Memorie Part 1 Demo will be shown in the Downloads List, via Mediafire link to save space.
It's not complete, and there are other characters to put in there, but I added the 3 characters that were in Prologue, excluding Cid and Kado. It's also not encrypted, so you can add this mode into your own games.