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Hello! This is my game, Fire Kingdom, which is a RPG with 10 skills,
-Combat
-Fishing
-Agility
-Legend
-Farming
-Hunting
-Building
-Plundering
-Rogue
-Scroll-Making

Combat:
Combat is the main focus of the game. There are many monsters to attack and they all drop a "rare" item which will be very useful later on in your grand quest.


Fishing:
Fishing is a very helpful skill. There are sardines, trout, salmon, lobster, and shark to fish, each giving their fair share of experience. They heal food when eaten and cost bait to catch. (They also heal a bit of Magic Points back to your character as well) This is probably the first time that "going out to waste some time" is a good thing. Put those rods to use!


Agility:
Probably one of the most useful skills in the game. It helps you through difficult quests, and makes secret passages accessible to eager players. It also aids in combat by making a character dodge certain attacks when necessary.


Legend:
Legend is a gateway to higher-tier materials in the game. The point of the skill is to explore caverns, defeat monsters, complete puzzles, and defeat the final boss. There will be 10 floors, but only 8 are completed. A player can access the caverns by floors of 2 at a time at the starting door. 1, 3, 5, 7, (9). When in the dungeon the player goes up a cavern at a time, making 2, 4, 6, 8, and (10) accessible. The higher number the cavern, the more xp is given. Cavern 1 requires a level of 1 to access, 2-10, 3-20, 4-30, 5-40, 6-50, 7-60, 8-70,9-80, and 10-90.
The rewards consist of a wide variety of scrolls, weapons and armour. The scrolls are used to unlock secret areas that bear extra resources. The weapons and armours are very helpful in combat situations, but take quite some time to achieve.


Farming:
Farming is viewed by many as a very 'relaxing' skill. The reasoning behind this belief is that it is a very passive skill. Many beginners will believe that one must look after their plants until they are ready to harvest, but it is quite the contrary. It is expected that one lets their plant timer run down until it is ready to harvest whilst gaining experience or making money in different areas of the game. The benefits of farming include making consumables which heal health or magic, making weapons that aid in combat, crafting original concoctions which can be used to boost a character's speed, or simply making money.


Hunting:
Hunting is a skill which uses tactics to master. With every level, the chance of failure decreases - making it more profitable as well. There are a variety of animals ranging from rabbits to frogs to bulls to even tigers! Overall, the uses of the skill are varied and can aid different skills depending on the animal being hunted.


Building:
This skill consists of building one's own home from scratch. The uses are varied and usually offer increased experience/hour in many skills that require a lot of transportation by offering teleports to very useful locations. Other uses include crafting ingredients that offer double produce, double catch from fish, storage for consumables, and upgrading armours.


Plundering:
Plundering is a story-based skill, which requires completion of a very difficult quest to commence. The skill itself is very self-explanatory. It includes stealing from the rich in order to amass riches and become prosperous. The money can be used to do anything one pleases.


Rogue:
Solely based around the Combat skill. This skill might not offer much money, but it does offer the ability to unlock many different weapons and armours which are very useful for defeating the final boss. Experience rates vary based on a chracter's combat as well as a chracter's Rogue level.


Scroll-Making:
The purpose of this skill is to craft scrolls from papyrus at many designated obelisks. Higher scroll-making levels offer more useful scrolls, or scrolls with different uses. Most scrolls are very useful, bearing combat abilities, teleports to different locations, different spells, or tertiary ingredients for enhancing potions or consumables. Selling scrolls is also an option, and makes quite a pretty penny. It is also possible to craft multiple scrolls per papyrus, but it is based on what level a character is in the Scroll-Making skill. Experience rates are deemed rather slow, but can increase greatly based on completion of other skills.


Quests:
There are many quests, which bear from little amounts to great amounts of XP. Quests are worth doing, because they will help you throughout the game. The first quest you will encounter is the "rat catcher" quest. It requires the player to catch the sailor's rat. The rewards unlock the boat to Lakiki island and the Fishing skill. Quests are also a fun way to pass time in the game, as it offers a storyline one can follow when bored from training a skill.

I hope you enjoy your experience while playing this game. I can say that there is over 500 hours of gameplay packed in this epic adventure - and it is well worth trying it out.

Latest Blog

Updates for 6/9/13

I am writing this today to update you on the changes I have made in the past month or two.

As you can probably tell, rogue was added, as well as scroll-making. These are two complementary skills.

Rogue focuses on purely combat while scroll-making is the process of making scrolls to use during combat or for things that are based around combat.

Anyways, both skills are very useful and they are both quite slow, but the experience rates are reasonable due to their amazing benefits.

Rogue is used mostly to unlock better equipment which cannot be bought with coins. It is also used to train combat quickly, although I highly recommend starting the skill once your character has surpassed level 60 Combat.

Scroll-Making is used to make scrolls that offer new spells, new teleports, new consumable enhancements, new combat abilities, etc. These scrolls can also be sold to stores for high amounts of cash. With levels gained, scrolls produced per papyrus used increases. This is useful for those who wish to make profit from this skill or for those who need many scrolls at once.

Anyways, sorry for the hidden updates rather than openly expressing them.

As always, have fun!
  • Production
  • firevenge007
  • RPG Maker XP
  • RPG
  • 11/27/2011 03:02 AM
  • 06/10/2013 06:23 PM
  • 09/15/2013
  • 21985
  • 8
  • 1299

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I have winrar downloaded onto my computer, which makes zipped files easy to open for me. If you have winrar, you can simply drag the zipped file onto your desktop, and "extract here" to get an unzipped file to play the game!
Is this another Runescape game?
author=psy_wombats
Is this another Runescape game?

what do you mean?
Still trying to find out how to make only 1 character attack instead of all 4.
Finally found the source of the problem with the 4 skills attacking. Will be patched soon.
Clyve
GOATSE FOR LIFE
1858
author=psy_wombats
Is this another Runescape game?

The same thing went through my mind, especially with the fishing, agility and legend skills.

Fishing:
I have yet to include bait, but will when I have the time. Currently, there are sardines, trout, salmon, lobsters, and sharks, requiring levels 1, 15, 25, 35, and 45 respectively. The food does NOT need to be cooked and can be eaten raw for HP and MP.

Include bait: Although not Runescape specific, few of the lower level catches require bait such as Fishing Bait and Feathers for fly fishing. Trout/Salmon require nets, lobsters lobster pots, and sharks harpoons.
Levels 1, 15, 25, 35, and 45: In Runescape, most if not all of the main fishing catches require level advancements in multiples of 5.
The main differing point between this game and Runescape is that you are able to consume raw fish, which doesn't seem to make much sense health-wise.

Agility:
Agility isn't super useful at the moment, but can be very useful to get to another village, and many quests. The main way to level agility is through completing courses. There are 4 courses total in the game.

Get to another village: Completing Regicide (requirements: 10 Crafting, 56 Agility) grants access to the main elven area of the game. Shortcuts are an implied bonus.
Completing courses: The only real way to raise your Agility level in Runescape is to complete agility courses such as the Gnome Stronghold Agility Course.

Legend:
The point of the skill is to explore caverns, defeat monsters, complete puzzles, and defeat the final boss. There will be 10 floors, but only 7 are completed. The higher number the cavern, the more xp is given. The rewards consist of a wide variety of scrolls, weapons and armour. The scrolls are used to unlock secret areas that bear extra resources. The weapons and armours are the best in the game, but are the hardest to achieve.

The point of the skill...: The recently released (within the past year) Dungeoneering skill works in the same way and yields the same rewards that are purchased by points obtained from completing various levels of the dungeon.
Unlock secret areas that bear extra resources: As your character's Dungeoneering level increases, you are granted access to optional areas that will give you a one-time experience boost and tend to contain monsters/loot/resource respawns that are either rare or well-sought in outer areas.
Weapons and armours... best in the game... hardest to achieve: Chaotic equipment purchased with a large amount of points gained from completing dungeons were the most powerful equipment pieces upon their release.

I'm not saying any of this needs to be changed, but realize that some may make the same connection in the future.
It's my first game, so do not hate please. I'm sure you all have made plenty of games.
author=Corfaisus
author=psy_wombats
Is this another Runescape game?
The same thing went through my mind, especially with the fishing, agility and legend skills.

Fishing:
I have yet to include bait, but will when I have the time. Currently, there are sardines, trout, salmon, lobsters, and sharks, requiring levels 1, 15, 25, 35, and 45 respectively. The food does NOT need to be cooked and can be eaten raw for HP and MP.


Include bait: Although not Runescape specific, few of the lower level catches require bait such as Fishing Bait and Feathers for fly fishing. Trout/Salmon require nets, lobsters lobster pots, and sharks harpoons.
Levels 1, 15, 25, 35, and 45: In Runescape, most if not all of the main fishing catches require level advancements in multiples of 5.
The main differing point between this game and Runescape is that you are able to consume raw fish, which doesn't seem to make much sense health-wise.

Agility:
Agility isn't super useful at the moment, but can be very useful to get to another village, and many quests. The main way to level agility is through completing courses. There are 4 courses total in the game.


Get to another village: Completing Regicide (requirements: 10 Crafting, 56 Agility) grants access to the main elven area of the game. Shortcuts are an implied bonus.
Completing courses: The only real way to raise your Agility level in Runescape is to complete agility courses such as the Gnome Stronghold Agility Course.

Legend:
The point of the skill is to explore caverns, defeat monsters, complete puzzles, and defeat the final boss. There will be 10 floors, but only 7 are completed. The higher number the cavern, the more xp is given. The rewards consist of a wide variety of scrolls, weapons and armour. The scrolls are used to unlock secret areas that bear extra resources. The weapons and armours are the best in the game, but are the hardest to achieve.


The point of the skill...: The recently released (within the past year) Dungeoneering skill works in the same way and yields the same rewards that are purchased by points obtained from completing various levels of the dungeon.
Unlock secret areas that bear extra resources: As your character's Dungeoneering level increases, you are granted access to optional areas that will give you a one-time experience boost and tend to contain monsters/loot/resource respawns that are either rare or well-sought in outer areas.
Weapons and armours... best in the game... hardest to achieve: Chaotic equipment purchased with a large amount of points gained from completing dungeons were the most powerful equipment pieces upon their release.

I'm not saying any of this needs to be changed, but realize that some may make the same connection in the future.


Thank you for taking your time to help me improve my game. The thing is I want to make it kind of like runescape, but not exactly. I don't want Varrock, Lumbridge, etc. etc.
The bait thing for fishing I had on my list of "to-dos", but for Cooking, I had thought of it, but back then people would eat things raw as well, and honestly, I couldn't make another skill since I have no space to add one at the moment. If I were to add a cooking range or man-made fires to the game, it would have to give 0 xp.
If I were to add this cooking to the game, it would just give extra benefits to the fish, since I still want players to be able to eat raw fish. Maybe the cooking would give a bonus to healing and MP restore.
kentona
don juan de saskatchewan
13672
Don't bump your game. You don't need to bump your game. This isn't a forum.
Deckiller
Mad bank for RMN server bills yo
12573
Kentona's right - bumping your games is frowned upon. Let others comment or add content to bump it naturally.
author=firevenge007
Please don't spam my page. If you want to post about the game, you are free to post.


I can tell you're not going to last long here.
author=firevenge007
Please don't spam my page. If you want to post about the game, you are free to post.

Why are you even arguing with an administrator?? Yes, this is your page, but this website belongs to kentona.

If you don't like it, feel free to leave.
author=eplipswich
author=firevenge007
Please don't spam my page. If you want to post about the game, you are free to post.
Why are you even arguing with an administrator?? Yes, this is your page, but this website belongs to kentona.

If you don't like it, feel free to leave.

Did you not understand I didn't know it was an administrator?
Stop the EDrama honestly. I'm just trying to put my game out there. This isn't a forum.
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