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Upcoming updates for March 2013

So this is a little "behind the scenes" type announcement for the game.
*These things MIGHT not happen, this is just things I am working on at the moment - I might scrap the project if I do not like the end result*

This month I am thinking of bringing in additions to the Hunting skill:
-The first thing would have to be pets, since I badly coded these in and never released them to the public.
The pets would require a certain Hunting level, and would cost some cash, but would be purely cosmetic. It would be like having a cute companion alongside.
(I might be giving the pets some 'advantages' such as finding random resources every now and then).

-There are Hunting animals up to level 40 Hunting, and even though getting a higher Hunting level is still beneficial, some people feel like Hunting past level 40 doesn't feel that rewarding, since there is nothing new to hunt on wards.
To fix this 'problem', I will be adding one to two more Hunting animals. These animals' perfect skins/furs will NOT benefit Hunting further, but instead will benefit OTHER skills so that the idea of Hunting being a "helping skill" rather than simply a "cash-flow skill" is brought back. These skins might be able to either increase crop-yield, or could be used as bait enhancer so that more fish are caught, etc.

Other than Hunting, I am thinking about bringing in a "new" skill.
-This would not be a "new" skill really, but something more to keep track of quests and pave a fresher path for quests-to-come.
The idea is to make a "quest-book" that records quests completed and gives experience based on the quests done to the "QUEST" skill recorded in the quest book.
Since there are only 18 Quests currently, the Quest level would probably not pass level 20 or so, but that would make room for a lot more quests to get to level 60!

Again, remember, these things MIGHT not happen - it's just things that are possibly entering the game this month.