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Who The Hell Is Interrupting My Kung Fu?

  • Dyhalto
  • 12/31/2015 09:17 AM
  • 2572 views
Wow.
Maybe I was a little hasty in adding that little progress meter. All it's doing is putting how slowly I work into perspective. To be fair to myself, I did have a couple of weeks of inactivity since my last blog entry due to IRL stuff going on. One week-long trip to Edmonton for a course, and another to Ontario for Holiday get-togethers. Then there's work. God damn work, always in the way.

The good news is, I'm quite disciplined when it comes to gam mak these days. Whenever I have time off, I chug away. There aren't any procrastination issues or frivolous distractions anymore. If anything, I want to finish Valor Emblem so that I can work on other ideas I have.
What's taking so long is the fact that this is going to be a very long, very in-depth game. Putting it all together just takes time, and I'm not willing to compromise quality for expediency. When all is said and done, this'll probably be my gam mak career's magnum opus, regardless of whatever other projects I begin and complete in the years to come.

There's bad news too. Don't be surprised if I change my target completion date to late 2016 or early 2017. This'll be due to static constraints like Physics and Time, not a lazy or easily sidetracked gamedev.
Too bad I was lazy and easily sidetracked for the last couple of years.

Anyway, I like walls of text as much as you do, so have a random screenshot I took during play testing.




See you again in 2016.

Posts

Pages: 1
I can wait until 2017 for this.

World needs more Fire Emblem.

World needs more great knights with hammers and mage robes.
Agreed with kumada. I'm shocked by how little attention this project has received.
>:( I can wait until 2017 as well.

The world needs more (old school) Fire Emblem.
Thanks, gang. You're all bad enough dudes to rescue the president.

author=Sated
I can only applaud your patience. That engine is tiresome to work with.
Yeah, but I'm a master at it now.
Being the only one using it also gives me the novelty value of being able to produce it's only decent quality game in the English speaking world. Hopefully.
Pages: 1