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Valera is a game set in Arum, the RM Universe. It will be approximately 2-3 hours long and will attempt to flesh out many of the "Unnamed Kingdoms" of Arum's eastern continent.

The current demo is 2.1 and covers about 45 minutes of gameplay.






In the economically powerful land of Valera, a group of mercenaries suffer a swift and focused attack, leaving three dead and one seriously injured. The mercenaries deem the culprit the "Butcher of Valera." This attack sends one of the most seasoned of the mercenaries—our protagonist, Julian—onto a path of revenge. Circumstances lead Julian to the doorstep of an old enemy: Kaufman, leader of one of the most powerful merchant syndicates in all of Arum.

In a blink of an eye, what starts as a simple revenge quest will turn into something far more personal than Julian could have ever imagined. For during all of this, he is occasionally jarred by lucid dreams, in which he is approached by a mysterious spirit. These dreams—and the subtle message they bring—will be the catalyst that changes everything for Julian.





Julian
Second-in-command of the Bergeron Force, a group of mercenaries, Julian has been suffering greatly due to a series of tragic events. His ability to compartmentalize his darker emotions has prevented him from growing unstable. Although he is able to remain sharp and positive most of the time, he is prone to bouts of anger—much like his comrade, Sarah. He is 37 years old.

Sarah
A close ally of Julian and one of the few who can "bust his balls", Sarah is occasionally brash but still has a good head on her shoulders. She might not possesses the same degree of calmness of Julian, but she is just as prone to anger. Her skills as a martial artist make her stereotypical in many ways; however, all is not what it seems with her. She is 28 years old.

Trey
One of the few foreigners in Bergeron Force, Trey hails from the land of Dermod, more than 1000 miles to the west of Valera. He is collected, curious, and analytical, and is never afraid to speak his mind. He has developed proficiency in elemental abilities. He is 25 years old.

Justine
Justine is a supportive, yet misunderstood woman. She is worried about what others think of her, to the point where she is often treated with indifference. There is a degree of jealousy among all of the members of Bergeron Force, for many believe she gets special treatment as Bergeron's sister. She is often marginalized when her brother is not around, even though her skills as an archer and healer make her one of the most valuable members of the force. She has been thinking about leaving the mercs for quite some time. She is 23 years old.

Bergeron
The founder of his band of mercenaries, Bergeron is a natural leader who is somewhat arrogant and instinctive. He counts on Julian and Trey as the voices of logic and reason—especially Trey. Despite his arrogance and boldness, he is prone to lapses of self confidence, which has placed a strain on his subordinates. Little does everyone know that his personal struggles will soon come to a head. He is 29 years old.

Jaal
One of the victims of the "Butcher of Valera", Jaal becomes comatose after suffering a serious stab wound. He is a friend of Julian's, though they have grown somewhat distant since the incident at one of Kaufman's secret vaults. He is 30 years old.

Kaufman
One of the main antagonists of Valera, Kaufman is a greedy and corrupt businessman, merchant, and manipulator. Hated by Julian due to the vault incident. He is 51 years old.

Aderna
Kaufman's second-in-command, Aderna is a hyper ambitious and sharp-minded woman from Thranik who is not afraid to speak her mind to her boss. She is 27 years old.




Valera is a turn-based RPG that uses elements of Yanfly's Gameplay Engine Ace. Regular battles are slightly more challenging and strategic than a typical RPG, and many bosses feature twists that require careful use of skills, elements, and status effects. The game emphasizes items: selling loot is the primary way of obtaining money, and the typical 'attack' command has been replaced with 'mug' to facilitate and encourage item acquisition. Most enemies have three items to steal; some of these items, such as the Gift Box and Money Bag, contain random rewards.

Each character features two skill subsets, as well as the 'Mug', 'Guard', and 'Use Item' options:

Julian: 'Cunning' (status-inflicting sword moves) and 'Impedimenta' (status/debuff magic)
Sarah: 'Martial Arts' (TP-based physical attacks) and 'Augmenta' (tanking/buff magic)
Trey: 'Swordplay' (various) and 'Elementa' (elemental magic).
Justine: 'Archery' (TBD) and 'Reficia' (healing magic).

There are three main dungeons in Valera: a mountain pass, an underground passage, and a watery tomb. In an attempt to streamline the game, most town interaction will occur on the world map. Field maps are completely explorable and feature a variety of puzzles, treasure chests, enemies, and NPCs. Completing an area in the final version will yield a special 'Care Package' based on a simple metric. Every treasure chest and monster party will yield a point; defeating the boss encounter under a certain turn number will also yield points. The more points collected, the better the care package.




Scripts by Yanfly - http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
"Impending Impact" and "Sentience" BGMs by Vengeance from the Sky: http://vengeancefromthesky.bandcamp.com/
Special thanks to Liberty and Namagomi for direct gameplay ideas.
Logo guidance from #pp...I'm a graphics noob

Latest Blog

Valera featured in RM VX Ace trailer

The official trailer of RPG Maker VX Ace has been released, and Valera is one of several lucky games that made it to the final revision of the trailer!



Big shoes to fill! Hopefully I can deliver.

Games:
Homework Salesman by StarCardets
A Tale of Valera by Deckiller
Porcupine Princess
Princess Princess: Another Story
Infinity by Ronove

Also, later this week be on the lookout for a certain thingie related to RPG Maker VX Ace Lite from yours truly. :D It will explain why I haven't touched this game in the last couple months.

A preview:



  • Production
  • Deckiller
  • YF
    Archeia_Nessiah
  • RPG Maker VX Ace
  • RPG
  • 12/06/2011 04:55 AM
  • 02/06/2015 03:08 AM
  • 01/28/2012
  • 67448
  • 51
  • 1541

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Posts

Pages: first 12 next last
Ice to meet you!
Deckiller
Found this drawing when I was rearranging the deck chairs on the Titanic.
15927
Ice ice baby! More screenshots tonight at some point...
How did you save your game using the trial version?
How did you save your game using the trial version?
Deckiller
Found this drawing when I was rearranging the deck chairs on the Titanic.
15927
You technically can't save the game. You have to copy the files into another folder and re-paste them back in after loading the game again. Database cannot be saved/loaded - I will be doing that last!
IT HAS A GAME PAGE!!!!!!!?!?!
Deckiller
Found this drawing when I was rearranging the deck chairs on the Titanic.
15927
YES IT DOES. RUN!
Arandomgamemaker
Dreams are the subconscious mind's way of reminding people to go to school naked and have their teeth fall out.
2689
I'm confused. Does that mean it auto starts up the project when you close it, because you copied it?
Deckiller
Found this drawing when I was rearranging the deck chairs on the Titanic.
15927
No, you have to paste the files into the new project folder that you create when you select new project.
Looks good I like the maps in this project.
edchuy
You the practice of self-promotion
1554
So here's my feedback:

First of all, while I found that 65k treasure chest, it was nothing compared to the one that had gazillion (not quite as much!). Basically, that made money a non-issue. The healing stores are a first time for me as well. For the store, perhaps you should consider allowing the players to buy weapons and armor and adjust the enemies levels accordingly.

I found the combat options to be refreshing, since you can't just spam the normal attack with the weaker foes and because each character has their own options you have to make more thoughtful choices in the fights, especially since the attacks might have some useful debuffs. Regarding Steal, I think this is the first time I have seen it has a 100% success rate at least with non-bosses, always yielding the same loot and I believe should be for only 1 character in the party, at most.

As mentioned elsewhere, your mapping is very good. There were a couple of passability issues, though. When I exited the cave and walked the road heading toward the bridge that leads to the cave with the final boss, I accidentally found I was able to walk up and down the ledge. Also, in the room before the final boss, you must have forgotten to put a jumping spot to get to the chest there.

I found out you can skip the final boss if you don't walk straight to it, which is probably true (didn't try it!) of the earlier one. As mentioned elsewhere, the fight is tough because it takes a little bit of trial and earlier to figure out how to land a hit on it.

Overall, not bad at all for a rushed game!
Deckiller
Found this drawing when I was rearranging the deck chairs on the Titanic.
15927
author=edchuy
So here's my feedback:

First of all, while I found that 65k treasure chest, it was nothing compared to the one that had gazillion (not quite as much!). Basically, that made money a non-issue. The healing stores are a first time for me as well. For the store, perhaps you should consider allowing the players to buy weapons and armor and adjust the enemies levels accordingly.

I found the combat options to be refreshing, since you can't just spam the normal attack with the weaker foes and because each character has their own options you have to make more thoughtful choices in the fights, especially since the attacks might have some useful debuffs. Regarding Steal, I think this is the first time I have seen it has a 100% success rate at least with non-bosses, always yielding the same loot and I believe should be for only 1 character in the party, at most.

As mentioned elsewhere, your mapping is very good. There were a couple of passability issues, though. When I exited the cave and walked the road heading toward the bridge that leads to the cave with the final boss, I accidentally found I was able to walk up and down the ledge. Also, in the room before the final boss, you must have forgotten to put a jumping spot to get to the chest there.

I found out you can skip the final boss if you don't walk straight to it, which is probably true (didn't try it!) of the earlier one. As mentioned elsewhere, the fight is tough because it takes a little bit of trial and earlier to figure out how to land a hit on it.

Overall, not bad at all for a rushed game!


Ah, thanks for the feedback.

I literally put random stuff in the chests for "teh lulz", hehe. Such as the 5938934289 dollar chests.

Yeah, I sort of just plopped that boss sprite at the end around 5 minutes before the upload deadline. Passability issues will be easy to resolve, as I was using a terrain flag script. Eventually, each monster will have an array of 3-5 items, making multiple steal options a good thing.
I am amazed at the speed of development of this game.
Good work~ I'd love to play this with my friend some time. :)
Deckiller
Found this drawing when I was rearranging the deck chairs on the Titanic.
15927
author=Renasci
I am amazed at the speed of development of this game.
Good work~ I'd love to play this with my friend some time. :)


Thanks for stopping in for those kind words! Long time no see!
This is looking really nice so far, decky. After playing the demo, I gotta say I'm liking the characters and the general setup of the game so far. The battles are challenging without being too hard and I liked having a group of thieves as characters, instead of just attacking all the time!
edchuy
You the practice of self-promotion
1554
Yeah, I also look forward to see what else happens to this game. I´m pretty sure whatever comes next will be done with more time and less gimmes. Regarding the items to steal, I guess I got an idea of the variety of items the monster will have from Snatch (just previewed, never bothered with it though ...). And I´m with Liberty regarding the boring, repetitive melee attacks in fights.
Deckiller
Found this drawing when I was rearranging the deck chairs on the Titanic.
15927
I might opt to post a demo or two before the game's final release at the end of April.
This looks cool and im downloading. As for the archer I dont know if you ever decided yet but good options for blue mages are always stealing items, getting skills used against character, or your silver arrow idea of sort of stealing the ability. Good luck and I look forward to playing this.
Deckiller
Found this drawing when I was rearranging the deck chairs on the Titanic.
15927
author=bigtime
This looks cool and im downloading. As for the archer I dont know if you ever decided yet but good options for blue mages are always stealing items, getting skills used against character, or your silver arrow idea of sort of stealing the ability. Good luck and I look forward to playing this.


I might implement this idea in the full version, but for tomorrow's demo release I might not even be implementing the archer.
True, true, well i like the elementalist the best so far. Seems to dominate all. Cant wait to try new demo.
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