Download Now

11.2 MB
380 downloads
2 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Let's Play Parts 1-5

  • Oblic
  • 04/02/2012 04:46 AM
So here's my last submission for the March Media Madness Event! I will play this all the way through, the submission just won't count toward the event after the 2nd!

Part 1



Part 2



Part 3



Part 4



Part 5

Posts

Pages: 1
This was very interesting to watch, as you have never played the game before and it shows exactly your reactions to the different game elements. Much better than a Let's Play of an experienced Player.
But I have to say, for the first time playing I was impressed by your skills. You did a really good job beating stages in first try ( many people complained about dying a lot). Fact is, this game is hard, as it is the first shooter I created. There are lots of things I try to improve in the sequel.

Some things you spoke of in the videos:

- the submarine speed is slow, unfortunately you cannot speed it up in this game. The reason is the collision control. The submarine has pixel movement, but the hit box is in fact a tile, which in RPGMaker is not very precise. The game has the (hidden) option to speed up the sub for testing purposes, but it showed, that the collision detection got out of control. It was possible to go through moving objects without colliding. The RPGMaker engine is just too slow for that I guess. That's why it was discarded.

- Same goes for the weapons. I planed a Gradius like powerup system for this game, but it was impossible for me to get this working with RPGMaker. The effort was too high to achieve the effect I wanted, so again, it's a feature for the sequel ( in which you will have MANY weapons).

- The green and yellow rings that bug you:
You found a green block room, which deactivated the green blocks in all yellow stages ( must sound like some 70s hippie stuff o.o , drugs are bad !). These blocks open new paths and give access to teleporters - the yellow rings are teleport gates to go in, the green ones are the locations you exit. Using teleports opens a side area, where you can find the missing crystale and prisoners.

- The stages cannot be beaten with 100% on first try. You have to disable the blocks and go back to the stage to reach 100%. You don't have to do that to beat the game ! Only if you want to reach the 100% mark and see everything.

€dit:
- You don't need to complete the stage to get a key. You can simply grab it and exit.

- If you get lost, remember the teleports in front of Lukis laboratory to quickly move from one area to another

----------------

The Audio in the last video was the best balance between ingame music and your commentary IMO. You should keep it like that.

Again, thanks for this let's play. I really enjoy watching your videos!
Oblic
Once a member of RMN, always a member of RMN!
1752
Thanks for the feedback!

Although I have never tried to program anything with RM, I am well aware of the difficulties of doing some of the finer things, like making pixel-by-pixel movements work well. So I don't mind the slow speed of the sub too much. I will acknowledge the game's difficulty, but I think it is mostly a matter of getting used to the controls and the gameplay. I'm surprised my "skill" seemed so great; I thought I was mediocre at best, but I appreciate the compliment!

Thanks for the input on the teleporters! It makes a lot more sense now. I'm sure I would have figured it out eventually, but it's nice not having to hit my head against the wall while trying to piece it together. Same goes for the key thing! It took me forever to figure out that you could pause the game! I normally play with the numpad because of the shape of my keyboard, so I didn't think to hit ESC to pause it (I is slow sometimes...).

In terms of sound quality, I'll do my best to replicate what I did in the last video. The problem is there are HUGE variations in volume. Some BGM is really loud, while others are reasonable. What I could do is split the audio a bunch and adjust the pieces, but that would take a lot of time and (more importantly in my case) patience, nether of which I have much.

Again, thanks for the feedback, and I'll try my best to keep 'em coming! Also, sub to my youtube channel if you want to see some of my other stuff! (The quality is so-so right now, but I am learning fast! The more I screw up, the faster I learn!)
Pages: 1