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Manifest


There exists a most curious and powerful race in the world of Ospes, able to manipulate and alter matter itself.

Their numbers are few, and from the beginning they have lived as outcasts, perceived as a threat to the world and every living thing in it.

They are called Theolar.

Thymetians, the most dominant race on Ospes, have done all that they can to suppress the Theolar. For they, more than any, are afraid of them.

Most Theolar are content to live in hiding and have abandoned the use of their abilities in hopes they would be forgotten. But among them there is a small group, known as the
Andurim, who are unwilling to give up that part of themselves.

Their sole purpose is to provide the Thymetians and the rest of the world with a glimpse of their greatness, now long overshadowed by what else they are capable of…

Testimonials


What users from rpgmaker.net have said...

"I've finished the game, and I have to say that I really enjoyed myself. I don't always keep the games, but this one is a must.
Thanks for all your hard work." - littlebro


"All in all, you have certainly set a standard for vx games. I can't think of one that actually gripped me, and especially like this one did...
At any rate, I'm just saying I loved the game. I can tell it had a huge amount of work placed into it." - demonlord5000


What users from rpgmakervx.net have said...

"Whoa. This game is amazing. I can't recall the last time I enjoyed a game, commercial or otherwise, this much. You've managed to create a world that pulls the player in,
makes him identify with teh characters and feel for them. A world that feels alive with lore and history. Every time I found one of the Nayrin relics...
I really felt I was discovering bits and pieces of an ancient civilization, scattered all over the world." - Jeffrey


If anyone wants to play arguably one of the best all around put-together RPGs available to RPG Maker VX, this is hereby on your must-do list.
- goldenguy


"I will say that I liked the message and it was a brilliant adventure while it lasted. The plot was tight, the characters convincing and the puzzles
were the best I've seen aside from Alundra. If you ever manifest another spectacular game, I'll be looking forward to it." - tom11


"Firstly you have a great imagination and a flair for writing, your game really drew me in and was a real "key-presser" right up until the final
scenes. Your game was also very well balanced in terms of available money, EXP, etc. The inclusion of your excellent (occasionally challenging)
puzzles and mini-games help to distract the player along the way. Also quite importantly the game runs practically bug free..." - matt-tribal


"Bloody fantastic RPG. Minigames, optional quests, math puzzles. Love it all." - vitrous


"...there's so much that can be done, and the story and adventure just keep taking new turns and twists...It's been a long time since I've played a
game that I have a hard time "setting down" after 2-3 hours, but this is doing that." - goldenguy


"...a brilliant game, you have clearly put a lot of thought into creating the world of Ospes and especially into its characters. I definitely
appreciate the humorous dialogue too." - matt-tribal


Be sure and check out the images, features, and world/races tabs.

Manifest on Facebook: http://www.facebook.com/pages/Manifest/163947670372300?sk=wall&filter=1

Latest Blog

In the works...

Hello,
Just wanted to let everyone know (especially those faithful Manifest subscribers) that I purchases a copy of Rpg Maker VX Ace a few weeks back, and have been busy creating a foundation for a new game in the tuture. I like to think the evented systems so far are pretty complex and will raise some eyebrows when the time comes =).
  • Completed
  • sbethune81
  • RPG Maker VX
  • RPG
  • 12/16/2011 07:04 AM
  • 06/14/2013 04:19 AM
  • 10/24/2011
  • 147790
  • 50
  • 7750

Posts

Currently playing. I appreciate the emphasis on exploration, and the characters and story is greatly developed.
author=Dragoran
Currently playing. I appreciate the emphasis on exploration, and the characters and story is greatly developed.


Thanks for giving it a try. I look forward to hearing more of your thoughts along the way.
Minor bug detected:

There's an Issue with Fidese Hp/level up after level 80: it raises and falls without a reason. EX. lev 81 Hp 284x, when you level up you see your hp raise to 301x but at level 82 hp raises from 294x (and not from the 301x you truly have to 308x.
author=Superes
Minor bug detected:

There's an Issue with Fidese Hp/level up after level 80: it raises and falls without a reason. EX. lev 81 Hp 284x, when you level up you see your hp raise to 301x but at level 82 hp raises from 294x (and not from the 301x you truly have to 308x.


I'll look into it, thanks for letting me know. To my knowledge, you are the first to reach level 80+, and that includes me, so that is untested territory. It's still based on the default parameter curves(up to level 99) set in the database though, so I have no idea why there would be errors.
For those stuck on the ruins east of Dagron, see below.


There is an item in your inventory in the special items section that you probably knew you had at one point, but forgot about later.


Thanks for playing!

Ok... I have completed the game. Surely I lost something on the way (Only 88 relics), but I had the best equipment and solved all the ruins' puzzles.

That's what I think (I don't write a review because of my poor english, I'm Italian):

I absolutely loved the game as I was playin' it, I had a great challenge with some puzzles, had a balanced fighting experience even at level 99 and everything worked just fine. All those minigames were a great way to enlarge the game experience itself, but...

Probably the game lacks in pathos and the beauty of minigames brings with it the risk of losing the focus on the plot. Sometimes, and It's uncommon to me, I quite forgot what I was doing before a minigame or a sidequest (some of them, based on the drop chance were quite long to do). The right balance is even too right: at level 99 you don't feel as your PG are godlike, even because the skill tree stops spreading fruits at level 45 and no skill seems really "legendary" (a level 99 mage HAS to have a devastating spell, I think).

You created one of the best VX games ever in the freeware scene, a must play for the super well rounded game experience, but somehow it seems too scholastic, too perfect, If I'm clear enough saying so.
I hope to see something more from you because you are truly a great game maker...

4/5
@Superes - thanks for playing Manifest through to the end and for taking the time to write that review. I enjoyed reading it. As far as criticisms go, the game being too perfect doesn't sound so bad =). Please share the game with your friends.
I'm like at 7 hours 30 minutes of the game and I'm really enjoying it (characters are greatly written and all these puzzles are excellent!). For now I have a problem as I'm looking for 8 Drywoods at the Beach/Oasis near Droolig (might misspelt something), if so.. sorry!) and I got only 7 meaning I'm missing one. I hink I've been everywhere on the Beach, but I noticed that there's a cave next to the waterfall on the map with Nayren Trade Post, but I can't remove the bush that grow at the entrance to the cave and I think that the missing Drywood might be there. Could someone help, please?
@Noel_Kreiss - Thanks for playing Manifest. The missing piece of driftwood is most likely in the trading company itself...it's the case for most people who get stuck there.
Thank you, sbethune81! Now I'm in the complex and this sneaking thing is something unexpected which is a good idea!
author=Noel_Kreiss
Thank you, sbethune81! Now I'm in the complex and this sneaking thing is something unexpected which is a good idea!


Glad you like it. There are two forms of sneaking in the game, the other one coming later.
I don't know if this has been reported yet, but I accidentally found a glitch when I first got the canoe. Somehow, I accidentally ended up on top of the bridge that it's supposed to go under by roaming near it for several steps. If I then go to either the north or south gate, the canoe gets stuck and I have to disembark. After that, my character ends up invisible.

@bugfragged - Thanks for playing Manifest and for letting me know about the glitch. You're the first to have that happen. Would you be able to reproduce it, and let me know exactly what tile you were on when it happened? I would really appreciate it. Also, it's great to see you've made it so far, and I hope you'll continue on to the end. Happy gaming.
Actually, I looked up the glitch on google and it turns the bridge glitch was mentioned once on pages 2 and 3. It's actually because I pressed Z/Space at the bridge. Sorry about that.
author=Bugfragged
Actually, I looked up the glitch on google and it turns the bridge glitch was mentioned once on pages 2 and 3. It's actually because I pressed Z/Space at the bridge. Sorry about that.


It's no problem. Thank you for letting me know.
Ok I have tried to figure out the Sanctum area and the passcode but my peabrain aint getting it so HELP
author=meezs
Ok I have tried to figure out the Sanctum area and the passcode but my peabrain aint getting it so HELP


Try and find which letters have the values 1 and 7 first. One of the clues will tell you. Once you know those, start substituting their values into the other clue equations. Hope this helps and good luck. Let me know if you get through it.
author=sbethune81
author=meezs
Ok I have tried to figure out the Sanctum area and the passcode but my peabrain aint getting it so HELP
Try and find which letters have the values 1 and 7 first. One of the clues will tell you. Once you know those, start substituting their values into the other clue equations. Hope this helps and good luck. Let me know if you get through it.


One question are there a total of 9 terminals?
author=meezs
author=sbethune81
author=meezs
Ok I have tried to figure out the Sanctum area and the passcode but my peabrain aint getting it so HELP
Try and find which letters have the values 1 and 7 first. One of the clues will tell you. Once you know those, start substituting their values into the other clue equations. Hope this helps and good luck. Let me know if you get through it.
One question are there a total of 9 terminals?


I believe there are eight. The clue I mentioned will give you the values for the first two letters, and the last letter you'll know by process of elimination.
author=sbethune81
author=meezs
author=sbethune81
author=meezs
Ok I have tried to figure out the Sanctum area and the passcode but my peabrain aint getting it so HELP
Try and find which letters have the values 1 and 7 first. One of the clues will tell you. Once you know those, start substituting their values into the other clue equations. Hope this helps and good luck. Let me know if you get through it.
One question are there a total of 9 terminals?
I believe there are eight. The clue I mentioned will give you the values for the first two letters, and the last letter you'll know by process of elimination.


Ok I have 10 letters that need values so Im looking at the numbers 0-9 to be placed as values on the letters A-J. So like I said my pea brain is not getting something you have said one of the clues will tell me which are the values for 1 and seven could you give me that clue because as I add up what I have none equal out for me give we can only use a single digit number for the value.