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50% Done

  • Nick
  • 02/21/2012 08:37 PM
  • 404 views
I'm happy to say that most of the mapping is finally complete. Now the programming is in full-swing.

I started working on the Assassin Missions, which have become the most complicated piece of development. The original Infinity is looking even more unpolished, after programming the new assassin missions. In the original Infinity, you could replay a mission (Like robbing the bank) over and over again.

But in Infinity 2, mostly every action has a switch. At the start of the game, about 10 switches are activated so far. That's with only one assassin mission added so far. Each assassin mission is requiring about 5 switches, with the conditional statements being an amazing tool. I wanted to make sure NPC's have dialogue before the mission, during the mission, and once the mission is complete. This of course, requires some switches. Overall it's coming along great.

Now with one mission working, I can just copy and edit for the other missions.

I've also been considering music. Once most of the game is finished, I will likely be adding music into the game. Not the default RPG Maker music. It will be refreshing to hear some fresh music, rather than the default beeps and boops.

More to come.