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Check out the new Time Mage!

  • LockeZ
  • 04/30/2013 04:32 AM
  • 389 views
As part of our continual effort to update our jobs, we're now proud to present you with the latest update: Time Mage!

Time mage was really lackluster, and there were lots of cool abilities in various Squaresoft games that have come out since it was originally made. This made it an ideal candidate for a revamped set of abilities, all of which are listed below.

Time Mage is a magical job which uses the powers of space and time to attack foes and shift reality. All damage spells are wisdom-based, as are most of the support spells, with the remainder being based on willpower. Here's what you can expect from the new job: a reasonably risky damage dealing wisdom based job with access to a good amount of utility through status effects like Stop and Reflect. Time mage has an incredibly powerful arsenal that relies on good cooldown management to make the most out of your damage output.


Command Ability: timemagic
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* Haste ------- Base AP: 100
Speeds up a target.

* Slow -------- Base AP: 100
Slows a target down.

* Demi -------- Base AP: 250
Halves the target's life with the force of gravity.

* Mini -------- Base AP: 400
Shrinks the enemy, reducing its physical offense and defense.

* Reflect ----- Base AP: 300
Makes most single-target magic spells bounce off of the target.

* Immobilize -- Base AP: 100
Prevents the enemy from leaving the room.

* Float ------- Base AP: 200
Allows your party to levitate, granting earth resistance but wind weakness.

* Comet ------- Base AP: 200
Summons a comet from outer space to hit the enemy; double damage to stopped enemies.

* Comet2 ------ Base AP: 600
Summons a comet storm to hit random enemies a random number of times; double damage to stopped enemies. Hits more times with greater agility.
Requirements: Job level 8

* Invisible --- Base AP: 500
Increases a target's evasion.
Requirements: Job level 8

* Haste2 ------ Base AP: 400
Speeds up the entire party.
Requirements: Job level 10

* Slow2 ------- Base AP: 400
Slows down all enemies.
Requirements: Job level 10

* Warp -------- Base AP: 1000
Returns your party to the center of Elsendor.
Requirements: Job level 12

* Stop -------- Base AP: 800
Prevents a target from acting or moving. Hitrate is based on your wisdom or willpower, whichever is lower.
Requirements: Job level 12

* Speed ------- Base AP: 500
Improves the agility of one target.
Requirements: Job level 12

* Undo -------- Base AP: 500
Two rounds after being cast, your HP/MP return to what they were when Undo was cast.
Requirements: Job level 14

* Old --------- Base AP: 500
Curses an enemy with old age, lowering its overall stats.
Requirements: Job level 16

* Meteor ------ Base AP: 1000
Slams a giant meteor down from outer space, hitting all enemies for high damage.
Requirements: Job level 16

* Graviga ----- Base AP: 1600
Cuts a target's life force to 1/4 with the force of gravity.
Requirements: Job level 18

* Countdown --- Base AP: 800
Begins a countdown, dealing massive area damage after 5 rounds.
Requirements: Job level 20

* Galaxy Stop - Base AP: 2500
Prevents all enemies from acting or moving. Hitrate is based on your wisdom or willpower, whichever is lower.
Requirements: Job level 21

* Doomsday ---- Base AP: 1500
Bring about the end times, damaging all enemies and allies on the following round. If Doomsday and Undo go off on the same round, the self-damage from Doomsday is instantly undone.
Requirements: Job level 23


Inherent Ability
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* Extend ------ Base AP: 600
Increases the duration of buffs and ailments you cast.
Requirements: Job level 6