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Cheryl, a young cleric starting out on her first pilgrimage, comes across an unconscious mage, Idenn, in the forest. She heals him and the two agree to travel together for a while as Cheryl learns about her new companion and the vast world around her. Their idyllic existence is quickly left behind when they find themselves caught up in a conspiracy revolving around the last major war.

The soon begin to question everything they've known. Now Cheryl and her friends must work to restore a unjustly toppled kingdom along with a failed soldier and a reclusive thief with a double agenda. All the while, they can feel their footsteps being shadowed by an unknown presence.

Characters:

Cheryl
Age: 17
Cheryl is a young cleric who is very devoted to her studies of the holy arts and takes learning new skills very seriously. She is knowledgeable with books, friendly, and cheerful. She enjoys the company of others and suffers from a mild case of achluophobia, a fear of the dark.


Age: 21
While, not well versed in the arcane arts, Idenn is very quick to learn new things and is very perceptive to everything but himself, often pushing himself to the point of exhaustion before he will stop at something. He's well spoken and polite with a penchant to fine wines.

Latest Blog

Updated Demo

I've updated the original demo and fixed the bugs that were brought to my attention as well as added a few maps. Exploration is greatly encouraged or all my mapping will have gone to waste. There might still be a couple of music bugs on some maps though so bear with me for a little while.

Updates:
  • Lowered starting level

  • Added new maps

  • Fixed the transport bugs
  • Hiatus
  • quillandpaper
  • RPG Maker VX
  • RPG
  • 01/03/2012 10:17 AM
  • 03/13/2018 06:35 AM
  • N/A
  • 15228
  • 4
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Pages: 1
Is Cheryl based off one of the Na'vi from Avatar?
author=BareGamer
Is Cheryl based off one of the Na'vi from Avatar?


Nope. I've never even seen that movie.
So far the game looks and plays very good, but I would like an option to pause the battle when it is the characters turn.

The time it takes for the player to navigate the battle-menu( and then the sub-menus) gives the enemies an unfair advantage, at least in my opinion.
author=NEIN
So far the game looks and plays very good, but I would like an option to pause the battle when it is the characters turn.

The time it takes for the player to navigate the battle-menu( and then the sub-menus) gives the enemies an unfair advantage, at least in my opinion.


If I knew how to do it, I would add that, but I didn't make the script and the extent of my scripting knowledge is how to disable the save function.
So once upon a time a young priestess met a green haired man who had fainted beside a tree in the forest. She healed him back up with her heal spell and the charming young man, eager to express his gratitude, joined the priestess on her pilgrimage. So they went through the forest fighting slimes and thieves whose hits are so much weaker than the slimes that they cant even do 1 point of damage. The pair soon come across a town where they saved the game. Continuing on their journey, they find the next area of the forest inexplicably devoid of hostile wildlife and was blocked off for no discernible reason. So they opted to take a side path into an ominous looking cave. They went inside... and never came out.

TLDR: dinosaur food.

Sorry for such a sad ending, but that was the only way this demo could have ended for me. This what I get for not grinding. ALSO the game uses ATB just in case you were curious.
Pages: 1