Not much progress is being made lately, I'm afraid. The laptop I've had for a good 5 years is at death's door, so I'm reluctant to do TOO much in fear of losing a lot of progress. Luckily I'll (hopefully) be obtaining a new Laptop come Christmas, so it will only be a matter of transferring files, folders and programs and picking up from there!
Here I will keep track of all the tasks that need to be completed before this game is labelled "completed." This includes eventing, database work, etc.
Create events for Mountain Tower. Create enemies and boss for Mountain Tower.
Create Southern World Map.
Create events for the arrival to Ziazu.
Create enemies and boss for the Abandoned Mine.
Write dialogue for Abandoned Mine events. Write dialogue for the return to Ziazu.
Create events for the return to Ziazu.
Create enemies for Cerberus' Cage.
Write dialogue for Hades' Maw.
Create events for Hades' Maw.
Create enemies and boss for Hades' Maw.
Write dialogue for the Pit of Fallen Angels.
Create events for the Pit of Fallen Angels.
Write dialogue for God's Cradle.
Create enemies for God's Cradle.
Write dialogue for the White Realm.
Create events for the White Realm.
Create enemies and boss for the White Realm.
Write dialogue for Soriiati.
Create events for Soriiati.
Write dialogue for the Tower of Light.
Create events for the Tower of Light.
Create enemies for the Tower of Light.
Write dialogue for Diaboros.
Create events for Diaboros.
Create enemies and boss for Diaboros.
Write dialogue for Venaitura.
Create events for Venaitura.
Create enemies and boss for Venaitura.
Okay, okay... maybe I got just a LITTLE too excited, but there's STILL a fair amount of progress being made on this game! Just not as much as I'd like there to be. Most of that (99.9%?) falls on me, because Corfaisus is pretty much finished mapping all of the area for DFR. The ones he has left are the final three dungeons (Tower of Light, Diaboros, and Venaitura), which should be completed by December if everything goes smoothly!
As for the script? We're finally off the northern continent and south-bound towards Ziazu! Thank God. With this things should progress MUCH quicker, as I always find that setting everything up is the hardest part. Now there's just the build-up to the end wherein our mighty heroes face off against the BIG BAD! Since most of you who are looking forward to this project's release also probably finished the original game, you should already know who it is. If that's not the case, well... I'm not going to spoil anything. Even then, there's PLENTY of twists and new additions to the story to keep fans of the original itching for more!
To stamp on a percentage... I'd say DFR's roughly 30% completed.
I'm considering omitting random battles from future versions of DF Remade, and was wondering what some of your thoughts were concerning the matter. Do you support random battles? Are you against them? Or do you just not care?
Recently I began to question whether or not I should keep making this project with RPG Maker 2000. I only chose to do so because that is what I used to make the ORIGINAL, but (surprise, surprise!) it's a LITTLE limiting in what I can do. Even my soundtrack options are very limited due to the engine only allowing the use of MIDIs and WAV files (which I have no interest in using).
Soooo yeah. If only for the music, I'm REALLY considering moving up a notch to RPG Maker 2003 instead. Why not ACE, etc.? Because I still want to keep this project on one of the older makers, and the switch will take FAR less work.
Yeah, I'm back at it again, I'm afraid! Haha. For the second (or is it third?) time in this project's life I am looking for a competent mapper to provide me with some quality maps for this project! I can't promise any payment other than pure advertisement and a place in the credits, but ut should be a great experience and a way to get your name out there even further! I also have a good track record of completing games, so you shouldn't have to worry too much about your work going to waste. If you're at all interested, check the "Images" section for the type of maps I'm looking for, as well as the quality that I'd like them to be.
It's been a while since I've looked at this project, to tell the truth. But when I DID go back to it and saw all of the hard work Corfaisus and various others put in to give me what I have, I felt a reassurance that THIS would have to be the next project of mine that meets completion.
So as of today, Dragon Fantasy REMADE has resumed progress and is my MAIN project that I will be working on from now until it is inevitably completed! The ONLY problem is that I need a mapper up to Corfaisus' standards, which may take a while, sadly. However that can wait, as I have to make more progress on the game's dialogue/script before I start looking for more maps.
But that's not all! I JUST uploaded a demo of my progress thus far, which includes an update to the story as well as the database. It is now a much more enjoyable experience, and FAR less difficult than what it was before. Is it easy? No, but it should allow for a more casual play-through.
I'm sad to inform you all that Corfaisus, the lead mapper of DFR, will no longer be able to provide maps for this project.
Regardless, there was a good 30+ maps provided, and we roughly made it to the half-way point of the game! That's no small feat. I love what wonderful maps I've gotten so far, and I hope that I'm able to fill this now vacant position sometime in the future.
Thanks, Corfaisus! Your contributions will be missed. =(
So with the progress I've been making on my latest Dragon Fantasy project, I thought it would be best to go back into DFR and rework the World Map using the knowledge I've gained from studying the overworlds of both Dragon Warrior 2 and 3. I'm surprised I didn't do this sooner! It's amazing how much you can learn just by looking over another person's maps. It's helped me immensely. The World Maps of the original two Dragon Fantasies were all over the place and made up as I went along, so they didn't really hold together to give that THIS IS ACTUALLY A WORLD feeling. There were long strips of land instead of giant clumps, and they both had a very linear design and were unnecessarily HUGE.
So other than working on Dragon Fantasy: Heroes of Tsufana while I wait for Corfaisus to finish up some maps I requested, I've also been ironing out a few details in DFR's plot. I've not finished deciding on what I want changed yet, but I do know that I want LESS CAVES than the original. I'm fairly certain that is the only dungeon type I put in there back then. Not only that, but a few locations HAVE to change simply because the new plot won't allow them to be there. I'm trying to fit in MOST of the original locations and such, but there will be a few that are left out.
I've been having this debate with myself ever since I started this remake. I toss a few ideas around in my heads regarding the matter, but am never truly satisfied with the choices I make. The story as it is now has a lot of dialogue and character interaction, but I'm not sure if I want it to stay like that. I was thinking about having it take a more simplistic route, with only enough dialogue in automatic events and what-not to move the plot along. Y'know, sort of like the original. So instead of having long and semi-drawn-out cut-scenes, they'd get right to the point and send you on your way in no time flat.
For those who have played the demo, what might you all think of this? Should I keep it the way it is, or simplify it to make it more Dragon Quest-ish?