I'm sad to inform you all that Corfaisus, the lead mapper of DFR, will no longer be able to provide maps for this project.
Regardless, there was a good 30+ maps provided, and we roughly made it to the half-way point of the game! That's no small feat. I love what wonderful maps I've gotten so far, and I hope that I'm able to fill this now vacant position sometime in the future.
Thanks, Corfaisus! Your contributions will be missed. =(
So with the progress I've been making on my latest Dragon Fantasy project, I thought it would be best to go back into DFR and rework the World Map using the knowledge I've gained from studying the overworlds of both Dragon Warrior 2 and 3. I'm surprised I didn't do this sooner! It's amazing how much you can learn just by looking over another person's maps. It's helped me immensely. The World Maps of the original two Dragon Fantasies were all over the place and made up as I went along, so they didn't really hold together to give that THIS IS ACTUALLY A WORLD feeling. There were long strips of land instead of giant clumps, and they both had a very linear design and were unnecessarily HUGE.
So other than working on Dragon Fantasy: Heroes of Tsufana while I wait for Corfaisus to finish up some maps I requested, I've also been ironing out a few details in DFR's plot. I've not finished deciding on what I want changed yet, but I do know that I want LESS CAVES than the original. I'm fairly certain that is the only dungeon type I put in there back then. Not only that, but a few locations HAVE to change simply because the new plot won't allow them to be there. I'm trying to fit in MOST of the original locations and such, but there will be a few that are left out.
I've been having this debate with myself ever since I started this remake. I toss a few ideas around in my heads regarding the matter, but am never truly satisfied with the choices I make. The story as it is now has a lot of dialogue and character interaction, but I'm not sure if I want it to stay like that. I was thinking about having it take a more simplistic route, with only enough dialogue in automatic events and what-not to move the plot along. Y'know, sort of like the original. So instead of having long and semi-drawn-out cut-scenes, they'd get right to the point and send you on your way in no time flat.
For those who have played the demo, what might you all think of this? Should I keep it the way it is, or simplify it to make it more Dragon Quest-ish?
As we should! It's part of the business. We spread the word of our projects so more people flock to our Game Pages and give our projects a whirl! And as part of my many advertising attempts, I've created a Facebook page for Dragon Fantasy: REMADE. So if you've got an account on there, kindly give it a "Like!" It would be greatly appreciated. And if you've got one of your own, toss it my way! I'll also lend my support. It's about one of the only few things FB is good for, anyway. =X
Recently decided that I'm going to write up a fairly extensive "Manual" for DFR, much like you would (and still do) find accompanying commercial games. This guide will detail how to play and install the game, the spells and equipment found throughout your adventures, terminology, etc.
Currently I've just finished 8 pages, and hope to make steady progress throughout the week. It's pretty fun, actually! Something different.
I've added a "Mythology" page to explain the background behind the Dragon Fantasy universe. It will be updated periodically, when I've got a good chunk written. I do have a decent bit up now, though. I'm going to try and write a bit of this ever night, and see how far I get with it. If you have any comments, suggestions, input, etc. feel free to fire away! I'm always open to ways to make it sound, work, and just feel better.
For those of you who downloaded the demo when it was first released (I think the first 15~ downloads), there's a little patch up that fixes a few issues some people had with the game. Included is also the font I used while playing and making the game. If you've played "FF: Blackmoon Prophecy" by UPRC, it's the same one used there.
If you're subscribed to this page, or even pay attention to what pops up on the main page, you'll notice that there is now a demo available for this game! What's that, you say? YOU'RE EXCITED? WELL YOU SHOULD BE!!! It's the proper reaction. Believe me. Haha.
It's fairly short, but it should last an hour (more-or-less). It ends at roughly the same point that my very first demo for the original Dragon Fantasy ended (as a throw-back, of course!)
A HUMONGOUS thank-you to my Friend Chloe (or Ashikai over at Deviantart!) for producing this wondrous work of art for Dragon Fantasy! I'm very appreciative of the time and effort she put into this for me, and I can not thank her enough.
Before this point in time, I wasn't quite sure what I wanted to have Celes look like. When both of us sat down to discuss the image however, we were finally able to settle on a look that I can say satisfies me. Looking at it, she kind of reminds me of Link (from the Legend of Zelda series). I guess it's the green, huh?
Anyway, the image features both the Hero and Villain of Dragon Fantasy and Dragon Fantasy II respectively.
Just check out the "Images" tab up top and you'll see it.
Interested in what the remake is shaping up to be so far? Well then, you're in luck! I recently completed this little preview of the remake's beginning. There may be ONE more to come in the future, but I'm unsure about that yet. Perhaps I might put together a little trailer of some kind, but nothing too fancy.