Alrighty, thanks for the tip! I'll probably just leave the intro as is! I always liked games were you don't have to sit through lengthy cutscenes (where characters stare at the sky then say something boring like " . . . the stars are radiant with everlasting spiritual sparkle life that co-exsist true out of the mystical crystal blissful bearing souls of blah blah . . ."). There were some games (Xenogears for example) where it seemed like playing the actually game was the reward for sitting hours on end with unskippable dialogue! I understand about how character development is important in RPG's, but so are the battles! Uh, oh! I'm getting excited. I better stop.