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A JRPG parody where the goal is kill everyone in the entire world. Doesn't quite live up to that amazing premise. :(

I am at a loss for words. This game is hilarious but at the same time not very well-made. This is the kind of game I'd imagine someone would throw together in a day while drunk off their ass. Almost no aspect of this game is taken remotely seriously, so basically what you get is a quick little joke game that you'll play and forget later on, but it's amusing while it lasts.

The story: you are a dude who wants to kill every single person in the world. That's it.





You can't deny it's an ambitious goal for a guy whose only weapons are two clubs. Even a dictator nation in control of multiple cobalt bombs might only kill off a few countries.

That masked dude there is your mentor in the ways of mass murder. You start off with some dude outside, then your mentor departs to his cabin and waits for you to finish everyone else off yourself. So on you go...

One of the funniest things about this game is its completely generic presentation in its graphics, setting, characters, even its battle system, all turned on its head by its morbidly funny premise. It's pretty much all premade RPG Maker assets, including the music, of which is mostly the most upbeat tunes of the bunch. There are a couple of occasions when the creator adds his own artisan touch to the proceedings though.



In some way I wish all the game's art assets were custom-made.

So you walk into town with the world in the palm of your hands, ready to smash it to bits. You see an NPC? Walk up to them, and where you'd normally talk to them in any other game you instantly kill them instead (without so much as needing to engage them in battle!). Though there are plenty of times where you engage in a dialogue with them before you club them out of existence.



So you go around little green villages, peppy music in the background, walking into homes, inns, pubs, weapon/armor shops, the mainstays of JRPGs, and instead of doing what you'd normally do in games like those, you kill the people inside (though you can on occasion loot the places so that trope remains). You collect plenty of gold, from a chest or two and from battles, but you don't get to spend it on anything. Whatever benefits you'd get from the inn or weapons shop is unused because you just murdered everyone inside. Though that should make things all the better, free crap to loot, but you never take advantage of, say, all the weapons and armor lying around in the weapons/armor shop.

Then you encounter your first set of random battles upon entering a certain area of town. Battles with who now?



Why the townsfolk themselves of course! They almost always die in one hit, unless they "guard" then it's two hits (until you get a weapons upgrade/level up later then it's always one hit). On the rare occasion they attack you you sustain a none-too-threatening one hit of damage. This raises a pertinent question: who is the instigator of these battles? It is most likely you, knowing your ultimatum, but they also stand to just get in the way if you have a particular location you're trying to get to. Plus you get the option to leave battle (I haven't tried this to see if it even works though). Ehhh, it's probably you. You're probably just clubbing every single person who happens to stand in your way (people you cannot see, mind, but people nonetheless). This also means this could very well be the first RPG with random battles where YOU are the one who picks the fights. Unless someone knows of another game that did it beforehand, this is some forward thinking right here.

Those aren't the only things you'll be fighting though. Somewhere in the middle of the game, people of authority are starting to catch on to your antics and this is when the challenge begins to pick up. This middle section is pretty much a marathon of battles, five in a row, four with guards, each battle increasing the guard number by one as you go on, and the fifth... with someone. This is a small enough game that it's easy to spoil just reviewing it, but you encounter a few very oddball one-time battle encounters. One involves going down some cavern with a treasure chest, one in some strange building with a bunch of statues (you have to pick the "right one," which is done completely by trial and error - picking the wrong one will send you back outside), another in a quaint, empty house with one object that stands out in particular, and the last boss, not so odd but the circumstances behind it are funny.

I admit I was amused quite often. A couple times I even laughed out loud. But as a game, it leaves something to be desired. As I said, it doesn't take itself seriously at all, which in part is good as it makes for a funny game but it's also a problem because any possible interesting turns the game may take it just throws away. As previously mentioned you get Gold but it's never used for anything. There's one locked crate at the top floor of a building that has no key to unlock it. There's a prison with a prisoner and no keys to unlock any of the doors there either. And finally in the long line of "locked things that can't be unlocked" there's some "Hammer" shop run by a character that looks like the titular character from Keio, Flying Squadron. You just remark you like hammers, there's a door on the side and, surprise! Locked. There's a person you talk to who just says "Not right now, I'm busy" in her home and you just walk away. Ha, ha? The final area you have to go into before fighting the "last boss" is a bunker with a couple of people inside. You walk up to each of them and knock them out of existence. That's it. Not even a bit of clever dialogue exchange to send the whole endeavor off. It's as though the absence of humor is where the humor lies in these things, but I don't find this particularly funny. By the time you're supposed to be done you supposedly have killed everyone in the kingdom but you clearly haven't going by the prisoner, the hammer shop owner and the "busy" woman you just leave alone. Maybe you kill them off-screen, after the game ends. There's also not much to battle equipment, you get two armor upgrades for the head and one weapons upgrade.

Combat isn't a trifle either, it gets to a point where you need to be resourceful with your health/energy-filling items which aren't in large supply (items are the only things that can refill your health and ability points too, like I said, this is not a character who cares for sleeping) and some fights in the game will take down your health very quickly. And you'll need to take good advantage of your skill set too, your default attack often won't be enough or at best prolong battles to the point where you might take a good deal of damage. As a joke among the few items you can get is something that restores 2500 HP, when you're not even gonna reach 1000 by the time you're done with the game, unless you decide to grind heavily for no reason (it's unnecessary and this is not a game that warrants it).

There are a decent number of crates, pots, chests, and cabinets you can find items in too, some you'll have to go out of your way to investigate if for no other reason than because you wouldn't think to actually do so in the first place, so it's not like this is a game that is just there to completely take the piss. But at some point, while putting together a somewhat substantial game, it remembered that I guess it was to take the piss and stopped production on the rest of the game and continued the joke. So we have something that falls into a frustrating middle where it wants to be a kind of subverted but still genuine JRPG but also a complete farce and never reconciles the two. I guess the creator got tired of working on this game and wanted to wrap it up as quickly as possible.

It reminds me of Space Funeral in that it too also makes fun of JRPG tropes, but that one was a more fulfilling game, with creative environments, characters and without completely compromising its substance. Well OK its battles were easy to a silly degree and you got way too many magic upgrades that you never needed to use, so this game one-ups SF in terms of having more involved battles.

Otherwise though, I think this is a great, funny concept for a game that does provide laughs at some points but it also promises things of substance, which it never fulfills. It's only over a 1 MB game, so I shouldn't have expected something long, but I wanted more focus. It starts out a parody and turns more into a "real" JRPG by the end. One or the other, don't go Smokin' Aces on me in not knowing what you want to be. Because that was a terrible movie and you're better than that.