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Please note that one can only collect up to 10 of any item at any one time.
All is subject to minor change :3
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General Items

- Field&Battle

Red Drop
Restore 500 HP. This item costs 10 Junnas in most shops, and are very common.


Greater Red Drop
Restore 1000 HP. This item costs 100 Junnas in most shops.


Grand Red Drop
Restore 2500 HP. This item costs 1000 Junnas in most shops, and are rare.


Otherworldly Red Drop
Restore 9999 HP. This item costs 3000 Junnas in most shops, and are very rare.



Blue Drop
Restore 100 MP. This item costs 10 Junnas in most shops, and are very common.


Greater Blue Drop
Restore 200 MP. This item costs 100 Junnas in most shops


Grand Blue Drop
Restore 350 MP. This item costs 1000 Junnas in most shops, and are rare.


Otherworldly Blue Drop
Restore 550 MP. This item costs 10000 Junnas in most shops, and are very rare.


Green Drop
Restore 500 HP, and 100 MP. This item costs 35 Junnas in most shops, and are very common.


Greater Green Drop
Restore 1000 HP, and 350 MP. This item costs 350 Junnas in most shops.


Grand Green Drop
Restore 2500 HP, and 350 MP. This item costs 3000 Junnas in most shops, and are rare.


Otherworldly Green Drop
Restore 9999 HP, and 550 MP. This item costs 30000 Junnas in most shops, and are very rare.


Grand Yellow Drop
Cure Incapacitate while healing 25% of their HP.
This CAN be used in battle. This item costs 9999 Junnas in most shops, and are EXTREMELY rare.



- Field Only

Resting Serum: Common Label
Completely heal everyone.
Cannot be used in battle or to heal Incapacitated allies. This item can be bought for 5 Junnas in most shops, and are very common.


Resting Serum: Blue Label
Completely heal everyone.
Cannot be used in battle or to heal Incapacitated allies. This item can be bought for 50 Junnas in most shops, and are very common.


Resting Serum: Orange Label
Completely heal everyone.
Cannot be used in battle or to heal Incapacitated allies. This item can be bought for 250 Junnas in most shops, and are very common.


Resting Serum: Red Label
Completely heal everyone.
Cannot be used in battle or to heal Incapacitated allies. This item can be bought for 500 Junnas in most shops, and are very common.


Resting Serum: Purple Label
Completely heal everyone.
Cannot be used in battle, but CAN be used to heal Incapacitated allies.
Can be bought for 1000 Junnas in most shops, and are rare.


Yellow Drop
Cure Incapacitate.
This cannot be used in battle. This item costs 10 Junnas in most shops, and are very common. It's a very good idea to keep a good amount of these items on you. Otherwise, you might screw yourself once a character is incapacitated.


Greater Yellow Drop
Cure Incapacitate while healing all their HP.
This cannot be used in battle. This items costs 50 Junnas in most shops, and are very common.


Hightide Meal
Provides Well Fed to the target. This will increase all
their stats, other than HP, by 10% for 20 turns. This will not stack with other Well Fed buffs. This item cost 5 Junnas in most shops, and are very common.
As a note, every town has there own meal, and some meals in later towns might be weaker. Also note that some towns will have more than one restaurant, which sells their food at many varying prices.


Artificial Sleep I, II, III, IV, and V
Provides Well Rested to the target. This will increase all
their stats, other than HP, by 10, 20, 30, 40 50% for 100 turns. This can be bought in certain special inn, at a slightly higher price than the rooms themselves.


- Battle Only

Nelmental Orb
Fire off a powerful Unknownna spell, dealing 300~
damage to the target. This cannot be resisted, and is increased with user's STR and INT. This items costs 70 Junnas in most shops, and are very common.


(Elemental) Orb
Fire off a powerful (elemental) spell, dealing 300~
damage to the target. This cannot be resisted, and is increased with user's STR and INT. These items costs 50 Junnas in most shops, and are very common.
This orb comes in the elements Flame, Aqua, Earth, Air, Holy, and Unholy.


Greater Nelmental Orb
Fire off a powerful Unknownna spell, dealing 2000~
damage to the target. This cannot be resisted, and is increased with user's STR and INT. This items costs 500 Junnas in most shops.


Greater(Elemental) Orb
Fire off a powerful (elemental) spell, dealing 2000~
damage to the target. This cannot be resisted, and is increased with user's STR and INT. These items costs 300 Junnas in most shops, and are very common.
This orb comes in the elements Flame, Aqua, Earth, Air, Holy, and Unholy.


Grand Nelmental Orb
Fire off a powerful Unknownna spell, dealing 5000~
damage to the target. This cannot be resisted, and is increased with user's STR and INT. This items costs 1200 Junnas in most shops, and are rare.


Grand(Elemental) Orb
Fire off a powerful (elemental) spell, dealing 5000~
damage to the target. This cannot be resisted, and is increased with user's STR and INT. These items costs 600 Junnas in most shops, and are rare.
This orb comes in the elements Flame, Aqua, Earth, Air, Holy, and Unholy.


Otherworldly Nelmental Orb
Fire off a powerful Unknownna spell, dealing 5000~
damage to the target. This cannot be resisted, and is increased with user's STR and INT. This items costs 3000 Junnas in most shops, and are very rare.


Otherworldly(Elemental) Orb
Fire off a powerful (elemental) spell, dealing 5000~
damage to the target. This cannot be resisted, and is increased with user's STR and INT. These item costs 300 Junnas in most shops, and are very rare.
This orb comes in the elements Flame, Aqua, Earth, Air, Holy, and Unholy.


(Common State) Orb
Cures generic (Poison, Fade, Silence, Tumuit, Sleep, Twine , Hinder, Doom- mattering on the specific item.) These item costs 25 Junnas in most shops, and are very common.


Panacea Orb
Have a 50% chance to Cure any generic state. These items costs 100 Junnas in most shops.


Panacea Diamond
Cure all generic state. These items costs 1000 Junnas in most shops, and are rare.


Panacea Cluster
Cure all generic state, and restore 10% of their health.
There is also a 5% chance to cure all Incapacitated allies in battle. These items costs 10000 Junnas in most shops, and are very rare.


Ether
Restore 25% TP. These item costs 50 Junnas.


Ethana
Restore 50% TP. These item costs 150 Junnas in most shops, and are rare.


Ethtraga
Restore 50% TP to all allies. These item costs 500 Junnas in most shops, and are very rare.



- Special

Heroic Token I

A small token made of pure ether. When used correctly, this greatly empowers one's magic.
You find this item by fighting monsters and bosses on Heroic Difficulty. Please note that bosses of any kind will always drop Heroic Tokens on said difficulty.
A good place to find Heroic Tokens is the Holy Plains. There are many boss-hunts that will give you enough tokens to buy Heroic Powers



Handy Dandy Guide

Keeps note of all tutorials you run across.
Some tutorials are explained better in this guide.
You will get new tutorials as the story progresses.
This item will stay with you throughout the entire game.


Guidance Orb

Gain insight into where you need to go in the main storyline.
This item will update automatically, and will stay with you throughout the entire game.


Heroic Power: (All Stats)

Trade 10 Heroic Tokens to receive these items. There are 7 Heroic Powers; one for every stat, and will increase said stat by 5.
Heroic Power: HP will increase user’s health by 500.


Rare Weapons
Demonlord's Katana
*Legend* (Only given to the player when Tawhiri is in the party. Only Tawhiri can use this weapon.)
Attack once, increased with STR.
Buffed STR, DEF, M-DEF, AGI, and EVA by 25%.
Attacks can inflict Doom. (Reduce the target's health by 25% every turn. VERY STRONG AGAINST HIGH HP BOSSES.)
Special Skill. (December Strike: Deal Area of Effect Unknown damage, increased with STR and INT, that ignores
the DEF/M-DEF. Inflict Doom. Cannot Miss. Tier I Chain (allow you to combo this skill into other skills.) 1 turn cooldown.


Alterliberties' Retribution
Super secret item that can only be found in Hightide, and is not given to premade saves.
"Those stupid freakin' locked doors in lower hightide..."


Rare Armors
N/A in Chapter II. More will be released when new chapters come out.

Rare Items
Ether Core: Ethbarrier
Vaniel Core. (Only Vaniel can use this item.)
Mod the spell Ethbarrier so that it can be used on allies. (normally, it can only be used on Vaniel himself.)
However, the spell's effectiveness is reduced by 80%.
This item can be found by completing The Wild Wild "Witch" side quest. This item is not given to premade saves.

Posts

Pages: 1
The resting serums state they can't be used in battle but are in he battle & field section
author=doomed2die
The resting serums state they can't be used in battle but are in he battle & field section

Thanks!
I fixed that.
As a note, some items will never show up on this list.
Examples:
- Quest items

- Easter egg items =^.^=
(I'll never tell you where they are)

- Legendary items
(I'll release a video for each of them.)

Kay? kay. Back to drawing more women for SR...
This is cool having a page with item info. I do think that the spoiler tags are inconvenient, though. I wouldn't mind reading what the items do without them, but perhaps you have your reasons for them :)
author=Galv
This is cool having a page with item info. I do think that the spoiler tags are inconvenient, though. I wouldn't mind reading what the items do without them, but perhaps you have your reasons for them :)
No reason other than text clutter.

author=BurningTyger
AN item costs, multiple items cost.
I'll look into this, but what? 0.0

EDITS:
-Otherworldly Green Drop now heal for 9999 health and 550 mana at the cost of 30000 junnas

- Greater Yellow Drop's cost has been increased to 100 junnas.
This may just be my lack of knowing where to read, but all the resting serums have the same effect (aside from the last one that heals incapacitation)
author=pyrofiend324
This may just be my lack of knowing where to read, but all the resting serums have the same effect (aside from the last one that heals incapacitation)
Since there is an item limit of 10, I thought of allowing the player to hold quite a few stacks of these items. I might remove one label, but for now I think that's balanced for the player who runs through a long end-game dungeon.
author=Clareain_Christopher
author=BurningTyger
AN item costs, multiple items cost.
I'll look into this, but what? 0.0
"This item cost 300 Jennas in some stores." You no take candle?

BTW if you decide to use fogs I'd be glad to make some.
Fixed that grammar error.
Also, Ethers are now a lot more rare. You have to do a side quest to really be able to buy 'em.
Otherwise, those items would make Ziro's Afterspark heal overpowered 8-|
You gonna do the weapon/ armor section of this? Obviously I know its still a work in progress.
author=bigtime
You gonna do the weapon/ armor section of this? Obviously I know its still a work in progress.
I want to wait until the game is fully released before I write that.
Edit: I might do a few tweaks right now.

2nd Edit: Added some rare weapons and items to view. Rare armors will be given to the player in chapters III and IV. Some of the equipment will NOT be given to premades. Fair warning.
The items help a lot in later boss fights, though they will never make them impossible on heroic difficulty.
Pages: 1