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God's Pet Lizard
Clareain_Christopher- 08/10/2012 12:53 AM
So this picture was drawn mainly because I was greatly inspired by THIS~
*open in a new tab for better detail. This picture is 1280 by 1280*
This guy...he kinda important. Like, more important than anyone in Santoo Rinba. What A.R.F.M game he comes from- I'm not tellin' :P
And just because they're fun, here's a progression sheet.
So yeah. Even if you don't like this picture, you can't say I haven't improved over the 5 months I've been drawing on RMN.
Here's my near-first photoshop drawing:
I was going to draw his "sister," but this picture took a lot outta me, and I need a break. Oh you'll see that picture one day. Trust me :-)
Edit:

*open in a new tab for better detail. This picture is 1280 by 1280*
This guy...he kinda important. Like, more important than anyone in Santoo Rinba. What A.R.F.M game he comes from- I'm not tellin' :P
And just because they're fun, here's a progression sheet.
So yeah. Even if you don't like this picture, you can't say I haven't improved over the 5 months I've been drawing on RMN.
Here's my near-first photoshop drawing:

I was going to draw his "sister," but this picture took a lot outta me, and I need a break. Oh you'll see that picture one day. Trust me :-)
Edit:

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author=GalvTell him to cut his hair, are you'll be forced into battle with the Club Lizard :D
He looks pretty buff... I think I'd be too scared to tell him it's overdue for haircut time.
(I'm totally drawing that battler.)
Hope you liked it~
Sorry to be that guy but the pre-colouring version looks best to me. Your lineart is always nice and solid but your colours are diffuse, blurry and too saturated.
author=NewBlackDon't worry. I like that guy.
Sorry to be that guy but the pre-colouring version looks best to me. Your lineart is always nice and solid but your colours are diffuse, blurry and too saturated.
Guess I'll look up some coloring tutorials. But I have to wonder if my fairly old monitor plays a role in that...
And the lineart is all brush and little to no pen. That pen tool will save me hours, once I'm use to it >.<
Glad the progress sheet is useful for critiques.
author=Clareain_ChristopherIt doesn't have any legs. Maybe it's a Club Naga?author=GalvTell him to cut his hair, are you'll be forced into battle with the Club Lizard :D
He looks pretty buff... I think I'd be too scared to tell him it's overdue for haircut time.
(I'm totally drawing that battler.)
Hope you liked it~
Anyway, whether consciously or not you're echoing the Lord of the Dance.
Your 'near-first photoshop drawing' isn't that bad.
I just don't like the eye. It's very... *want's to use the word 'off-centre', but knows that no eye's are centred*
But you know what I mean.
Either way, the art above is awesome.
I just don't like the eye. It's very... *want's to use the word 'off-centre', but knows that no eye's are centred*
But you know what I mean.
Either way, the art above is awesome.
author=BurningTygerHe's not that dancer, but the name is interesting. And I said "Club Lizard, and "Fabulous Dragon," because they're more flashy.author=Clareain_ChristopherIt doesn't have any legs. Maybe it's a Club Naga?author=GalvTell him to cut his hair, are you'll be forced into battle with the Club Lizard :D
He looks pretty buff... I think I'd be too scared to tell him it's overdue for haircut time.
(I'm totally drawing that battler.)
Hope you liked it~
Anyway, whether consciously or not you're echoing the Lord of the Dance.
I mean it's not like it can't grow legs or fly :P
Whether deliberate or not, the combination of wild, matted hair and a snake or lizard brings to mind the Hindu deity Shiva. Though I'm sure you have a clear picture of the god you've drawn (I read the picture caption) the similarities still might provide some inspiration.There's a point in most A.R.F.M where god theories are all over the place, and no one is good or evil. No one who's important to the story, anyway.
With that said, this guy (whom I'm not naming,) is quite like Shiva. Only not really. I've been (mentally) writing this guy for at least a year, and never thought of any other god.
(I really want to spoil the game now. Fuck. This is why I don't like over-planning x-3 )
author=PolygonGamingI hate that piece. I really, really do. But thanks.
Your 'near-first photoshop drawing' isn't that bad.
I just don't like the eye. It's very... *want's to use the word 'off-centre', but knows that no eye's are centred*
But you know what I mean.
Either way, the art above is awesome.
And yeah, the eyes were a bit odd. Oh well- they're also quite anime so all is
Welp, this is sort of what I meant to post yesterday, but rmn kept messing with my posts.
Rambling about art stuff here -
I think a lot of, if not most, people who get into art go through a phase where they seem to think that more realistic/"mature"/good art = super soft gradients between values and colours and a weird obsession with things being so smooth in gradiation that everything becomes a blur and has no form and I think it's a sort of reflex against the use of flat colours in an attempt to get away from thinking in terms of simple colours (because that's somehow "too basic" or something? I don't know). But it's such a mis-step, because really flat or near flat tones, large value shapes and harder delineation of colour, when used properly, are actually much closer to a represnetaion of reality than the wanton use of soft brushes and linear gradients.
Case in point here:
4 values there, and not a smooth gradient in sight. Sure once your main values are established you can come in and smooth some transitions between values, gradient stuff where surfaces turn toward or away from light sources, or add in some texture and stuff, but hard values should form the basis of your "shading" primarily, if you want things to not look flat.
Anyway, yeah, don't mean to nitpick you to death, just an area of interest for me.
Rambling about art stuff here -
I think a lot of, if not most, people who get into art go through a phase where they seem to think that more realistic/"mature"/good art = super soft gradients between values and colours and a weird obsession with things being so smooth in gradiation that everything becomes a blur and has no form and I think it's a sort of reflex against the use of flat colours in an attempt to get away from thinking in terms of simple colours (because that's somehow "too basic" or something? I don't know). But it's such a mis-step, because really flat or near flat tones, large value shapes and harder delineation of colour, when used properly, are actually much closer to a represnetaion of reality than the wanton use of soft brushes and linear gradients.
Case in point here:
4 values there, and not a smooth gradient in sight. Sure once your main values are established you can come in and smooth some transitions between values, gradient stuff where surfaces turn toward or away from light sources, or add in some texture and stuff, but hard values should form the basis of your "shading" primarily, if you want things to not look flat.
Anyway, yeah, don't mean to nitpick you to death, just an area of interest for me.
author=NewBlack
Welp, this is sort of what I meant to post yesterday, but rmn kept messing with my posts.
Rambling about art stuff here -
I think a lot of, if not most, people who get into art go through a phase where they seem to think that more realistic/"mature"/good art = super soft gradients between values and colours and a weird obsession with things being so smooth in gradiation that everything becomes a blur and has no form and I think it's a sort of reflex against the use of flat colours in an attempt to get away from thinking in terms of simple colours (because that's somehow "too basic" or something? I don't know). But it's such a mis-step, because really flat or near flat tones, large value shapes and harder delineation of colour, when used properly, are actually much closer to a represnetaion of reality than the wanton use of soft brushes and linear gradients.
Case in point here:
4 values there, and not a smooth gradient in sight. Sure once your main values are established you can come in and smooth some transitions between values, gradient stuff where surfaces turn toward or away from light sources, or add in some texture and stuff, but hard values should form the basis of your "shading" primarily, if you want things to not look flat.
Anyway, yeah, don't mean to nitpick you to death, just an area of interest for me.
Hmm...and I guess this habit follows into Ninshara's picture too?
Either way, I'll see to it.
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