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1.0R Demo Showcase

6 to 7 months of funsies.

Posts

Pages: 1
author=cokidoki
nice battlebacks :3
Nice to see you're still around.
Must- play- NOW! *frenzy*
author=BurningTyger
Must- play- NOW! *frenzy*
^o^
--
I added a very long description of my game next to the video.
I was thinking about adding it to the main page for this site, but I don't think it'll fit.
*insert horrible joke here*

But at least I can use it on other websites. Hopefully spread out the game somewhat.
This project confuses me so much.
author=thatbennyguy
This project confuses me so much.
Storyline, eh?
The problem lies within the two major plots I'm juggling in a 30 to one hour demo.
If the next demo, which has about five or so hours of gameplay, doesn't make sense, then I'm sorry.
But I'll do what I can to look over my notes and revise whatever possible.
The description banner contains way too much detail; concentrate on "selling" your game. Think of your banner as an ad, not a be-all,end-all informational resource.
If you were seeing an ad for SR in the paper or staring at a case in the store, what would it take to get your attention? What would you want to know? Concentrate on getting people to pick up that box and take a look inside
Systems, quick summary, character portraits and the like should do it. Character bios and the like are more things you'd find in the manual, after you've bought the game.
author=BurningTyger
The description banner contains way too much detail; concentrate on "selling" your game. Think of your banner as an ad, not a be-all,end-all informational resource.
If you were seeing an ad for SR in the paper or staring at a case in the store, what would it take to get your attention? What would you want to know? Concentrate on getting people to pick up that box and take a look inside
Systems, quick summary, character portraits and the like should do it. Character bios and the like are more things you'd find in the manual, after you've bought the game.

Thanks, BT.
Very well, the project caught my attention, well you used the RTP. Congratulations dude.
author=RodrigoAijo
Very well, the project caught my attention, well you used the RTP. Congratulations dude.

I'm glad it did!
As for RTP, I try to mix up parallax mapping with the norm. I only use full para when I'm mapping something real special :)
Pages: 1