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Some of my Gameplay theories for M&S
Clareain_Christopher- 01/15/2013 03:59 AM
Tawhiri fights his girlfriend. He already lost... =3
And yeah, I'll post M&S content here until I have enough material to make this game independent of Santoo Rinba. Hope you enjoyed the video. :)
And yeah, I'll post M&S content here until I have enough material to make this game independent of Santoo Rinba. Hope you enjoyed the video. :)
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A bro, pxlgraphic , decided to review my game some time ago. Guess I'll post it here.
So, this game is pretty badass. I probably should've payed more attention to the cutscenes, but from what I know the story is nice, and there are no crystals to collect. It takes place in the Northern Pisa, a continent in a very realistic world. I say this mainly because of the size and design. It is big. VERY big. In one cutscene it scrolls across half the continent, and believe it is huge, and amazing. The reason why the size isn't a bad thing is because it's a continent. It should be that big. A lot of people make these 80x80 world maps and call them a planet. I understand that not everyone wants to make something of this scale, and I'm not criticizing 80x80 maps, but I'm just saying all the more reason why this world map is so great. Also, it's detailed and realistic. There are clearly different biomes and regions, and it almost reminds me of an MMO map. The thing that I love most is it's great mapping. It's hard to make a world map with above average mapping, and it took me a while before I realized it's rtp. (I'm not entirely sure if it completely is.) Another quality that makes the game world realistic is the towns and houses. A town isn't 4 houses in he woods and maybe a shop or a bar or two. In this game it's a variety of different buildings. Houses, shops, towers, a palace, there's a market place, a beach, statues, I think there was a park, and a lot more. Very realistic. Now let's talk about his other mapping. He mainly uses Hanzo Kimura's tilesets, and thankfully no other rtp, and he uses just the right lighting, tint, fog, parallaxes, weather, and particles in every map.
That being said, with such detailed mapping and effects, there are some minor flaws. The top cluster of leaves on every tree doesn't seem to be affected my lighting or tints.
The shadows and roots of some trees are floating over a cliff edge.
Also, I'm not entirely sure what's going on with that bridge there...
So, for mapping I'll give this game a 9/10. Probably it's strongest quality.
The music is great. I've never heard any of it before and it fits the mood well. 8/10.
The story is kind of vague, (it might get clearer later on) but it's pretty much about different kinds of magic that the ancient people of the Northern Pisa studied called Ether. I think there's some sort of illegal kind of magic called Unknownnia or something like that, too. (Which isn't all too great of a name if I'm right.) The game starts out in a forest where you encounter some enemies, (and I should probably mention its all custom icons, enemies, and backgrounds, and the battles are fun and interesting) and then meet a chick named Naka. She brings you to her town and tells you about the world and her life from there. It's very original so far, but not completely perfect and kind of unclear. I'd give it a 7/10 for story.
I guess that's everything that I can think of, so I hope you can use this review as an example/template if you want to make one. It definitely doesn't have to be this long or include screenshots or a rating of every aspect, but it should at least be a paragraph as I said in the first post.
A REASON FOR MAGIC
RATING: 4 outta 5 /
NOTES: Great custom art, mapping, and I can tell a lot of good work went into this.
--
There's a lot of issues I have with SR, so hopefully I can fix most of them in M&S
So, this game is pretty badass. I probably should've payed more attention to the cutscenes, but from what I know the story is nice, and there are no crystals to collect. It takes place in the Northern Pisa, a continent in a very realistic world. I say this mainly because of the size and design. It is big. VERY big. In one cutscene it scrolls across half the continent, and believe it is huge, and amazing. The reason why the size isn't a bad thing is because it's a continent. It should be that big. A lot of people make these 80x80 world maps and call them a planet. I understand that not everyone wants to make something of this scale, and I'm not criticizing 80x80 maps, but I'm just saying all the more reason why this world map is so great. Also, it's detailed and realistic. There are clearly different biomes and regions, and it almost reminds me of an MMO map. The thing that I love most is it's great mapping. It's hard to make a world map with above average mapping, and it took me a while before I realized it's rtp. (I'm not entirely sure if it completely is.) Another quality that makes the game world realistic is the towns and houses. A town isn't 4 houses in he woods and maybe a shop or a bar or two. In this game it's a variety of different buildings. Houses, shops, towers, a palace, there's a market place, a beach, statues, I think there was a park, and a lot more. Very realistic. Now let's talk about his other mapping. He mainly uses Hanzo Kimura's tilesets, and thankfully no other rtp, and he uses just the right lighting, tint, fog, parallaxes, weather, and particles in every map.
That being said, with such detailed mapping and effects, there are some minor flaws. The top cluster of leaves on every tree doesn't seem to be affected my lighting or tints.
The shadows and roots of some trees are floating over a cliff edge.
Also, I'm not entirely sure what's going on with that bridge there...
So, for mapping I'll give this game a 9/10. Probably it's strongest quality.
The music is great. I've never heard any of it before and it fits the mood well. 8/10.
The story is kind of vague, (it might get clearer later on) but it's pretty much about different kinds of magic that the ancient people of the Northern Pisa studied called Ether. I think there's some sort of illegal kind of magic called Unknownnia or something like that, too. (Which isn't all too great of a name if I'm right.) The game starts out in a forest where you encounter some enemies, (and I should probably mention its all custom icons, enemies, and backgrounds, and the battles are fun and interesting) and then meet a chick named Naka. She brings you to her town and tells you about the world and her life from there. It's very original so far, but not completely perfect and kind of unclear. I'd give it a 7/10 for story.
I guess that's everything that I can think of, so I hope you can use this review as an example/template if you want to make one. It definitely doesn't have to be this long or include screenshots or a rating of every aspect, but it should at least be a paragraph as I said in the first post.
A REASON FOR MAGIC
RATING: 4 outta 5 /
NOTES: Great custom art, mapping, and I can tell a lot of good work went into this.
--
There's a lot of issues I have with SR, so hopefully I can fix most of them in M&S
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