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Not quite how you remember it...!

I made the town today. 3 times. With more to come.

Mapping for this game is extremely difficult, because I have to be able to find other chipsets that are similar but different in style, and then "re-imagine" each map a total of 4 times. Maybe 5... we'll see how it all pans out. Probably 5.

Anyways, the toughest part is out of the way now, so I'm quite satisfied with my progress so far. I'll post a couple more screens soonish, and you can bet they'll be a lot like the previous ones (showing different day styles).

The real beauty of this game will come out in the characters of the story. You'll be meeting the same cast day after day, but just like the environments, it will be difficult for Corbin to tell who is who or what is what. An example: you meet someone, let's call her Maria. You know her well enough, but the next day she'll look completely different than you remember her, so you'll be talking to these characters and trying to figure out who is who each and every day. On top of that task, you'll have to find differences in the environments day to day and figure out the sequencing of each one to piece together the story in a coherent way.

I know, kinda fucked up.

In the end, it will fall upon the player to make sense of what has happened. Being able to figure out the sequencing of the days is ultimately how you will actually come to understand what has happened. I don't think it'll be quite as complicated as it sounds... but I guess we'll see. Like I stated previously, I haven't even begun the eventing portion yet. I do have a pretty clear idea of how it will go though.