Catch new updates on this game and more at http://legionwood.wordpress.com!
Note: Legionwood 2 is still in active development. The current release is Beta 3, which includes the first chapter of the game and half of the second. Please report bugs or balancing issues to make future releases of Legionwood 2 better! The next release is Beta 4, which is scheduled for release in mid 2013.
~~
Being developed in the new RPG Maker VX Ace engine, Legionwood 2: Rise of the Eternal's Realm is an epic length traditional role playing game and a direct sequel to the much loved Legionwood: Tale of the Two Swords.
Legionwood 2 offers you a 15+ hour quest that takes place in the sprawling empire of Trevelle which is filled with involving puzzles, challenging enemies and tons of adventures. A new class and sub-class system allows you to customise your characters to a high degree with over 80 different class combinations available.
Legionwood 2 is much more open-ended than the previous game. A morality system tracks players' actions and decisions, and different storylines and quests can be accessed depending on the player's morality. Notably, you can't encounter everything in the game in one playthrough.
Legionwood 2's story takes place three centuries after the conclusion of Legionwood: Tale of the Two Swords. Barbarians from the western land of Entoban have invaded the empire of Trevelle, occupying two major cities near the western border. Lionel, a guard in the Imperial Capital, has transferred to a battalion assigned to retaking the captured towns. Tonight, they move to liberate the city of Corinthe, where Lionel's lover Clara waits, alone and in danger.
But there are also other strange happenings of late in Trevelle. Monster attacks seem to be on the increase for an unknown reason and trade with Charn to the north has mysteriously ceased. Are these bizarre events linked to the war that is seemingly about to engulf the Empire?
Note: Legionwood 2 is still in active development. The current release is Beta 3, which includes the first chapter of the game and half of the second. Please report bugs or balancing issues to make future releases of Legionwood 2 better! The next release is Beta 4, which is scheduled for release in mid 2013.
~~
Being developed in the new RPG Maker VX Ace engine, Legionwood 2: Rise of the Eternal's Realm is an epic length traditional role playing game and a direct sequel to the much loved Legionwood: Tale of the Two Swords.
Legionwood 2 offers you a 15+ hour quest that takes place in the sprawling empire of Trevelle which is filled with involving puzzles, challenging enemies and tons of adventures. A new class and sub-class system allows you to customise your characters to a high degree with over 80 different class combinations available.
Legionwood 2 is much more open-ended than the previous game. A morality system tracks players' actions and decisions, and different storylines and quests can be accessed depending on the player's morality. Notably, you can't encounter everything in the game in one playthrough.
Legionwood 2's story takes place three centuries after the conclusion of Legionwood: Tale of the Two Swords. Barbarians from the western land of Entoban have invaded the empire of Trevelle, occupying two major cities near the western border. Lionel, a guard in the Imperial Capital, has transferred to a battalion assigned to retaking the captured towns. Tonight, they move to liberate the city of Corinthe, where Lionel's lover Clara waits, alone and in danger.
But there are also other strange happenings of late in Trevelle. Monster attacks seem to be on the increase for an unknown reason and trade with Charn to the north has mysteriously ceased. Are these bizarre events linked to the war that is seemingly about to engulf the Empire?
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