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Catch new updates on this game and more at http://legionwood.wordpress.com!

Note: Legionwood 2 is still in active development. The current release is Beta 3, which includes the first chapter of the game and half of the second. Please report bugs or balancing issues to make future releases of Legionwood 2 better! The next release is Beta 4, which is scheduled for release in mid 2013.

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Being developed in the new RPG Maker VX Ace engine, Legionwood 2: Rise of the Eternal's Realm is an epic length traditional role playing game and a direct sequel to the much loved Legionwood: Tale of the Two Swords.

Legionwood 2 offers you a 15+ hour quest that takes place in the sprawling empire of Trevelle which is filled with involving puzzles, challenging enemies and tons of adventures. A new class and sub-class system allows you to customise your characters to a high degree with over 80 different class combinations available.

Legionwood 2 is much more open-ended than the previous game. A morality system tracks players' actions and decisions, and different storylines and quests can be accessed depending on the player's morality. Notably, you can't encounter everything in the game in one playthrough.

Legionwood 2's story takes place three centuries after the conclusion of Legionwood: Tale of the Two Swords. Barbarians from the western land of Entoban have invaded the empire of Trevelle, occupying two major cities near the western border. Lionel, a guard in the Imperial Capital, has transferred to a battalion assigned to retaking the captured towns. Tonight, they move to liberate the city of Corinthe, where Lionel's lover Clara waits, alone and in danger.

But there are also other strange happenings of late in Trevelle. Monster attacks seem to be on the increase for an unknown reason and trade with Charn to the north has mysteriously ceased. Are these bizarre events linked to the war that is seemingly about to engulf the Empire?

Latest Blog

Beta 4.0 Testing Period Now Underway!

As of this week, Beta 4.0 of Legionwood 2 is complete and is entering its pre-release testing period. Selected beta testers have already been contacted and sent testing builds of the game to play. I'm confident that most of the remaining bugs and balancing issues have been squashed by this point, but having a group of testers run through the game will allow me to be perfectly sure it's ready for release.

There are six beta testers who are playing the game (each with different party configurations so as to test the game's balance) who will report a log of findings and suggestions to me once they get to the end of the Beta, and then I'll implement changes as needed. I'm waiting for all of the testers to finish with the game before I begin this final polishing period, so actual release may still be a while off. I've set three weeks from now as the deadline for the testers to meet, which means the Beta should be ready by early June, though again this depends on how fast the testers complete the game and how many bugs they report.

Beta 4.0 adds the second half of Act II to the game and allows you to get 60% through the game's main plot. New content including the desert nation of Entoban and a handful of new sidequests should add about 2 or 3 hours of gameplay to the game's total. Your decisions as a player really start coming into play in Beta 4.0, and Act II will end in one of two different ways depending on your morality (and you'll be able to continue along multiple story paths through Act III in the full release of the game).

Thank you to everyone for patiently waiting for Beta 4.0's release. You'll have it very soon -- I promise.

Posts

A character build guide is coming up, but meanwhile, here's some tips just to survive:

Make sure you buy the best armor from the blacksmith. Warriors and gunners should not stick with leather.

Warriors should do fine as long as they are using metal armor and not leather, as should gunners. If you have a gunner with a sub class (I'd recommend making the gunner the sub class instead though) you may need to give it a Shield Earring. The rogue should wear one Shield Earring if it doesn't have a sub class and two if it does. The magus and cleric wants two Shoulder Pads, substitute any Shoulder Pad you don't have with a Shield Earring.

Use First Aid on anyone who's hit with defense down. That debuff is very dangerous.
@Crystalgate: Thanks for helping out!

@Natsu_Luffy: Yes, I must admit that the game is torturous towards people who haven't given a thought to character improvement. I kind of designed it so that players of Legionwood 1 would immediately fall into the flow of things, but I'm considering adding difficulty levels for new players (or players who don't want to mess about with character builds) later.
Okay, so I have played legionwood 1 3 times now, and decided to give this a try.
I'm not a fan of the ace engine, but you make good use out of it, but i really miss that AP system.

Although, I have one minor bug that I discovered. At the start, in the corinthe city hall, I swapped my characters so Felix walked first. Then when I was listening the conversation (before the boss battle) Felix got this: ... bubble over his head, which I am sure Lionel should have had.

And, goblin king: Minor quake killed my whole lv 4 party. It's too powerfull this early in the game, and i'm not a fan of sitting 2 hours training my characters.
author=TheTrueShadow
And, goblin king: Minor quake killed my whole lv 4 party. It's too powerfull this early in the game, and i'm not a fan of sitting 2 hours training my characters.

He uses it randomly. There's a very good chance (say 50% if you have high offense) that you can kill him without him using it even once.
Well I have tried to kill him 2 times, both failed because of minor quake...
oh, well, I think it's better to make it a little weaker.
If you have a Magus in the party, you should be guaranteed at least one character surviving that attack, since it's Magic based. You can also equip the Mountaineer Boots that you can find to resist it.

Lower his Agility and Defense with Debilitating Shot and Critical Shot -- that will make him easier.
I subscribed to another game of yours, Mr. DarkGaia!
author=Dark Gaia
If you have a Magus in the party, you should be guaranteed at least one character surviving that attack, since it's Magic based. You can also equip the Mountaineer Boots that you can find to resist it.

Lower his Agility and Defense with Debilitating Shot and Critical Shot -- that will make him easier.


Where can I find those boots?

And also, 11th time I fail killing him. He ALWAYS use minor quake which kills my party. My tactic is the same as in legionwood 1: Inflict poison, raise everybodys stats and destroy. Also, I got to admit the my Lionel has 211 HP minor quake destroys him easy. My classes are: Lionel: Warrior Felix: Rouge Aelia: Magus/Cleric
Set minor quake so it deals around 100 - 150 HP OR remove the goblins he call after. That is my advice. Also, I will gladely test this game for more bugs if I beat that goblin king!
You're really running into bad luck. He really isn't programmed to use Minor Quake so much. I'm pretty sure the Boots are in that dungeon somewhere (unless I removed them in a later version). I'd also recommend that you give either Lionel or Aelia the Gunner class as a main (and use either Magus or Cleric ONLY as a secondary -- you get a fourth character after this battle whose main class is Magus) and use Critical Shot and Debilitating Shot to lower the Goblin King's Defense and Agility, which makes him a lot easier to kill. Then use Hourglasses to boost your own turn ratio.

Try downloading the latest version - I've altered that fight so that you can obtain Mountaineer Boots beforehand and so that he uses Minor Quake even less.
Oh well.
I will do the same as in LW1: Trying many tactics until I find a powerfull and deadly one ;)

Also, I will do a review later I think.
That would be appreciated, but please note in the review that the game is unfinished and still in an un-polished state.

I know how you feel about losing to the Goblin King over and over... I was playing Star Stealing Prince the other day and I kept losing to the first boss. So far, nobody's complained about the Goblin King and everyone seems to agree he's the right difficulty, but I'm thinking of implementing difficulty levels in the next release of the game.

Just keep an eye on your character builds, techs and equipment - they mean a lot in this game.
I have played the star stealing prince too. I'm at the 3rd boss there.
And well, it has stopped there for me since I must train to beat him. But thst
bird wasn't so hard after all, if you find a good tactic. But that bird didn't had an attack that killed your whole party. It surely had nasty attacks that almost killed you, and that is exactly what I would have done to minor quake. Also, I will play at the heardest difficulty if you make difficulty levels. But I got to tell that your maps are awesome and so are the music (especially the one at the start when you retake corinthe).

Also, I have a good tactic this time I think ;)
And I'm looking for all kinds of bugs this time, and already found one: Under the fight vs Boudica Lionel died. When I was about to attack with Felix I pressed the back button 2 or 3 times and I got a script error that said something about stacking. I will check this one more.

Also, I know that this game is still in beta, and that's why i'm telling these bugs
since that will make your game better I think.

But what's new for me in this game is that you can use sharpen 2 times to get attack up 2 times, something I just realized :P

Keep on the good work, I'll tell you if I find more bugs ;)

EDIT: Alright, I killed the werewolf (he was much easier than goblin king). Now I'm heading to dryads sanctum :D
I played the demo and I really enjoyed it. I liked how you made the game more challenging with battles and so. Can't wait for more and I've always like your games since LW1 first came out, so I don't see a reason of why I shouldn't subscribe!
Okay, so I am fighting dark spawn now, and I have found 3 bugs:

1. In Ironrim mine, 2nd floor there is a metal chest. When you open it you get the item and so on, but the chest stay closed. Guess you forgot to turn on a switch or something.

2. In Unknown castle, 2nd floor there is a note. when you hit enter to read it, the note turn into a helmet on the table.

3. When fighting dark spawn I got a script error saying something about "item" "NilClass" I don't know why I got that error.

EDIT: Finished the demo now. I will write a review when all chapters is done.
Hi, thanks for the bug reports! I can fix the first two easily, though I'm still not sure what is causing script errors in battles...
I don't know RGSS3, and I don't really know what the script errors comes from.
Anyways, keep going, i'm looking forward to ep. 2

EDIT: Another bug I forgot to lis above is that when you steal with felix when you are fighting the boss in dryad's sanctum you get 1 nothing xD
So in your inventory you will have an item that says 1 without a name and description, and I don't think that's how it's supposed to be :P
Hmm, does seem as if the link's broken. Just click the "media" tab at the top of this page - you'll find the videos there instead.
found a bug don't know how to explain....when you escape from battle 2 times and the escape cut off i got an error message and the screen shutdown.