Legionwood 2: Rise of the Eternal's Realm features a character advancement system focused around equippable classes and sub classes, available through the use of Yanfly Engine Ace.
This system is designed to preserve the high degree of character customisation that was an important feature in Legionwood: Tale of the Two Swords while also providing some sort of structure to build your characters around, which wasn't present in the first game. This means that character advancement in Legionwood 2 is still flexible but easier for less skilled players to utilise correctly.
Each character in Legionwood 2 can equip both a Main Class and a Sub Class at any time. Each of the game's 9 classes (Warrior, Rogue, Gunner, Magus, Cleric, Barbarian, Conjurer, Alchemist and Ranger) can be used as either a Main Class or a Sub Class.
Each class has its own stat distribution, usable equipment and a unique Tech list. The class you equip as your Main Class determines your character's stats and also which equipment they can use. They also gain access to their Main Class's Tech category. However, by equipping a second class as a Sub Class, you can also utilise its Tech category in addition to your Main Class's.
However, in order to balance the fact that you have access to two different Tech sets, by equipping a Sub Class, you incur a small penalty to your stats, reducing them by 10%. This is to offset the fact that you are now using two Tech categories.
Playing with only a Main Class and equipping a Sub Class are both viable modes of play, and each one has its own inherent advantage and disadvantage.
In brief, the system follows this process:
1. Equip a Main Class to determine attributes and primary Tech category.
2. Equip a Sub Class to determine secondary Tech category.
3. Incur small statistic penalty for using a Sub Class.
Using this method, tons of possible character builds can be generated and over 80 different party configurations are available for your strategising pleasure.
There are 9 classes in Legionwood 2, with the first five unlocked from the start of the adventure. 7 of them are currently implemented into the game. These classes are:
Warrior - Uses Techs of a physical nature and can buff Attack. Warrior characters have the highest Attack of all classes and also boast decent Defense and HP.
Rogue - Can steal items in battle and uses Techs that inflict status conditions. Rogue characters have a higher Agility value than any other class and are also able to wield two weapons instead of one.
Gunner - Can study enemies to reveal their weak points and uses Techs that are focused on hindering foes. Boasts excellent Luck and Evasion and lands critical hits often.
Magus - A powerful student of magic. Uses magical Techs that inflict elemental damage. While very lacking in Attack and Defense, the Magus' high Magic makes it able to inflict huge amounts of damage with its spells.
Cleric - Clerics crusade against evil. They can use Techs that heal and aid the party as well as harm dark creatures such as the undead, and are also decent physical attackers. The cleric has greater Magic Defense than the Magus.
Barbarian - Has the highest Defense and HP out of all classes and is second only to the Warrior as a physical attacker. Barbarians are built for defending and can utilise a number of physically oriented Techs that cripple the enemy's offense.
Ranger - Ranger characters are expert hunters and trackers. They are roughly comparable to Gunners in that they focus mainly on ranged combat but are also able to learn Techs used by enemies.
This system is designed to preserve the high degree of character customisation that was an important feature in Legionwood: Tale of the Two Swords while also providing some sort of structure to build your characters around, which wasn't present in the first game. This means that character advancement in Legionwood 2 is still flexible but easier for less skilled players to utilise correctly.
Each character in Legionwood 2 can equip both a Main Class and a Sub Class at any time. Each of the game's 9 classes (Warrior, Rogue, Gunner, Magus, Cleric, Barbarian, Conjurer, Alchemist and Ranger) can be used as either a Main Class or a Sub Class.
Each class has its own stat distribution, usable equipment and a unique Tech list. The class you equip as your Main Class determines your character's stats and also which equipment they can use. They also gain access to their Main Class's Tech category. However, by equipping a second class as a Sub Class, you can also utilise its Tech category in addition to your Main Class's.
However, in order to balance the fact that you have access to two different Tech sets, by equipping a Sub Class, you incur a small penalty to your stats, reducing them by 10%. This is to offset the fact that you are now using two Tech categories.
Playing with only a Main Class and equipping a Sub Class are both viable modes of play, and each one has its own inherent advantage and disadvantage.
In brief, the system follows this process:
1. Equip a Main Class to determine attributes and primary Tech category.
2. Equip a Sub Class to determine secondary Tech category.
3. Incur small statistic penalty for using a Sub Class.
Using this method, tons of possible character builds can be generated and over 80 different party configurations are available for your strategising pleasure.
There are 9 classes in Legionwood 2, with the first five unlocked from the start of the adventure. 7 of them are currently implemented into the game. These classes are:
Warrior - Uses Techs of a physical nature and can buff Attack. Warrior characters have the highest Attack of all classes and also boast decent Defense and HP.
Rogue - Can steal items in battle and uses Techs that inflict status conditions. Rogue characters have a higher Agility value than any other class and are also able to wield two weapons instead of one.
Gunner - Can study enemies to reveal their weak points and uses Techs that are focused on hindering foes. Boasts excellent Luck and Evasion and lands critical hits often.
Magus - A powerful student of magic. Uses magical Techs that inflict elemental damage. While very lacking in Attack and Defense, the Magus' high Magic makes it able to inflict huge amounts of damage with its spells.
Cleric - Clerics crusade against evil. They can use Techs that heal and aid the party as well as harm dark creatures such as the undead, and are also decent physical attackers. The cleric has greater Magic Defense than the Magus.
Barbarian - Has the highest Defense and HP out of all classes and is second only to the Warrior as a physical attacker. Barbarians are built for defending and can utilise a number of physically oriented Techs that cripple the enemy's offense.
Ranger - Ranger characters are expert hunters and trackers. They are roughly comparable to Gunners in that they focus mainly on ranged combat but are also able to learn Techs used by enemies.












