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Purge your world from dark magic. Use gear wizely to make your way forward.

Soon done stuff
• real inventory
• basic enemy
• saving as in Diablo2


This is a designprototype for "Tibbitubbs" a game that we'll start forging in a month or so.


Feel free to suggest anything.

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  • Production
  • Tompa
  • feedchicken
  • Multimedia Fusion 2
  • Adventure
  • 02/23/2012 01:30 AM
  • 06/06/2013 08:10 AM
  • N/A
  • 4651
  • 5
  • 91

Posts

Pages: 1
The maps are quite empty but the style's good.
I like the idea, and the maps are a little empty but I like the HUD and the graphics used are nice :) *subbed*
thanks, we'll look into that :)
I really don't like the resolution. It's too small and too wide.
check, what resolutions do you prefer darken? currently we have 640x360, 1280x720, 1920x1080. push ctrl + and ctrl - at any time
Looks like good effort Im curious as to why you haven't set up collision boxes in the form of active objects around your treasure chests? I've been playing around with mmf2 and while I don't know as much as you clearly do, setting up collision was one of the first things I learned. Just wondering, not trying to play down your efforts.
you are right lotus :) it's fixed now. The plan was to make an inventory and then chests. somehow they got reversed.
Pages: 1