Several months back I sat down for a conversation with Indie Statik’s editor in chief Chris Priestman to discuss a wide gamut of subjects ranging from video game preservation to traditional animation industries. The subsequent dialogue is now available to read via the Indie Statik webpage.
-A week back I joined Indiefunction Radio for a discussion on independent games, collage, and philosophy. The interview begins about thirty minutes into the podcast. You can listen to it here: http://indiefunction.com/broadcast34
-The Moments of Silence Kickstarter has garnered 60% of its funding goal with 18 days to go. Cheers and a deep thank you to everyone who’s supported the venture so far. Shaina and I are humbled to have your backing and tremendously excited to return your support with the most intricate collaboration we’ve ever attempted. If you’re interested in potentially contributing to the campaign, or perhaps just want to see what’s in store please follow this link: http://www.kickstarter.com/projects/2136199701/moments-of-silence
-Middens 3.1 is now available. This patch corrects virtually all errors known to me to date including tile mishaps, slowdown, and guitar goofyness.
Middens has garnered more than 14,000 downloads since its release. That’s 9,900 from Indie DB, 4,300 from RMN and another few hundred from Rapidshare and Gamejolt. The game was also fortunate to garner some editorial attention. Middens press kit can be viewed here: Press Kit
In other news a funding campaign for my upcoming project Moments of Silence has been launched: Kickstarter
If even a quarter of those who played Middens were to contribute as little as one dollar the Kickstarter would exceed its funding goal by a good margin. Over the course of my life I have donated over 300 freely available creative works to the Creative Commons and Public Domain. If you have enjoyed Middens, my music or fine artworks please donate what you can as even a little would be a tremendous assistance in supporting my future creative ventures.
The Kickstarter profile is also outfitted with a number of new screens and details so feel free to visit if just to gather the latest retinue of news.
This version addresses the inescapable battles issue and several minor scattered flukes that have been rectified.
**As before stated saves can be transferred between versions by moving any save files from the outdated version’s root folder into the root folder of the most recent game version.
This version of Middens contains an additional introductory scene and edits to the requirements for certain event skills. Several minor errors have also been addressed.
**As before stated saves can be transferred between versions by moving any save files from the outdated version’s root folder into the root folder of the most recent game version.
Version 1.9 of Middens is now available for download.
This version corrects all the game's known passabilities and a minor hiccup sometimes experienced when escaping. Again, “ If you desire to retain your save file between versions simply copy and paste your save from the old root folder into the new. I highly recommend updating”.
Version 1.8 of Middens is now available for download.
This version carries significant bug fixes mostly pertaining to passable tiles. Again, “ If you desire to retain your save file between versions simply copy and paste your save from the old root folder into the new. I highly recommend updating”.
A new release version has been created to correct a number of unresolved aspects in 1.7. This will be uploaded to RMN by tonight. If you desire to retain your save file between versions simply copy and paste your save from the old root folder into the new. I highly recommend updating to this version when you have the chance as several key issues have been cured.
What began as a conversation between a friend and I has finally resolved itself tangibly. Middens has undergone many transformations during that time. Once titled ‘We Three Kings’ the ancestor concept unfolded like a cultural satire focused on a rogue soul on its pilgrimage back to the living as working class mutinies streaked the afterlife.
Although the end iteration bears little relation to this and future predecessors, it certainly carries with it the DNA of its many antecedents. Each transformation was swallowed up by its successor making Middens a sort of ‘dead pool’ refinement of multiple streams of thought.
There is no correct way to play Middens, and it unfolds according to your play style. It is not even necessary that the game’s goals be met, or that its items be collected or creatures be defeated. If preferred a player can simply turn Middens on and peacefully explore its audio visual elements without ever engaging in its strategic gameplay or story.
Many who play Middens will experience it completely differently as the game was built circularly and the order in which creatures or environments are encountered will totally depend on the player’s impetus. It is not even necessary to destroy creatures to grow stronger as a pacifist means of leveling has been provided.
Development on Middens has reached its conclusion. As previously noted the final product will be released on September 21st. Thank you everyone for subscribing.
Here's a revised summary of all the game's features:
-Over two hundred hand crafted creature portraits.
-Over one hundred collectible nemotodes.
-Dialogue excised from occult tomes.
-An original soundtrack of seventy songs.
-Multiple Endings.
-Custom graphics and battle system.
-A (magical?) guitar.
-Shaina Nordlund's lovely watercolor art.
-DMT.
-My blood, sweat and (mostly) tears.
All the thanks in the three worlds for the supportive remarks. Love and peace.