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Inspirations

Fantasia's Gameplay is a mixture of several Platformers and Action RPGs I've played over the years and I even added in my own ideas.

Here are the inspirations I took...

  • Addictive Gem/Coin collecting (Wario Land Series)(Especially Wario Land 4)

In most Platforming games, you usually collect something that floats in the air. whether it be coins, rings, donuts, or crystals.

  • Instant Spike Death (Mega Man)

In Mega Man games, once you touch a spike, you're a goner. This adds challenge to stages and makes you avoid them as much as possible.


  • Running Button (Super Mario Bros)

It feels good to have a choice to walk or run.So, I added this in the game.

  • Simple Sword Slashing Action (Wonderboy, Monster World, and Popful Mail)

I wanted to keep the action, simple, addictive, and easy to master, similar to these two action-rpg series.

  • Springs (Sonic)

Having these is a good way to enhance level design.

  • Wall Jump (Mega Man X)

This is a very fun way of going about stages. Also, it enhances level design by allowing you to reach higher areas.


  • Active Item Usage (Samurai Kid and Kingdom Hearts)

These two games had a way for you to toggle through your inventory with a press of a button. It's very simple, so It is being added.

  • Acts and Worlds (Mario and Sonic)

I always did love the word "Act" when playing a sonic game, so I use this word in Stage Introductions.

The list goes on and on, but these are the main points.

Posts

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These are some of Fantasia's Inspirations. There are a ton of them, yet these aren't all of them. I just wanted to emphasize the key ones.
Shouldn't monster world be on here too? I mean, it's seems like a really big inspiration.
Yeah. The Wonder boy game Above next to popful mail is Monster World III.
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