I feel as though I should explain the premise of this game, rather than just some silly disclaimer.
Plumber Man was my attempt at making what one would call a kaizo game moderately difficult game. One that could be beaten without cheating, but without regards to fairness. And therefore designed to be as frustrating and off-the-wall as possible, in the name of lulz.
So there! Now you know what you're getting into. I didn't really have a serious mindset when making it. I just thought it would be something fun to try and whip up. Its not what one would call "good." But I think that it may at least make you chuckle once or twice (that is if you're like me and enjoy dying).
Its a game that I highly recommend playing in the editor, rather than actually in-game. If only because it may be enjoyed more fully if you can skip levels that you're tired of and can just go to the next one. And because I sort of failed in the "difficulty curve" category.
All of the levels are, in order, the first ones I made after opening up SMBX for the first time. I'm pretty proud of how much better I've gotten, but I'm still fond of these as well.