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Premise
Reniat returns to her home village after years away at boarding school to find that the village is nearly deserted. The mine that the village depended on heavily for boosting its economy and tourism has been overrun by monsters and no one has bothered doing anything about it. Having trained as an adventurer, she decides to see what she can do about reviving the town and making a name for herself in the world.

Homework Salesman is a life simulation game with an emphasis on dungeon exploration, completing quests, crafting new equipment and items, and befriending the people in town. The game takes inspiration from the Rune Factory and Atelier series.

Features
  • Befriend each villager by talking to them every day and giving them gifts. Higher friendship levels allow you to learn each NPC's personal story and can also gain you access to new shop items, skills, hidden goodies, and more.

  • Unique items means that each item in the game is treated as a separate object. You can rename equipment, find rare versions of them, upgrade and repair them (weapons have durability), and even enchant them. You can have several iron swords each with different enchantments on them.

  • Six unique crafts: Cooking, Smithing, Tailoring, Enchanting, Alchemy, and Construction.

  • Quests are divided into two categories: story quests that propel your adventure forward, and side quests that are procedurally generated.

  • Features a world encounter system where you can find random events in field maps or dungeons, such as traveling merchants or a bandit who'll offer to spare you for money (or you can kill him)

  • Enemy encounters and (most) treasure chests are randomly placed on maps. You typically won't find the same monster encounter in the same dungeon spot every time. Treasure chest contents are randomly drawn from a pool of items appropriate for the zone you're in. You can also find unique weapons with randomized names, stats, and enchantments.



Check out the official website for the game manual, credits, and more.

Check out the wiki here! http://homeworksalesman.wikia.com/wiki/Homework_Salesman_Wiki

Update Log:
1/27/14 - v1.2
- The last two bosses in the game will now put up an anti-frazzle shield if they get hit successfully by frazzle three times. This shield will dissipate after 2 turns. Note that it doesn't count just frazzling the boss, it will count if you frazzle any boss minions in the fight.
- The Treasure Hunter couple will now appear in the ending cut-scene if you saw their world event.
- Fixed bugs related to Liffely's cooking delivery service.
- Fixed bugs related to the 2nd Colorous Cave quest.
- Fixed a bug where if you somehow manage to defeat the 3rd floor bosses on the same day as defeating Plutonus, the magic shop NPCs would not move into town.
- Added several easter eggs, most of which are references to early testers and other people in the community.
- You now get a quest telling you what to do next if you defeat a certain field boss after defeating the last boss of the Caves for the first time.
- Fixed cut-scene bugs related to the Westerlys move in quest.
- Fixed the Beer recipe so that it tells you that you learned how to make Beer instead of Cheese.
- Fixed the case where using L/R would cause the game to crash when browsing recipes in the library.
- Other miscellaneous bug fixes that I don't recall at the moment.

1/25/14 - v1.1d
- Fixed treasure maps that would have a blank name
- Fixed situation where you were not able to trigger the event with Zathus to turn in the 2nd Colorous Cave quest.
- Fixed Manaleech.
- Fixed several spelling errors in the database.
- Updated the manual to include all equipment and skills.
1/12/14 - v1.1c
- Added Xebec's 2 star event
- Added Treasure Hunters world event
- Added post-chapter 1 optional boss (this boss will be refined/tweaked in the next update as well)
- Nerfed Captain Colorous and Robert slightly
- Fixed the cooking delivery quest bug where turning the quest into Qwilte would cause it to be stuck in the quest log
- Fixed weapon renaming
- Fixed a rare case where Autorevive would cause the game to crash
- Fixed a whole bunch of other bugs

6/18 - v1.0l Fixed the patch system so that it does not rerun patches. Fixed one hole in Colorous Cave F5 that could drop you into a dead end.
6/07 - v1.0k Massive balancing patch. Tweaks to crafting, skills, and more.
5/20 - v1.0j Fixed a bug that would cause Raimur to disappear if you ran away or died.
5/16 - v1.0i Fixed the Monster Hunt: Robert quest so that it can be turned in. Also, fixed the quest so that Robert spawns on save files that were created in version 1.0a. Fixed an issue that could cause the party to spawn with you if you respawn from running out of AP. Fixed an issue that could cause Zathus's character event to not be turned off after completion. Added Battle4 bgm file to the Audio\BGM folder. Life Essence and Ressurect now have animations when used on party members.
5/14 - v1.0h Fixed the Super Grind quest so that it can be turned in now.
5/12 - v1.0g Adjusted the difficulty of the last two bosses and fixed an issue where you could get stuck if you fell down certain holes on the 5th floor.
5/11 - v1.0f Fixed a passability issue on the 4th floor of the cave that occurred after defeating Langian. Fixed an issue that could cause Warp to stop working after seeing a world event on the 3rd floor of the cave.
5/08 - v1.0e Added all RTP audio SEs and a couple other files that the resource checker did not pick up. Fixed an issue that could cause a chapter 2 event to appear.
5/07 - v1.0d Fixed an issue where an npc could be stuck in cave walls. Fixed the skill Templar Strike so that it attacks enemies instead of the party. Added the sound effect Cat.ogg for non-rtp users.
5/06 - v1.0c Fixed an issue where Zathus would stop talking to you during the Plutonus quest.
5/06 - v1.0b Fixed an issue that would cause a boss to appear too early in the game
5/05 - v1.0a Initial Release

Latest Blog

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Posts

Ronove
More like Misao Stealing Prince
1699
IT'S OPEN! Yayyyyyy.
I'm posting just to see if I get a cool graphic on the right side of my post too.
Also, I'm going to sub.
Ronove
More like Misao Stealing Prince
1699
Only on creators! No adventurer for you! ;_;
I feel awesome having an adventurer following me around. :D
hmph!

(pssst. You should each have a different one.)
Ronove
More like Misao Stealing Prince
1699
Don't make me figure out how to make everyone else Punkster dogs! >:|

(Though I want to be a Pixie! 8O I don't know if I can change it for one person only though...)
GO GO GO PLAY THIS GAME! When it comes out this weekend, that is. It's really adorable and fun. Great combination of atelier and RPG elements.

Also I fully support making everyone into punkster dogs.
This game's really fun and very polished. I'd highly recommend that you folks give it a shot this weekend.
Rhyme
Tear Harvester Rhyme
7712
Everyone should play this :D
Finally this is seeing its light. Can't wait! :D
Looks fun :P

Can't wait for the first chapter release :D
Caz
Desperate and dogless (and sheepless) ;^;
4629
I'm really annoyed that I'm not playing this. Why couldn't I have discovered it AFTER it had a download added?!

I'm gonna be real excited all day now. I hope you're happy. >:l
Rhyme
Tear Harvester Rhyme
7712
author=Caz
I'm really annoyed that I'm not playing this. Why couldn't I have discovered it AFTER it had a download added?!

I'm gonna be real excited all day now. I hope you're happy. >:l


We are :D
Yahoo! A download at last. I cant wait to play this demo.
Ronove
More like Misao Stealing Prince
1699
Everyone should play! Reniat needs her adventuring in for the day!
Caz
Desperate and dogless (and sheepless) ;^;
4629
I played a little this evening after being real excited all throughout work about getting home and getting this, and the wait was totally worth it.

This game is the most ADORABLE thing ever and asdasfuigagoah I haven't stopped hyperventilating since I opened it up.
Wow, this game still has the Star Stealing prince vibe to it but more... modern.
Downloading now.
Ooh, I saw a few screenshots of this on Tumblr a while ago. I shall check it out when I'm not halfway passed out (it's six thirty am what's life).
Dusting off my account (/o\) to echo, 'play it'!
There is A LOT to do. A LOT. And when I say A LOT, I mean A LOT.
I'm at Day 57 and almost 24 hours in and I'm not even done yet. :P
Hey all, three days since release and I've been updating the game for some minor bug fixes daily.
Please re-download if you're affected by any of the following:

5/07 - v1.0d Fixed an issue where an npc could be stuck in cave walls.
Fixed the skill Templar Strike so that it attacks enemies instead of the party.
Added the sound effect Cat.ogg for non-rtp users.
5/06 - v1.0c Fixed an issue where Zathus would stop talking to you during the Plutonus quest.
5/06 - v1.0b Fixed an issue that would cause a boss to appear too early in the game
5/05 - v1.0a Initial Release