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Premise
Reniat returns to her home village after years away at boarding school to find that the village is nearly deserted. The mine that the village depended on heavily for boosting its economy and tourism has been overrun by monsters and no one has bothered doing anything about it. Having trained as an adventurer, she decides to see what she can do about reviving the town and making a name for herself in the world.

Homework Salesman is a life simulation game with an emphasis on dungeon exploration, completing quests, crafting new equipment and items, and befriending the people in town. The game takes inspiration from the Rune Factory and Atelier series.

Features
  • Befriend each villager by talking to them every day and giving them gifts. Higher friendship levels allow you to learn each NPC's personal story and can also gain you access to new shop items, skills, hidden goodies, and more.

  • Unique items means that each item in the game is treated as a separate object. You can rename equipment, find rare versions of them, upgrade and repair them (weapons have durability), and even enchant them. You can have several iron swords each with different enchantments on them.

  • Six unique crafts: Cooking, Smithing, Tailoring, Enchanting, Alchemy, and Construction.

  • Quests are divided into two categories: story quests that propel your adventure forward, and side quests that are procedurally generated.

  • Features a world encounter system where you can find random events in field maps or dungeons, such as traveling merchants or a bandit who'll offer to spare you for money (or you can kill him)

  • Enemy encounters and (most) treasure chests are randomly placed on maps. You typically won't find the same monster encounter in the same dungeon spot every time. Treasure chest contents are randomly drawn from a pool of items appropriate for the zone you're in. You can also find unique weapons with randomized names, stats, and enchantments.



Check out the official website for the game manual, credits, and more.

Check out the wiki here! http://homeworksalesman.wikia.com/wiki/Homework_Salesman_Wiki

Update Log:
1/27/14 - v1.2
- The last two bosses in the game will now put up an anti-frazzle shield if they get hit successfully by frazzle three times. This shield will dissipate after 2 turns. Note that it doesn't count just frazzling the boss, it will count if you frazzle any boss minions in the fight.
- The Treasure Hunter couple will now appear in the ending cut-scene if you saw their world event.
- Fixed bugs related to Liffely's cooking delivery service.
- Fixed bugs related to the 2nd Colorous Cave quest.
- Fixed a bug where if you somehow manage to defeat the 3rd floor bosses on the same day as defeating Plutonus, the magic shop NPCs would not move into town.
- Added several easter eggs, most of which are references to early testers and other people in the community.
- You now get a quest telling you what to do next if you defeat a certain field boss after defeating the last boss of the Caves for the first time.
- Fixed cut-scene bugs related to the Westerlys move in quest.
- Fixed the Beer recipe so that it tells you that you learned how to make Beer instead of Cheese.
- Fixed the case where using L/R would cause the game to crash when browsing recipes in the library.
- Other miscellaneous bug fixes that I don't recall at the moment.

1/25/14 - v1.1d
- Fixed treasure maps that would have a blank name
- Fixed situation where you were not able to trigger the event with Zathus to turn in the 2nd Colorous Cave quest.
- Fixed Manaleech.
- Fixed several spelling errors in the database.
- Updated the manual to include all equipment and skills.
1/12/14 - v1.1c
- Added Xebec's 2 star event
- Added Treasure Hunters world event
- Added post-chapter 1 optional boss (this boss will be refined/tweaked in the next update as well)
- Nerfed Captain Colorous and Robert slightly
- Fixed the cooking delivery quest bug where turning the quest into Qwilte would cause it to be stuck in the quest log
- Fixed weapon renaming
- Fixed a rare case where Autorevive would cause the game to crash
- Fixed a whole bunch of other bugs

6/18 - v1.0l Fixed the patch system so that it does not rerun patches. Fixed one hole in Colorous Cave F5 that could drop you into a dead end.
6/07 - v1.0k Massive balancing patch. Tweaks to crafting, skills, and more.
5/20 - v1.0j Fixed a bug that would cause Raimur to disappear if you ran away or died.
5/16 - v1.0i Fixed the Monster Hunt: Robert quest so that it can be turned in. Also, fixed the quest so that Robert spawns on save files that were created in version 1.0a. Fixed an issue that could cause the party to spawn with you if you respawn from running out of AP. Fixed an issue that could cause Zathus's character event to not be turned off after completion. Added Battle4 bgm file to the Audio\BGM folder. Life Essence and Ressurect now have animations when used on party members.
5/14 - v1.0h Fixed the Super Grind quest so that it can be turned in now.
5/12 - v1.0g Adjusted the difficulty of the last two bosses and fixed an issue where you could get stuck if you fell down certain holes on the 5th floor.
5/11 - v1.0f Fixed a passability issue on the 4th floor of the cave that occurred after defeating Langian. Fixed an issue that could cause Warp to stop working after seeing a world event on the 3rd floor of the cave.
5/08 - v1.0e Added all RTP audio SEs and a couple other files that the resource checker did not pick up. Fixed an issue that could cause a chapter 2 event to appear.
5/07 - v1.0d Fixed an issue where an npc could be stuck in cave walls. Fixed the skill Templar Strike so that it attacks enemies instead of the party. Added the sound effect Cat.ogg for non-rtp users.
5/06 - v1.0c Fixed an issue where Zathus would stop talking to you during the Plutonus quest.
5/06 - v1.0b Fixed an issue that would cause a boss to appear too early in the game
5/05 - v1.0a Initial Release

Latest Blog

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Posts

I did a Let's Play of your game, and there'll be more episodes coming of me playing it, but this is episode 1 (Day One) I really enjoy playing your game, keep up the good work :)

Spent just short of an hour with it so far. Kind of conflicted. I really want to like it, but the interface is making it hard. The main issue is lack of documentation.
- The controls aren't listed in game; I did find the manual and was able to get playing, but this feels like an oversight. Also, the functions of the controls in the 'new game naming menu' aren't explained and I ended up with a rather wonky one by accident I:
- The gift-giving system is, I feel, inadequately explained. Nowhere is it advertised that some gifts will actually decrease your standing with a person. After my initial forays I tried giving some herbs to various merchants; got 1 point of progress for them, measly but probably reasonable. But I tried giving the same to my brother and got set back by... 10 points. What this has taught me... is that Bertrand isn't worth trying to befriend. If a different lesson is intended, it probably needs to be communicated.
- AP costs for non-crafting actions aren't advertised in game and don't seem to make a lot of sense as a mechanic - you can walk around forever as long as you don't take the effort to stoop down and actually pick something up. Further, area transitions vary widely in their costs, which I suppose is meant to represent travel time and difficulty involved; but without some kind of world map to record the various differences, this just makes for tedious memorization for the player.
- The icons representing weapon durability cost on attacks don't seem to be explained anywhere. I was negatively surprised to see the kind of wear battling was putting on my starting weaponry, and would have chosen different tactics if I'd been made aware of the impact skill use would have had.
- Probably the most minor gripe: I don't understand the name at all. I'm assuming it's an other-language pun or a reference I'm not understanding.
All that said, I love the overall aesthetic, like the fairly fresh take on the genre, and am charmed by the game overall. I just want it to be easier to enjoy ^^'
Hey, a long time has passed since we got any update or words from the developer team. I want to know if everything is fine...
I'm having trouble getting Chapter 1 to work for some reason. It keep freezing my computer.
author=MJfenners
I did a Let's Play of your game, and there'll be more episodes coming of me playing it, but this is episode 1 (Day One) I really enjoy playing your game, keep up the good work :)



I'm not sure why but I downloaded the game version 1.2C and for some reason there aren't any numbers showing at all (hp,mp,gold,stats,etc) did this happen to anyone else or what is it?
Also is this an abandoned project? the last update was more than a year ago.
Ronove
More like Misao Stealing Prince
2867
Did you make sure you had the fonts? I'm not entirely sure why none of the numbers won't show up.

But as to your other question, this is on hiatus atm. The project grew a lot larger than either of us have anticipated and we are currently working on other things. Them's the breaks guys. Maybe one day we'll be reinvigorated and get back to it.
CashmereCat
Self-proclaimed Puzzle Snob
11638
Hey Ronove, nice to see you. What are you working on currently? I'm curious.
nhubi
Liberté, égalité, fraternité
11099
Hiatus, well that's better than cancelled, which would lead to howls of protest. RL does get in the way, but like Cash I'm interested in what has been tearing you away from finishing this little gem.
Ronove
More like Misao Stealing Prince
2867
Hiatus is a way of saying cancelled while leaving the door open for returning should the opportunity arise. I hope it does because HWS was a lot of fun. But sometimes when your brain has moved on, it stays moved on.

For a while I wasn't working on anything to be completely honest and I don't really want to get on why I wasn't. But right now, I'm working on an RPG that might actually live to see the light of day (because my other ideas sure haven't). You can find posts I'm making here (for any project really I'm a busy bee sometimes): http://blackbirdsofrye.tumblr.com/tagged/blackbird-projects if you're really curious. Can't 100% say it won't be more vaporware yet! But we'll see.
Sad to see that it's on hiatus, but glad that it was not abandoned. Thanks for not giving up and I hope that in the future you will finish this gorgeous project. Good luck with whatever you do!
Skills don't seem to be working for me, I have the right weapons equipped, but the skils appear grayed out, im sure i checked everything. Did I overlook something that wasn't explained or is this a glitch?
Some skills require you to equip a certain weapon iirc
I have the weapons equipped and all :/
I can't play the game, it do nothing after I select New Game or Shut down, has someone encounter this?
Hi,Rhyme! Your game was so beautiful,I want to translate this game into Chinese.I wanna more and more Chinese RMer know this game.Could I do this ??
hi... im new to this game... i want to ask something.. where can i save bertram?
where can i can save bertram?? *crying