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Update Oct. 22nd, 2014: Semi-hiatus. The project is now an original game and not a fan work.

Update Feb. 22nd, 2014: This game is now on hiatus. I may bring it back in the future on a newer engine, I just can't get past all the faults of what I'm using. I'm working on some new projects soon though!

Story
Long ago, the Guardian Knights stopped the world from coming to an end after magic had ceased to be a part of every day life. Because of the lack of magic being used in the world, this made the crystals weak and unleashed the once peaceful spirits of the world, the Guardians, and turned them into rampaging beasts that would stop at nothing to bring back the balance of magic by using their powers against the inhabitants of the planet. The Guardian Knights sacrificed themselves to renew the world and humanity was given another chance, this time teaching the laws of magic to everyone to be used in their every day lives.

Two hundred years have passed since the day the Void was put back into its dimension, now just a memory in textbooks.

20 year old Laine Ryell is an aspiring magic-user who wishes to attend Ramuh's Academy of Magic along with her friend Talena Eirien. These two friends know nothing of the world outside of the grand city of Runice, but dream to travel the world one day after becoming archmages themselves. Something sinister is happening around the school with Laine seemingly the epicenter of the event. They will meet new friends, foes and challenges as they learn the dark secrets of the school and an evil plot that will change their lives forever.

Teaser


Project
Here's a list of stuff for the game right now:

Story: 50% (twists, twists, and more twists)
Graphics: 80% (mostly borrowed although that may change)
Music: 100% (composed by myself and others)
Mini-Games: On-going! I plan to have many different mini-games to choose from including chocobo racing and more. Chocobo racing is in its beta stages and I may put a video up for it soon.

System
I plan to have some action sequences where players can control what the characters do and have the story branch out a bit depending on that. There's also a nice little "achievement" type system, not as tacked-on form of gameplay but to promote exploration and give the player rewards of secret weapons, spells, etc. Players will be able to play around with their character's build, adding new abilities, spells and stats as they level up and obtain Rhith, the Guardian spirit stones.

And so...
Thank you for taking the time to check out the project and hopefully I can show that this game will be a great one.

Latest Blog

Running

Rm2k3 definitely has its limits. I've run into a problem (ironic, yes) where if the player presses the shift key down to run, it can sometimes sequence break the game and sometimes the run event itself makes the game choppy. I might just make an on/off switch that allows the player to run, the only issue would be implementing that properly as when they run, the graphic changes to a running sprite but when they stand still, it changes back. I'm sure I'll figure it out, I just wish I could have the option. I'm sure most people would rather keep the auto-run feature on anyway instead of having to hold down a button. :P
  • Hiatus
  • Hydlide
  • RPG Maker 2003
  • RPG
  • 03/21/2012 10:02 PM
  • 02/22/2014 11:38 AM
  • N/A
  • 11660
  • 19
  • 0

Tags

Posts

Pages: 1
chana
(Socrates would certainly not contadict me!)
1914
Sounds fun and I just love those maps, subscribed.
Am I crazy, or did I not post a comment on this game page? I know I posted on the image but I thought I posted on this page at the same time...

Anyways, my thoughts are that this doesn't look like a FF game. The chipsets and charsets don't look like anything from existing FF games. So you can use names/spells/monsters/etc, but it doesn't really feel FFish. The chipsets are too bright and colorful, and the charsets are bigger with no outlines. I'm not saying it's bad on it's own, but in a FF game it doesn't feel right. Doesn't mean the game can't be good, but ...yeah. Just my opinion.
The idea is that this would be a game similar to what you'd see if FF was still in the 16-bit era, so the sprites are taller and there are more palette options available. I'll do everything I can to ensure this game has the same feel as old-school and new FFs. Thanks, opinions help a lot. :)
Dang those villagers are persistent. After seeing a guy appear out of a mountain, kill the first few, suck some chump into a void, id be like NO. :)
JosephSeraph
☆♥❤ WE R PERFUME ❤♥☆
2514
author=Hydlide
The idea is that this would be a game similar to what you'd see if FF was still in the 16-bit era, so the sprites are taller and there are more palette options available. I'll do everything I can to ensure this game has the same feel as old-school and new FFs. Thanks, opinions help a lot. :)


This doesn't look like what Tetsuya Nomura would do in 16bit era, neither Yoshida, neither Amano. >A>
Try to make it look more like an actual final fantasyt artist :]
That's a nice idea you've had.
Pages: 1