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Update Mar. 15th, 2014: Taking the project out of hiatus to finish the first chapter, much like I did with the first Guardian Saga. You can expect to see more screenshots and stuff on the main page in the next few days.

I urge everyone to play the first game in the meantime, as the sequel does tie into the original a bit. You can download it here.

Story
Long ago, the Guardian Knights stopped the world from coming to an end after a fanatical empire stole the power of the Guardians and resurrected the Eternal Crux, unleashing a terrible blight unto the world. This turned the Guardians into rampaging beasts that would stop at nothing to bring back the balance of magic by using their god-like powers against the inhabitants of the planet. The Guardian Knights sacrificed themselves to renew the world and humanity was given another chance.

Two hundred years have passed since the day the Eternal Crux was put back into its dimension, now just a memory in textbooks.

20 year old Laine Ryell is an aspiring magic-user who wishes to attend Ramuh's Academy of Magic along with her friend Talena Eirien. These two friends know nothing of the world outside of the grand city of Runice, but dream to travel the world one day after becoming archmages themselves. Something sinister is happening around the school with Laine seemingly the epicenter of the event. They will meet new friends, foes and challenges as they learn the dark secrets of the school and an evil plot that will change their lives forever.

System
- Branching story-lines with multiple characters, equipment, and Rhith to unlock.
- Rhith: Players will be able to play around with their character's build, adding new abilities, spells and stats as they level up and obtain Rhith, the Guardian spirit stones.
- Mini-Games such as a racing circuit, the Tiny Dungeon (a very small dungeon where you guide a magi-powered robot to treasure and/or glory), and action figure collecting.
- Puzzles scattered throughout dungeons such as the infamous switch puzzle, dodging energy spheres in mazes, and more.

Old Updates
Update Oct. 22nd, 2014: Semi-hiatus while I finish and release the first Guardian Saga cause that's what you should probably do before releasing a sequel.

Latest Blog

Running

Rm2k3 definitely has its limits. I've run into a problem (ironic, yes) where if the player presses the shift key down to run, it can sometimes sequence break the game and sometimes the run event itself makes the game choppy. I might just make an on/off switch that allows the player to run, the only issue would be implementing that properly as when they run, the graphic changes to a running sprite but when they stand still, it changes back. I'm sure I'll figure it out, I just wish I could have the option. I'm sure most people would rather keep the auto-run feature on anyway instead of having to hold down a button. :P
  • Production
  • Hydlide
  • RPG Tsukuru 2003
  • RPG
  • 03/21/2012 10:02 PM
  • 03/16/2015 05:16 AM
  • N/A
  • 12293
  • 20
  • 0

Posts

Pages: 1
chana
(Socrates would certainly not contadict me!)
1584
Sounds fun and I just love those maps, subscribed.
Am I crazy, or did I not post a comment on this game page? I know I posted on the image but I thought I posted on this page at the same time...

Anyways, my thoughts are that this doesn't look like a FF game. The chipsets and charsets don't look like anything from existing FF games. So you can use names/spells/monsters/etc, but it doesn't really feel FFish. The chipsets are too bright and colorful, and the charsets are bigger with no outlines. I'm not saying it's bad on it's own, but in a FF game it doesn't feel right. Doesn't mean the game can't be good, but ...yeah. Just my opinion.
The idea is that this would be a game similar to what you'd see if FF was still in the 16-bit era, so the sprites are taller and there are more palette options available. I'll do everything I can to ensure this game has the same feel as old-school and new FFs. Thanks, opinions help a lot. :)
Dang those villagers are persistent. After seeing a guy appear out of a mountain, kill the first few, suck some chump into a void, id be like NO. :)
author=Hydlide
The idea is that this would be a game similar to what you'd see if FF was still in the 16-bit era, so the sprites are taller and there are more palette options available. I'll do everything I can to ensure this game has the same feel as old-school and new FFs. Thanks, opinions help a lot. :)


This doesn't look like what Tetsuya Nomura would do in 16bit era, neither Yoshida, neither Amano. >A>
Try to make it look more like an actual final fantasyt artist :]
That's a nice idea you've had.
Pages: 1