
Numina is going to be my debut game. It's already in the works for about two years now and currently I'm reworking many parts of it. It has it's roots within classic JRPGs, mixed together with interactive story-telling, integrating the player as an active role in the game itself (thus breaking the 4rd wall) and incorporating a heavy character-driven, epic storyline with deep insight on the history and mythology of Alterna, a beautiful world overflowed with magic.

The wish of his deathly ill sister Aura lets Shawn and his longstanding friend Raphael start on a last adventure for her: Together they travel to the Temple of the Clouds. Aura wished to see the beauty of the temple for a last time. But at the temple things take a turn for the worse. Aura dies and Shawn believes to hear a strange voice that only talks to him. At the same time a strange woman appears at the temple with the baleful message that Raphael suffers from the same sickness, that already took Auras life. But the strange woman promises that there's hope for a cure, in the city Phaladar.

So Shawn and Raphael start on a journey to find the cure, before it's too late. But soon the journey isn't only about saving Raphaels life. Soon the fate of other people connect with Shawn's and together they start a chain of events that'll change the future of the entire world...

As implied, the game relates heavily on it's characters. The choices you make, or influence Shawn to make, have influence on the characters around you. And they influence their view on Shawn or even on you, as a player. This system is closely linked with the alternative plotlines or actions that'll take you through the story of Numina.
There will be many well known RPG-elements, mixed with a new, exciting spin to contribute to the overall game-feeling - Such as a battle-system, character-progression and many more.
Apart from that Numina will have a fully original composed soundtrack.

There isn't much to show at this point, because Numina is still in production.
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