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A lone wanderer,

A curiously protective monster,

And a mysterious land caught in the clutches of darkness.



Overview

NOTE: To run this game you will need the RPG Maker VX Ace RTP. If you don't have it download this version:
http://rpgmaker.net/games/3916/downloads/4152/

~

In Vagabond, you control a young member of the Adventurer's Guild who often travels far beyond what is considered, well, reasonable. This time, our hero has stumbled upon a land called Granti, which is home to seven unique "Zones" that each have different characteristics and creatures wandering about. Granti is not your average ordinary land, though, as it is cursed. To return home, the "vagabond" must navigate through each zone to defeat a powerful monster in each one. The journey doesn't have to be made alone, however.

Accompanying our hero is a curious monster who shows a strange affection to people. This monster, who is at first just a lowly slime, can change its form throughout the course of the journey with the help of a few sages scattered across the land. But, will the vagabond and the monster be strong enough to defeat all of the fiends and save Granti from its impending doom? Only you can decide.


Gameplay

1. Challenging battles that are initiated by enemy touch on the overworld. Sometimes the smart thing is to avoid them when you can!

2. Open-ended, non-linear gameplay where you can explore almost any zone not too long after the starting point.

3. A heavy focus on exploration. Even more so than battles, exploration will be the most rewarding aspect of this game.

4. An "Augment" system where you can "equip" spells and other effects to use in battle, but at the cost of certain stats.

5. Non-traditional growth mechanics! These involve using special stones that you can buy from the menu and fighting optional bosses to grow stronger and learn new skills.

6. Transform your monster! At certain points throughout the game(if you can find them), you can choose certain options that will transform your loyal pet into different forms as well as grant some special effects to it. There will be over 40 different kinds of possible monsters that your beast can transform into.


Credits


Development and Story:
Zeuzio

Scripts:
Yanfly, of course, for the following scripts:
Ace Core Engine
Ace Menu System
Ace Equip System

Also Elise_Chan(from RMW) for the Easy TP Access Script.

Sprites
Mack
Pineda
lastlaugh
LordBagardo


Other Graphics
needles from the RPG Maker official forums for a much better looking edit of the RTP Forest Tile.


Thanks for taking a look at my game page!

Latest Blog

Vagabond's one month anniversary update!

Without RTP:
http://rpgmaker.net/games/3916/downloads/4075/
With RTP:
http://rpgmaker.net/games/3916/downloads/4152/

"Another update already!?" I'm sure you're asking. Well, yes. But it's a big one! It's also for Vagabond's one month anniversary after being released! It's a culmination of all the helpful feedback I've received. If you've skipped some of the previous versions, now is the time to update. It will also likely be the last update for quite a while, so don't worry about that! So what does this new version contain?


~Version 2.0 Improvements~

TP System Overhaul: I can't count the number of times people have complained about the default method of setting a random amount for TP every battle. And quite frankly, I didn't like it either. Fortunately, I found a script by Elise_Chan from the RMW forums which allows more control over TP. Now TP will be set to 10 at the start of every battle. Hopefully that will make everyone who didn't like the TP system at least a little happier.

Skill Cost Madness: Some of the MP and TP costs for skills were just a bit to high to be useful. Some skills even had costs for both without the player knowing(by accident). The costs of many skills have been lowered, and any hidden MP costs have been removed.

No Evasion: Vagabond was meant to have no evasion for attacks, meaning no misses(unless certain skills are used). I applied this for enemies, removing all of their evasion, but forgot to do the same for the player's characters. Now the player's characters' evasion is at 0, like the enemies'. Sorry for those who liked the random strokes of luck!

Map Hi-jinks: The map that was posted on this site and the one in-game wasn't exactly accurate. It was drawn before many of the zones were even completed, after all! The map has now been updated to better portray the actual geography of the areas.


~More Thanks~

I already thanked Scinaya and Indrah in my last blog post for their awesome fanart and review, respectively. There are more people that I need to thank, however.

Bigtime, for being the one tester that actually came through. Most of my testers kind of just...quit, some without even telling me. Bigtime was about the only one who actually helped me at all. So, thank you!

Karsuman, for providing crucial feedback for one of the game's earliest versions. It was his advice that really helped the game improve to what it's become now. It will also help me as I dive into my next game! Thanks Karsu, and I hope you keep playing!

NicoB, for his hilarious Let's Try videos. 'Nuff said. I just hope he continues them soon! The game has improved so much since then, haha.

The players of Vagabond, for well, playing it! Seriously, I was not expecting this game to be as popular as it is. You guys rock, whether you like the game or not!


Welp, that's about it for this update. Thanks for reading this and stuff! Have a great New Year!

Posts

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Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
816
Looks pretty interesting; I look forward to trying it.
This looks like something I could get into~ :o Let me know if you need a tester. ;)
Love the thing about being able to change your pet. Its those type of features that attract me to games.
@Trihan: Thanks! I'm working on getting a demo out ASAP.

@Sana: I'll certainly keep you in mind when the time comes :)

@bigtime: Yeah, although it'll be impossible to see every creature in one playthrough. If fact, you'll see very little of them.
OO awesome replay value and perhaps hidden monsters.
jomarcenter
to judges: if you play my game you will think about it twice playing it again!!!
602
i'm available to beta testing the game...
so pm me if you want...
Yeah the whole evolution seems cool, cant wait to try it.
MrChearlie
Hello I'm Chears, What can't I do for you?
1571
Go Zeuzio go!
demo is up :D
ill give you any feedback once im done
YESSS DEMO!!! RAWR!!!
:D

Yep, the demo's finally here.~
Haha, I managed to get Game Over. Is there no revival items in the start? I mean, at least I didn't have any when my slime died in first random battle against plant enemies. :(
author=Happy
Haha, I managed to get Game Over. Is there no revival items in the start? I mean, at least I didn't have any when my slime died in first random battle against plant enemies. :(


You'll find some eventually, but the dead ally will be revived after battle with 1 HP anyway.
I'm thinking some tweeking is a bit in order. Unless you are very lucky in a battle, it only takes 2 hits and little slime is gone, with the HERO a turn or maybe 2 later. Either our laddies need to hit a bit harder OR the enemies need to hit less hard OR they need to drop enough healing items to compensate for their kicking our collective asses OR maybe only 1 or 2 enemies at a time instead of 3 or 4.
I know...thats a lot of OR's but at least I didnt say all AND's.
Seriously it is a bit lopsided in favor of the bad guys which actually is a decent challenge. Except it is simply too difficult obtaining enough edge to overcome the tough battles, with way too little ability to heal sufficiently to continue.
Not trying to nitpick, but I AM trying to enjoy this little game without feeling pissed. Thanks
Roy, did you find and equip the "Refresh Tome"?

it should give you all of the healing you need in the first area.
What...that little item hiding back in my backpack while I was getting my arse handed to me everytime? THAT little item? Why... yes, I think I did see it there occasionally. PTEW sorry, I seem to have some crow feathers in my mouth. It sort of put things into perspective once it was accessorized and it turned the whole game around.
And to think I tried to write a decent little post full of good advice and suggestions. However, if it werent for the "Refresh Tome" my little effort would have been accurate.
So, ahem...cough........thank you Zeuzio for that little gem of a suggestion!
Back to the game, Coach.
Id suggest for all the money you dont use for healing items, and save up for the first weapon, you use on buying up defense and mp. This is what I did and I also killed every bad guy. They often drop stat increasing items so its a good idea. You may have to do 2 to 3 battles then rest in the begining, but it gets easier. This game is a challenge, almost every battle requires thought. Its very fun though.
I found a bug:

After beating the thieves holding Tabatha hostage, you're supposed to choose one of the flames as you did earlier. If you try leaving the house after making the choice, you get a message that you haven't made a choice. Tried all the choices and still couldn't leave, so I'm guessing it is some event switch that needs to be fixed!


I'll try to continue with what I have to see how much further I can play ... Otherwise, I'll have to wait for the fixed demo ...
author=edchuy
I found a bug:

After beating the thieves holding Tabatha hostage, you're supposed to choose one of the flames as you did earlier. If you try leaving the house after making the choice, you get a message that you haven't made a choice. Tried all the choices and still couldn't leave, so I'm guessing it is some event switch that needs to be fixed!


I'll try to continue with what I have to see how much further I can play ... Otherwise, I'll have to wait for the fixed demo ...

...Really? I checked the event, and that shouldn't be happening...

Is anyone else having this issue?


Actually, I found the problem. I'll have to upload a fixed version later, then *groan*

For now though, do not get the sage power from the swamp before the village.
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