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A lone wanderer,

A curiously protective monster,

And a mysterious land caught in the clutches of darkness.



Overview

NOTE: To run this game you will need the RPG Maker VX Ace RTP. If you don't have it download this version:
http://rpgmaker.net/games/3916/downloads/4152/

~

In Vagabond, you control a young member of the Adventurer's Guild who often travels far beyond what is considered, well, reasonable. This time, our hero has stumbled upon a land called Granti, which is home to seven unique "Zones" that each have different characteristics and creatures wandering about. Granti is not your average ordinary land, though, as it is cursed. To return home, the "vagabond" must navigate through each zone to defeat a powerful monster in each one. The journey doesn't have to be made alone, however.

Accompanying our hero is a curious monster who shows a strange affection to people. This monster, who is at first just a lowly slime, can change its form throughout the course of the journey with the help of a few sages scattered across the land. But, will the vagabond and the monster be strong enough to defeat all of the fiends and save Granti from its impending doom? Only you can decide.


Gameplay

1. Challenging battles that are initiated by enemy touch on the overworld. Sometimes the smart thing is to avoid them when you can!

2. Open-ended, non-linear gameplay where you can explore almost any zone not too long after the starting point.

3. A heavy focus on exploration. Even more so than battles, exploration will be the most rewarding aspect of this game.

4. An "Augment" system where you can "equip" spells and other effects to use in battle, but at the cost of certain stats.

5. Non-traditional growth mechanics! These involve using special stones that you can buy from the menu and fighting optional bosses to grow stronger and learn new skills.

6. Transform your monster! At certain points throughout the game(if you can find them), you can choose certain options that will transform your loyal pet into different forms as well as grant some special effects to it. There will be over 40 different kinds of possible monsters that your beast can transform into.

Latest Blog

Imitation is the sincerest form of flattery...buuut...

Welp, last March, someone decided they liked my game so much that they simply changed the title and hosted it on another site, claiming it as theirs. Fun, right? So for basically the last 24 hours, I've been chatting with the good people at Game Jolt, the site the fake was posted on, and bringing the theft to their attention. While I'm pretty sure everything is cleared up there, there are still traces of "Aura Tome" on the internet. "Aura Tome" is the name given to my game by the thief, in case you didn't guess. So, what I'm trying to say is, keep your eyes out for it, and maybe point out its a stolen game if you see it on any sites. I'll try to do my part, too, but man today has been stressful and I'm not exactly keen on exacting revenge right now.

Here's its..."official site": http://aura-tome.webs.com/


It's not all bad news, though!

I uploaded a minor(or maybe not)update to Vagabond today that solves the issue in the Crystal Cavern where you might not be able to progress if you use the Gate Orb in the wrong place. Also, some minor dialogue fixes. Yay!

Also, Vagabond is now on Game Jolt!

http://gamejolt.com/games/rpg/vagabond/17860/

Leave a comment and rating if you happen to frequent that site, I guess!


Well, that's it for this really random blog post. Thanks a lot to the certain someone who showed me the stolen game...really, you don't know how much I appreciate that this guy is getting what should have come to him a long time ago.

Tags

Posts

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Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
1774
Looks pretty interesting; I look forward to trying it.
This looks like something I could get into~ :o Let me know if you need a tester. ;)
Love the thing about being able to change your pet. Its those type of features that attract me to games.
@Trihan: Thanks! I'm working on getting a demo out ASAP.

@Sana: I'll certainly keep you in mind when the time comes :)

@bigtime: Yeah, although it'll be impossible to see every creature in one playthrough. If fact, you'll see very little of them.
OO awesome replay value and perhaps hidden monsters.
jomarcenter
to judges: if you play my game you will think about it twice playing it again!!!
1072
i'm available to beta testing the game...
so pm me if you want...
Yeah the whole evolution seems cool, cant wait to try it.
demo is up :D
ill give you any feedback once im done
:D

Yep, the demo's finally here.~
Happy
♫ ♩ ♫ ♪ ♬ ♪
4939
Haha, I managed to get Game Over. Is there no revival items in the start? I mean, at least I didn't have any when my slime died in first random battle against plant enemies. :(
author=Happy
Haha, I managed to get Game Over. Is there no revival items in the start? I mean, at least I didn't have any when my slime died in first random battle against plant enemies. :(


You'll find some eventually, but the dead ally will be revived after battle with 1 HP anyway.
I'm thinking some tweeking is a bit in order. Unless you are very lucky in a battle, it only takes 2 hits and little slime is gone, with the HERO a turn or maybe 2 later. Either our laddies need to hit a bit harder OR the enemies need to hit less hard OR they need to drop enough healing items to compensate for their kicking our collective asses OR maybe only 1 or 2 enemies at a time instead of 3 or 4.
I know...thats a lot of OR's but at least I didnt say all AND's.
Seriously it is a bit lopsided in favor of the bad guys which actually is a decent challenge. Except it is simply too difficult obtaining enough edge to overcome the tough battles, with way too little ability to heal sufficiently to continue.
Not trying to nitpick, but I AM trying to enjoy this little game without feeling pissed. Thanks
Roy, did you find and equip the "Refresh Tome"?

it should give you all of the healing you need in the first area.
What...that little item hiding back in my backpack while I was getting my arse handed to me everytime? THAT little item? Why... yes, I think I did see it there occasionally. PTEW sorry, I seem to have some crow feathers in my mouth. It sort of put things into perspective once it was accessorized and it turned the whole game around.
And to think I tried to write a decent little post full of good advice and suggestions. However, if it werent for the "Refresh Tome" my little effort would have been accurate.
So, ahem...cough........thank you Zeuzio for that little gem of a suggestion!
Back to the game, Coach.
Id suggest for all the money you dont use for healing items, and save up for the first weapon, you use on buying up defense and mp. This is what I did and I also killed every bad guy. They often drop stat increasing items so its a good idea. You may have to do 2 to 3 battles then rest in the begining, but it gets easier. This game is a challenge, almost every battle requires thought. Its very fun though.
edchuy
You the practice of self-promotion
1624
I found a bug:

After beating the thieves holding Tabatha hostage, you're supposed to choose one of the flames as you did earlier. If you try leaving the house after making the choice, you get a message that you haven't made a choice. Tried all the choices and still couldn't leave, so I'm guessing it is some event switch that needs to be fixed!


I'll try to continue with what I have to see how much further I can play ... Otherwise, I'll have to wait for the fixed demo ...
author=edchuy
I found a bug:

After beating the thieves holding Tabatha hostage, you're supposed to choose one of the flames as you did earlier. If you try leaving the house after making the choice, you get a message that you haven't made a choice. Tried all the choices and still couldn't leave, so I'm guessing it is some event switch that needs to be fixed!


I'll try to continue with what I have to see how much further I can play ... Otherwise, I'll have to wait for the fixed demo ...

...Really? I checked the event, and that shouldn't be happening...

Is anyone else having this issue?


Actually, I found the problem. I'll have to upload a fixed version later, then *groan*

For now though, do not get the sage power from the swamp before the village.
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