I'm so proud of how far you've come, jomar.
Some feedback, then.
- Try using
shift mapping to make the grassy border of the tile disappear when up against the door of houses.
- Long grass is good for breaking up big swathes of green ground. I recommend it be used.
- There's a tree mapping error up in the left-hand side, near the trees.
- Remember that nature is random why human-hands aren't. If you've flowers in a flowerbed, usually they'll grow as planned but flowers on land that isn't owned will be random.
- Flowers, plants, one-off trees, stumps, dirt paths where people walk (but where pavement isn't) all help make the area look a bit more lively.
So far, as a WIP, it's looking pretty good. ^.^)b Keep up the good work!