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*public feedback needed* Xzamia City
  • jomarcentermjm
  • Added: 01/16/2015 10:31 AM
  • Last updated: 04/23/2024 07:56 PM
  • 1170 views

Posts

Pages: 1
Look like it been a while since I post an map update
but here is a map in development.
Xzamia City - IDK why I put up a odd name that come up in my mind buy anyhow.
This map is one of the few main City for the Seven Tower game.
This is the first city in the game.
I'm so proud of how far you've come, jomar.
Some feedback, then.
- Try using shift mapping to make the grassy border of the tile disappear when up against the door of houses.
- Long grass is good for breaking up big swathes of green ground. I recommend it be used.
- There's a tree mapping error up in the left-hand side, near the trees.
- Remember that nature is random why human-hands aren't. If you've flowers in a flowerbed, usually they'll grow as planned but flowers on land that isn't owned will be random.
- Flowers, plants, one-off trees, stumps, dirt paths where people walk (but where pavement isn't) all help make the area look a bit more lively.


So far, as a WIP, it's looking pretty good. ^.^)b Keep up the good work!
Marrend
Guardian of the Description Thread
21781
Aside from what Liberty's noticing, I can't help but to notice the walls in the southern portion of town being cut off. Or the empty spaces, for that matter. Though, maybe, there's some intention to put something there later?
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