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Xzamia City Final *public Feedback please*
  • jomarcentermjm
  • Added: 01/18/2015 06:51 AM
  • Last updated: 04/23/2024 02:36 PM
  • 2869 views

Posts

Pages: 1
Xzamia City
This map is one of the few main City for the Seven Tower game.
This is the first city in the game.
LouisCyphre
can't make a bad game if you don't finish any games
4523
This is one of RMVX Ace's built-in sample maps.
author=LouisCyphre
This is one of RMVX Ace's built-in sample maps.
It's isn't...This map isn't came from the sample maps
Here is version 1 of the said map http://rpgmaker.net/games/3926/images/54298/
If you still not convince I suggest that try to PROVE IT.
If you are here to rant or to troll... I suggest that leave this discussion immediately and let's other with a good feedback to reply. Or you will end up being reported.

This post was made based on some of your past posts.
jomar, no need to get defensive.

For one, there's nothing wrong with using Sample maps, if you were using them (you haven't - anyone can tell this isn't a sample map if they looked at the ones available).

For two, it's easy enough to just say 'no, this is my own' and leave it at that. No need to demand someone prove you wrong. That just makes you seem a lot shadier.

For three, if you did report his post nothing would happen because he's not being an ass or attacking you in any way. He just mistakenly thought this was a sample map and said as much. Nothing wrong with that.

Just calm down a little - not everything is an attack against you. ^.^
author=Liberty
jomar, no need to get defensive.

For one, there's nothing wrong with using Sample maps, if you were using them (you haven't - anyone can tell this isn't a sample map if they looked at the ones available).

For two, it's easy enough to just say 'no, this is my own' and leave it at that. No need to demand someone prove you wrong. That just makes you seem a lot shadier.

For three, if you did report his post nothing would happen because he's not being an ass or attacking you in any way. He just mistakenly thought this was a sample map and said as much. Nothing wrong with that.

Just calm down a little - not everything is an attack against you. ^.^

Yeah I should have been a little defensive... But anyways the preview version is almost ready once I put up the maps and the necessary events to the story it will be ready.
sounds like a cool town with lots of potentially interesting stuff to do... but I don't like walking in long lines! I mean, it's boring. Walking through a 30~50 tiles long straight line xD
I'd honestly avoid that :3
But besides this, very nice and oldschool.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The little paths going from the houses to the road in the lower right section aren't connected correctly.

In a couple places you have roads leading to dead-ends. For example in front of the church on the right edge of the map, instead of the path just bending north to lead to the church, it forks and continues east as well. The path going east continues for four tiles and then dead-ends. Why is this dead-end section here? It serves no purpose and there would never be a road like that. The same thing happens with the road going to the house just north of the church.

The single tile strip of tall grass you're using as a border around some of the sections of town is weird and unnecessary. Try using different ground types in a more interesting fashion, creating zones within the map instead of just making a border around the edge.

Overall I would describe the town as rather boring, and also fairly massive. Everything is arranged too evenly. There are probably way more buildings than the player has any reason to visit, unless your game has a ton of town-related quests, but maybe it does so I'll withhold judgement on that. More importantly, almost all of the buildings look pretty much the same, just basic buildings lined up in rows at ground level with no distinguishing features. It's got all of these perfect alternating rows of trees and grass/flowers. There's no use of height differences, and the only structure that isn't a building is the town wall. Make things more uneven, put some things outside, give it some character.
A quick Update: I have instead modify the map a but, Remove some houses and improved the map. I won't going to upload another pic update as the last few maps are being completed for the preview version.
The preview version will just contain 3 town/village maps.

@LockeZ thank for the feedback I will consider it when working on another town map.
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