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Beaten and left for dead, the wanderer wakes up to find his family slaughtered, their bodies strewn about. One of his children appears to be missing. He can't find her body anywhere. Arming himself with a couple pistols, he sets off to find the man responsible for his family. He follows the steps leading away from their home toward the desert. The footsteps lead him further and further north, almost in a perfect line until finally, he loses sight of the footsteps thanks to the constant wind that sweeps across the desert, blowing sand all about.

For a time, the wanderer was able to stop for supplies at small settlements that he found scattered about the desert but it has been countless days since his last stop and he is growing tired and dehydrated. This is where our story begins.

NOTE: If you wish to report any bugs, please do so at this page.
http://rpgmaker.net/games/3990/bugreporting/

This game requires you to have the RTP for RPG Maker VX Ace installed. Please make sure that you have that before playing. You can download it for free at the link below.
http://www.rpgmakerweb.com/download/run-time-package

Latest Blog

Project Temporarily Halted

It has been a long time since I had made a statement about this but the Project was temporarily halted due to my job-related journey basically. 2 months after my last update, I had gotten a full-time job and I wasn't quite comfortable with working on the project while I was at work and it also gave me only short intervals to work on it while at home.

I do plan on returning to the project VERY soon but I am going to re-do a good chunk of what I have done so be ready to see something much cooler when I get around to announcing it ;)

Stay cool, friends.
  • Production
  • sicksinz
  • RPG Maker VX Ace
  • RPG
  • 04/14/2012 07:09 AM
  • 05/05/2013 01:18 AM
  • N/A
  • 7659
  • 9
  • 194

Posts

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author=BareGamer
author=sicksinz
author=kumada
Agreed. I'm not against the hp buff. I just don't think only buffing hp is a good idea.

Also, there's no real hint in the starter town as to how critical herbs are. Maybe a quick line of "I should stuff my pants full of aromatic licorice" during the sequence in the inn room would help?
lol We'll see. I may make it a point to remind the player that he needs to be re-supplied before he sets off again because the player is already told this once before in the story that he is running out of supplies :)
Town folk (NPCs) are a good way to provide the player with tips and hints about what's happening around town or what kind of monsters are outside.


I was thinking that too. I think I need to add some more NPCs but I'm generally too afraid to populate maps with too many or else it may cause the player problems when they are getting blocked in by a row of NPCs lol.
Yeah i hate the games where dumb npcs block me. That is annoying. Like i said though, i never had to buy any, i ran for the cave and fought there for a while until both characters had all the best gear and i always had like 15 heals on me. They seemed to drop a good amount.
author=bigtime
Yeah i hate the games where dumb npcs block me. That is annoying. Like i said though, i never had to buy any, i ran for the cave and fought there for a while until both characters had all the best gear and i always had like 15 heals on me. They seemed to drop a good amount.


well if someone wants to grind their way up a few levels, that's fine by me lol. I made sure to give the player enough gold to get them one dagger, one upgraded piece of armor, one new pistol and a bunch of herbs and then throw one more dagger and piece of armor in the mountain pass tunnels so that the player didn't have to grind for gold lol
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