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Progress Report

FLASH! FLASH! FLASH! Leaked chapter III images.

Hail time travelers! Our heroes' quest is expanded in Chapter III. They have to figure out what lies behind the gate.
(So...Finally we've got our new fonts, it looks so delicious)


They just want a sacrifice ;_;

Progress Report

New Version, Good Scott.

Great news are here citizen!

(No there is no Chapter 3 right now, but don't be sad!)

New maps, Items, Armours, Weapons, Monsters, Bosses, Potions, Key Items, Skills are uploaded!
Almost all Character skills are balanced for much better game experience.
Our first big great Side Quest completed!
Now there is a Normal and Hard difficulty.

Man, I can't believe how many bugs I get rid off. I'm happy to say this version "pretty much" bugless.
I said "pretty much" because there are some bugs that I can't fix. I'll write them here.

*Not sure if "Gamble" skills are working. I'll probably remake all of those skills.

*Chronix skill master seller, sells infinite number of skills if you don't use the skill item you bought. So use them before talking the skill master again.

*Piano/Music Box probably bugged, no idea how to fix it. I'm trying to figure it out.

Well, in next update we might see Chapter 3 (FINALLY? YUP).

Progress Report

Patching, Patching!

Hello ladies and gentlemen! I've got bunch of good news for next update!

Hopefully in this week I'm going to release the new version.
I'm really sorry about patch release delay. I've noticed alot stuff needs to be fixed so I'm doing my best to fix everything, even changing the old maps!

Let's get into subject, the news are;

*All mp3 files are .ogg now, this means 20-30mb less download!

*First great and long side quest on the way! With new side quest I've added 2 areas in First Chapter. With lots of new creatures and their shiny loot!

*Balanced skills and secondary jobs are now easy to level up. %30 Less Exp!

*Some Itembag items are buffed, I mean seriously what was I thinking when making a "%1 bonus ATK" item.

*Added over 10 items, 10 armours, 10 weapons.

*Also maps are much, much, much, much better right now. Even dungeons are changed a bit.

That's all folks, see ya for now! Love ya all.

Progress Report

In Next Update...

Hell, It's been a year since I release the first demo, a lot of stuff has been changed some remain same.

To do list:
-Still doing and thinking about Chapter 3. ._.
-ARENA
-HELL YEAH "RIVALS"
-More side quest, I mean deep side quests not just "Give me something I'll give you this" stuff.
-Some key places in early chapters you can't access until you'll get the key item in later of game.
-Probably will change the job advancement system a bit. So many Jobs for a short game, also hard to level up them.

Done:
-Secret warp block sound effects changed (yeah finally)
-New secrets have been added. Not a big deal but they have some little bonuses.
-A lot rooms in Chapter 1 changed, visually improved. (Hell, some of my old maps/rooms were total mess)
-GRAMMAR FIXES, MORE DIALOGUES, FILLED THE SOME PILOT HOLES, ADDED SOME NEW CRITICAL CHOICES THAT AT LEAST MAKES SENSE.
-CHARACTER MOTIVES EXPLAINED MUCH BETTER.
-Completely removed all the silly stuff for serious players (Which you can choose in beginning of the game, makes the game harder than balls of steel).
-You can still play the game with all the silly/non story related battles. (This is our "easy" mode, hell...who said my game is "EASY")
-New Armours, New Potions for curing negative status...I should have done this before, I'm so dumb :P

Here's some example of remade Dialogues/Places and New potions (Also prices)!



Announcement

Back to creating!

Finally after the school (curse) and exam hell, I'm able to progress through making chapter III. The first thing you'll notice;
Optional Stuff Remover;

(I've noticed some people don't like the unrelated stuff on RPG games.)
Oh and for the next update: We'll get the Arena event! WILL BE FUN! FUN! FUN!
For the Final Chapter; some branches (Most) is in under construct, I'm sorry about taking this too long, I mean 6 months...

WELL BACK TO BUSINESS, LOVE YOU ALL.

Progress Report

Progress slowdown? Well...a bit.

Hello all Rpgmaker users, I hope you're all well.

Sorry about lack of update right now. I finally finished my final exams, so I will have alot free time.
About total progress percent;

Chapter I %100
Chapter II %100
Chapter III (see below)
Neutral route %22.
Good route %5.
Bad route %5.

I'll update percentage of each route 2-3 times a week. Chapter III is going to last episode of Shattered Hourglass. I hope you all enjoyed first II episodes. Chapter III will be so epic and unique for each routes (will be the longest Chapter). With total four endings probably each route provides 15 - 20 hours of gameplay, with other endings and routes will be really long adventure. Well...until then take care.

Progress Report

Job Classes

I'll introduce the upcoming Job Classes.

List of Job Classes:

Time Mage
--> Gladiator (req. level 20 Time Mage)
--> Convertor (req. level 25 Time Mage)
--> Time Blade (req. level 20 Gladiator & Convertor)

Monk
--> Bloodserker (req. level 20 Monk)
--> Meatshield (req. level 20 Bloodserker)
--> Earthalist (req. level 20 Bloodserker)

Hybrid Monk
--> Magicserker (req. level 20 Hybrid Monk)
--> Astral (req. level 20 Magicserker)

Mechanic
--> Talk-o-maton (req. level 20 Mechanic)
--> The Terminator (req. level 20 Mechanic)

Spellfencer
--> Auradion (req. level 20 Spellfencer)
--> Negator (req. level 20 Spellfencer)
--> Regenator (req. level 20 Auradion & Negator)

Thief
--> Gambler (req. level 20 Thief)
--> Assassin (req. level 20 Gambler)

Swift Archer
--> White Knight (req. level 25 Swift Archer)
--> Dark Knight (req. level 25 Swift Archer)
--> Grey Knight (req. level 20 White & Dark Knight)

Black Moon
--> High Moon (req. level 30 Black Moon)
--> Full Moon (req. level 30 High Moon)

Progress Report

Some add-ons.

Yar! Har! Har! Time to spoil some upcoming add-ons!
Animated City Names:
Well, finally I added "City Names" top left of screen. A little bit late, but whatever.

Music Box add-on:
This add-on needs new save game. Thanks to "Initialize" scripts ;_; If you have old save game and 0.7.2b+ version stay away from Piano (in Player House)

Now it's time to start Chapter III :)

Progress Report

Some Menu Changes

Good morning/afternoon all Rpgmaker users.
I'll introduce some of new menu changes;
First one is some game stats in main menu; Karma status/walk steps/play time and gold. Well, gold was already there but whatever.

Oh you might notice, where is Bestiary in main menu? In new version you'll get a Identify Book, which stores every data in game, better than old one, more useful, even you can see monster drops. (Thanks to Casper for this great Script)

Game over screen was lonely so I've added some options in it, might be useful.

Hopefully Chapter II will end in this weekend. Until then, take care and have fun all!

Game Design

Decisions

Good news! Chapter II is almost finished about %80. What do we see in full Chapter II?

A fully upgradable house, more hunts, quizes but more importantly; game changing decisions.

Yes, I'm keeping all the decisions you made heavily impact game's ending (Planning four different endings). With karma points, not just ending, everything is going to change, even dialogues, cities, events and NPCs you like. Stay tuned, brutal decisions are coming.
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